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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:
27,500 Aufrufe • vor 1 Jahr •via X (Twitter)
4 Kommentare

mezzobonsens.bsky.socialvor 1 Jahr
Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

UserInterfacevor 2 Jahren
Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Xorvor 1 Jahr
Very cool! I can’t unsee the Worley Noise for caustics though

Olav Aketunvor 1 Jahr
This is called "boids" for those uninitiated.

