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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:

27,500 Aufrufe • vor 1 Jahr •via X (Twitter)

4 Kommentare

Profilbild von mezzobonsens.bsky.social
mezzobonsens.bsky.socialvor 1 Jahr

Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

Profilbild von UserInterface
UserInterfacevor 2 Jahren

Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Profilbild von Xor
Xorvor 1 Jahr

Very cool! I can’t unsee the Worley Noise for caustics though

Profilbild von Olav Aketun
Olav Aketunvor 1 Jahr

This is called "boids" for those uninitiated.

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