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Testing the pre-rendered backgrounds feature which is now supported in my #ResidentEvil clone made with the #GodotEngine. Mask layers are also supported so the player appears behind/under specific objects! #REBHFun #Buihazard #GODOT #IndieGameDev
48,328 görüntüleme • 2 yıl önce •via X (Twitter)
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Looks so f*ing good dude, i love pre-render backgrounds

Me too. There's just something about them compared to real time rendering...

oh man I really want to figure pre-rendered backgrounds out but I can't wrap my head around it haha. Great job as always!

Looking great! This Godot seems really flexible...

Godot is an engine just like unity or unreal. You can make whatever you want, you just need to be able to code it.

Remarkably Grimy

90's Capcom magic at work.

I hope when it'll be finished, then we'll have a new era of RE fan games, and something like "During the storm" will be way more easy to make. And also, I got a question, will it be easy to make additional languages support?

Interpolation for animation switching when? :3

When I hire/find someone to make animations for me, which will be the finished versions xD


