Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Testing the pre-rendered backgrounds feature which is now supported in my #ResidentEvil clone made with the #GodotEngine. Mask layers are also supported so the player appears behind/under specific objects! #REBHFun #Buihazard #GODOT #IndieGameDev

48,328 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Dildo Baggins profil fotoğrafı
Dildo Baggins2 yıl önce

Looks so f*ing good dude, i love pre-render backgrounds

Aydan profil fotoğrafı
Aydan2 yıl önce

Me too. There's just something about them compared to real time rendering...

Ink Ribbon profil fotoğrafı
Ink Ribbon2 yıl önce

oh man I really want to figure pre-rendered backgrounds out but I can't wrap my head around it haha. Great job as always!

Baray Bigshoulders profil fotoğrafı
Baray Bigshoulders2 yıl önce

Looking great! This Godot seems really flexible...

Aydan profil fotoğrafı
Aydan2 yıl önce

Godot is an engine just like unity or unreal. You can make whatever you want, you just need to be able to code it.

OGL: Original Gamer Life profil fotoğrafı
OGL: Original Gamer Life2 yıl önce

Remarkably Grimy

Aydan profil fotoğrafı
Aydan2 yıl önce

90's Capcom magic at work.

Ghoul_RUS 🎙️☣️【Vtuber】骨 profil fotoğrafı
Ghoul_RUS 🎙️☣️【Vtuber】骨2 yıl önce

I hope when it'll be finished, then we'll have a new era of RE fan games, and something like "During the storm" will be way more easy to make. And also, I got a question, will it be easy to make additional languages support?

KeshaFilm profil fotoğrafı
KeshaFilm2 yıl önce

Interpolation for animation switching when? :3

Aydan profil fotoğrafı
Aydan2 yıl önce

When I hire/find someone to make animations for me, which will be the finished versions xD

Benzer Videolar