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Testing the pre-rendered backgrounds feature which is now supported in my #ResidentEvil clone made with the #GodotEngine. Mask layers are also supported so the player appears behind/under specific objects! #REBHFun #Buihazard #GODOT #IndieGameDev

48,328 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Dildo Baggins
Dildo Bagginsvor 2 Jahren

Looks so f*ing good dude, i love pre-render backgrounds

Profilbild von Aydan
Aydanvor 2 Jahren

Me too. There's just something about them compared to real time rendering...

Profilbild von Ink Ribbon
Ink Ribbonvor 2 Jahren

oh man I really want to figure pre-rendered backgrounds out but I can't wrap my head around it haha. Great job as always!

Profilbild von Baray Bigshoulders
Baray Bigshouldersvor 2 Jahren

Looking great! This Godot seems really flexible...

Profilbild von Aydan
Aydanvor 2 Jahren

Godot is an engine just like unity or unreal. You can make whatever you want, you just need to be able to code it.

Profilbild von OGL: Original Gamer Life
OGL: Original Gamer Lifevor 2 Jahren

Remarkably Grimy

Profilbild von Aydan
Aydanvor 2 Jahren

90's Capcom magic at work.

Profilbild von Ghoul_RUS 🎙️☣️【Vtuber】骨
Ghoul_RUS 🎙️☣️【Vtuber】骨vor 2 Jahren

I hope when it'll be finished, then we'll have a new era of RE fan games, and something like "During the storm" will be way more easy to make. And also, I got a question, will it be easy to make additional languages support?

Profilbild von KeshaFilm
KeshaFilmvor 2 Jahren

Interpolation for animation switching when? :3

Profilbild von Aydan
Aydanvor 2 Jahren

When I hire/find someone to make animations for me, which will be the finished versions xD

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