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Testing the pre-rendered backgrounds feature which is now supported in my #ResidentEvil clone made with the #GodotEngine. Mask layers are also supported so the player appears behind/under specific objects! #REBHFun #Buihazard #GODOT #IndieGameDev

48,328 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Dildo Baggins
Dildo Baggins2 лет назад

Looks so f*ing good dude, i love pre-render backgrounds

Фото профиля Aydan
Aydan2 лет назад

Me too. There's just something about them compared to real time rendering...

Фото профиля Ink Ribbon
Ink Ribbon2 лет назад

oh man I really want to figure pre-rendered backgrounds out but I can't wrap my head around it haha. Great job as always!

Фото профиля Baray Bigshoulders
Baray Bigshoulders2 лет назад

Looking great! This Godot seems really flexible...

Фото профиля Aydan
Aydan2 лет назад

Godot is an engine just like unity or unreal. You can make whatever you want, you just need to be able to code it.

Фото профиля OGL: Original Gamer Life
OGL: Original Gamer Life2 лет назад

Remarkably Grimy

Фото профиля Aydan
Aydan2 лет назад

90's Capcom magic at work.

Фото профиля Ghoul_RUS 🎙️☣️【Vtuber】骨
Ghoul_RUS 🎙️☣️【Vtuber】骨2 лет назад

I hope when it'll be finished, then we'll have a new era of RE fan games, and something like "During the storm" will be way more easy to make. And also, I got a question, will it be easy to make additional languages support?

Фото профиля KeshaFilm
KeshaFilm2 лет назад

Interpolation for animation switching when? :3

Фото профиля Aydan
Aydan2 лет назад

When I hire/find someone to make animations for me, which will be the finished versions xD

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