Sensitive content

This media may contain sensitive content.

正在加载视频...

视频加载失败

The before and after pics and some fun stuff after : #manscapinginLA #briefguy4247 #cutcock #shaving #bigdick #smooth #smoothballs #Smoothcock #Shaving #Shavingservices #dick #shaveddick #Smoothdick #hairydick #menshaving #Hairyballs #waxing #waxedasshole #smooth #lickablehole #bigballs

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

This amazing Turkish-German tatted cutie shows us what a fun girl's summer holiday is all about. She's twenty-one, single, and ready to party. And she left her pack in her room, so bums a ciggie from a waiter after going for a swim. Just look how eagerly this sweety puts that smokie between her luscious lips, lights up, and starts puffing to satisfy her massive cravings. And man, she really needs it; her ciggie keeps returning to those puffers every fifteen seconds while she also sips on her beer. She holds in the smoke deep inside her lungs and then treats us to massive exhales exiting from between those amazing lips. This is what a true girl's holiday is all about; feeding that heavy smoking addiction while drinking just the right amount of alcohol to make that delicious nicotine rush become real smooth and intense. Just look how she's enjoying it, savouring every drag and becoming so relaxed and satisfied. And don't you just fall instantly in love with this incredibly cutie? Surely her pleasure won't stop with just smoking and drinking. How can such a sweet girl not also enjoy some sweet holiday flings? Just imagine how delicious it must feel when this cute muff gets some hard action from some hot, horny boys while they're looking into those sweet brown eyes. The holy trinity of a girl's holiday is non-stop smoking, drinking and fucking after all. This amazing cutie really deserves all the love in the world. And her folks back home don't need to know about all the fun she had during her holiday. #smoking #smokingfetish #sexysmoker #sexysmoking #cigarette #girlsmoke #smokingwoman #smokinggirl #smokingbabe #smokingbeauty #cig #chainsmoker #heavysmoker #girlswhosmokecigarette #chainsmoking #girlswhosmoke #smokingmodel #smokinghot #smoker #smokergirl #cigarette #addicted #smokingaddiction #holidaysmoking #holidaysmoker #lightingup #deepinhale #exhale #powersmoking #lusciouslips #puffers #sweetgirl #cutegirl #coolgirl #tattedgirl #hotgirl #germangirl #germansmoker #turkishgirl #turkishsmoker

Smoking girl lover

18,591 次观看 • 8 天前

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 次观看 • 1 年前

she hovers rakan. i lock xayah without saying anything. we both know. the first few minutes are quiet. just farming. just existing in the same lane again. i forgot how she moves. or maybe i didn't. she positions like she's reading my mind. always in the right spot. always one step ahead of what i need before i need it. i throw feathers and she's already adjusting. creating space. pulling their attention so i can set up the angle. it's annoying how natural this feels. she engages and i swear to god she strokes that W key different than anyone else. soft then sudden. the way she drifts in and out. testing. teasing. waiting for the perfect moment. then she commits. flash R into both of them. no hesitation. no ping. she just expects me to be there. i am. i'm already autoing before she lands. feathers everywhere. she knocked them up and i pull everything back. double kill. silence on the call. just the sound of her breathing through the mic. "nice" she says. quiet. "yeah" i say. we don't talk about how we moved like one player. how her hands controlled her champion and somehow mine too. how i followed her in without thinking because my body remembered before my brain could stop it. she backs off after the fight and i watch her character retreat. smooth. patient. controlled. she always played like that. like she knew something i didn't. like every movement was deliberate. i used to watch her hands on the keyboard when we were together. the way her fingers danced between abilities. the way she'd posture up before an all-in. shoulders forward. leaning in. focused. i don't see her hands anymore. but i see her champion move and i remember exactly how she's sitting right now. some things you can't unlearn. after the game she says "that was clean" "yeah" i say. neither of us leaves the lobby. we're over each other. we're over who we were out of game we tell ourselves that. but in game? we'll never find better. and we both know it. study the saskio way

Tony Chau

651,904 次观看 • 8 个月前

To the approx. 3,500+ new tech/nerd followers I've somehow amassed in the last few weeks, this is a reminder to the new ones: while I might post some fun memes and other stuff, UwU_Underground makes some banger educational and amazing music about APTs, vendor mess-ups, infosec drama, etc. Before you write off what they do without looking further, I would like to at least share why I like their project. Their music is fire, and they put a TON of soul and work into it. They write their own lyrics, do their own vocals, work in the tech industry, put an enormous amount of manual work into producing their music, which is why it should come as no surprise after giving their music a listen that half of them have some sort of professional experience in the music industry in some way. They do use some forms of AI to process their vocals to remain anonymous. There is a reason for this: The group consists of six women. Five of them work professionally and actively in infosec. In this day and age, when so many people, especially women, are punished professionally for being loud or a little too honest about their opinions on our profession or what they see happening in this industry or threat landscape, I think it's amazing that folks are using their creative energy in such a positive way and finding ways to be themselves without retaliation. There's a little part of me that is sad these women have to remain anonymous to speak and express themselves freely, but I absolutely respect that anonymity if it means they can continue to be protected to do what they do. And you should too. Anyway, check them out on Bandcamp ( Spotify, Apple Music, YouTube ( and Twitter. If you want some recommendations on where to start, here are some bangers I personally like: Can't Stop the Psyops: I Stole Your MFA: Dark Hotel: Slop that Work (Who doesn't like a song making fun of sloppers?): Thank you for reading my Ted Talk. *bows*

sudox

186,957 次观看 • 8 个月前

Quick update on Clave v2, we're aiming for mid-August launch starting with waitlist, just a few weeks away now. Wanted to share what we've been working on and get your thoughts before we do the final polishing. • Unified balances across chains - This one's big. You can deposit USDC and ETH from any chain, and it all shows up as one balance. Use it anywhere as one balance with a single click. No more checking which chain your funds are on or bridging between networks. • Launching on Arbitrum & Base - These will be live from day one. We're still working on ZKsync support - hit some technical barriers but the team's on it. Will add more chains after launch, including Ethereum mainnet. • Yes, the card is finally happening (See the video) • Redesigned Invest section - Much richer now. Tons of token options thanks to the ecosystems on Arbitrum and Base. Also integrated Universal so you can access non-EVM assets like SOL, DOGE, XRP. Made it more interactive too, you can discover trends, track price movements, browse by categories and search any token. • Competitive Earn rates - Offering 4.5% to 11% APY on stablecoins by supporting multiple protocol. Supports USDC, USDT, and EURC. Pretty solid yields for stable assets. Everything is compounded thanks to Clave aggregator. • Smooth migration from v1 - We know switching versions can be a pain, so we built a really clean migration flow. Your accounts update automatically, assets and positions transfer over seamlessly. • Everything's been audited and we're ready to go. After launch, we'll focus on adding fiat onramps, USD/EUR digital bank accounts, and tokenized stocks. Take a look at this preview and let me know what you think.

Baki - bucky.clv.eth on Clave

18,315 次观看 • 1 年前

Man, I just spent the afternoon in full vibe coding mode and whipped up this little Python script that takes any video file and converts it down to the exact JT format my Cybertruck's tailgate LED screen loves. We're talking 64x256 pixels, optimized frame rate, the whole deal so it plays smooth without hiccups. Tested it on a bunch of clips and it works like a charm. The sky really is the limit now. No more being stuck with basic animations or static images. I can pull old road trip footage, concert vids, memes, whatever, resize and convert, then beam it straight to the tailgate via the app. It's like having a mobile billboard that actually means something personal. First thing I threw on there? The full scroll of my Tesla charging passport badges. All those Supercharger locations I've hit over the years, rolling by one after another, showing everywhere the truck and I have adventured. From local spots to cross-country hauls, it's basically a digital map of memories glowing on the back. People at stoplights keep staring, probably wondering what the heck it is, but it feels epic. Like the truck is flexing its own travel log. This got me thinking about all the wild stuff we could run as we wrap up 2025 and head into the new year. Festive lights shows synced to holiday tunes? Year-end recaps with personal highlights scrolling by? Or just random fun to brighten up the winter drives when everything outside is gray and cold. What's the craziest or coolest video you'd convert and slap on your Cybertruck tailgate if you had this script? Drop ideas, I might try a few over the holidays! 🚀⚡

Try TLGen App | Brandon Starship 🇺🇸

60,955 次观看 • 7 个月前

🇹🇼 SPACEX JUST LAUNCHED TAIWAN’S FIRST HOME-BUILT SATELLITE SpaceX fired up its Falcon 9 rocket from California and gave Taiwan’s brand-new Formosat-8 satellite a ride to space. This isn’t just some shiny tech toy. It’s the first fully built-in-Taiwan satellite meant for serious business: watching Earth, tracking disasters, and showing the world that Taiwan’s space game is no joke. The satellite, named “Chi Po-lin” after a famous Taiwanese aerial photographer, is the first in a planned constellation of eight. It’ll orbit at 561 kilometers above the Earth and snap high-res images for everything from urban planning to spotting deforestation. And no, it’s not just science class stuff. This thing helps with disaster response, climate monitoring, and yes, national security. About 84% to 86% of the satellite was built using Taiwanese-made tech, a huge leap for a country trying to grow its space independence. Taiwan’s space agency (TASA) plans to launch a new Formosat satellite every year until 2031. When it’s done, Taiwan will have its own sky-eye network scanning Earth like a sci-fi movie come to life. While some countries still rent satellite time or import the tech, Taiwan is doing it DIY-style. This is not only about building cool hardware, it’s about making sure they’re not depending on anyone else when it comes to critical data from space. And props to SpaceX for being the go-to launch partner for countries that actually build their own satellites. Elon’s rocket crew keeps proving that if it fits in the payload bay, they’ll get it to orbit fast, smooth, and with a cloud of fire. Sources: Al Arabiya English, RTI Taiwan, TVBS, Taiwan News

Mario Nawfal

103,643 次观看 • 8 个月前

10 drives in with FSD v14.1 and here are all my thoughts. First of all- wow. Zero disengagements or interventions thus far. The confidence and overall human like driving is next level. The steering inputs are so smooth, braking inputs are earlier and more linear than before. It gives off Robotaxi vibes with how it navigates parking lots, plus how it drives and how quickly it backs into a parking spot. Such a nice experience to ride along with it. Seeing FSD now navigate parking garages is so cool. When you enter it waits for the arm to open after you get your ticket, proceeds in and finds a parking space. When you leave it does the same thing, gets close to the ticket stand and then proceeds. Really fascinating to see in person. It really sometimes feels like FSD can now read signs in the garage to guide it to the exit. Brought it to the back corner of a garage and it found its way out. Hurry mode is awesome, quick and more assertive than before, while also being smoother with less unnecessary lane changes. Sloth mode is what you’d expect- exact speed limit and gentle driving. Icons are cool and easy to change. When you start FSD from park, there’s no delay. It starts right away and leaves in a split second. Really good improvement. I love being able to select the Arrival Options if I am parking curbside or in a charger, it also automatically chooses depending on where you navigate to. It perfectly parks at Superchargers, tried it at the Tesla Diner and at the Santa Monica supercharger and both times it was excellent. Always centered in the lines and it parks better and quicker than the majority of humans do. Only thing so far to note is one instance of slight braking when going around a bus blocking a lane, was probably not even 1/2 of a second and dropped 1-2mph but felt it. Super super minor. Had FSD v14 move over for construction, a loose cone on a dark road, and obey a worker holding a stop sign. All of them were smooth and felt human like or better. It pulls in and out of my driveway great, doesn’t hesitate at all as well as when at chargers. Everything has a quicker response time. Curbside is cool too as it pulls right up against the curb perfectly in a parking spot. This release now means now 100% of your driving can now be done on FSD. From your driveway into a parking garage. Elon was right when he said it would feel sentient, and this isn’t even v14.2 yet. The Tesla AI team COOKED with this update. It’s phenomenal. Huge congrats to them for such an epic release. This is a HUGE update and I can’t wait to drive it more. It’s now 5am so I’m going to attempt to get some sleep, but tons more driving and videos coming later today as soon as I can. Thanks everyone for following along.

Zack

12,288,264 次观看 • 10 个月前

Star Fox Battle Mode is already getting called out for only having three maps. The people saying that are the same ones who burn out on every other multiplayer mode once the new map rotation drops. Three maps works here because the matches stay short, the objectives are actually worth fighting over, and there is enough crazy stuff happening that you are constantly battling the level itself as much as the other Arwings. Power-ups appear in risky positions. Environmental pressure changes during the round. One mistimed boost or bad angle through a corridor and the map punishes you before the enemy needs to finish the job. That constant back-and-forth between pilot skill and level hostility is what stops the same three maps from feeling repetitive after dozens of rounds. The Arwing handling underneath all of it is smooth and tight. Boost timing and lock-on precision actually matter instead of just holding forward and hoping. Small adjustments in speed and angle separate the players who are starting to read patterns from the ones still flying in straight lines. It looks sharp in motion too. The HDR makes explosions, laser fire, and environmental effects stay readable even when everything is happening at once. The sound design helps just as much in the chaos. Clear engine roar, distinct lock-on warnings, and impact feedback that cuts through the orchestral score so you can react to what is actually dangerous. The accolades system adds another layer without turning into a grind. It rewards the behaviours that make the mode interesting: smart objective play, power-up denial, aggressive but calculated lines through the map. There are enough unlocks tied to performance that you get steady progression and reasons to keep dropping in. This is the part most people pushing for more maps will not want to admit. In 2026 a lot of competitive modes assume they need constant new content and huge map pools just to hold attention. Star Fox Battle Mode is testing the opposite idea. A small set of dense, hostile playgrounds with short intense rounds and real skill expression can stay fresh longer than another bloated live service shooter that nobody ever truly masters. The map is an opponent here. That single design choice changes how much replayability three maps can actually deliver. What are your thoughts on Star Fox's online Battle Mode? After a proper session, do the three maps start feeling limiting or does the combination of short rounds, real objectives, and the environment constantly pushing back keep every match feeling different? p.s. Follow for more Star Fox and Nintendo takes! And if you’re jumping into Battle Mode tonight, add me: SW-4504-4427-4511

AussieGamer

23,360 次观看 • 1 个月前

#SEONGHWA talking about watching his favorite musical, Les Misérables., for the first time in a theater in London! ⭐️: Anyway, as for what I did today, I’m talking in circles (not answering). Today… so yesterday after dinner I saw they were performing a musical. I’ve seen a lot of small‑theater musicals but I’ve never seen a really big musical live, like in person. So… and they happened to be performing my favorite! What could it be~? Oh, someone got it right. It's Les Misérables. When did it come out? I was in wlementary school? Wait, when did Les Misérables come out in Korea? When it first released I went to see it with my mom, just the two of us. (After researching it) Here it says it came out in 2012. Then how old was I? Was I in middle school? Yes, right. I went to see it with my mom, the two of us, and it was so fun. I think it was the first musical film I properly watched in a theater. Before that I watched Mamma Mia on DVD when I was in Australia, but I couldn’t understand it then so I didn’t know what was fun about it. Les Mis was the first musical film I properly saw in a theater. I loved it so much that I went to see it three or four more times. And then yesterday, when I came out after eating, I saw this huge billboard for it. So, since I’m the type who acts fast once I decide, I said “I’m going to watch it today,” and went with my manager. There were real session musicians there, like down below. I was shocked by that. From above, like slightly, youu could see the conductor. I didn’t know that, I thought they played MR... So I was like, “this is awesome.” I went and bought merch too. But I didn’t know which seats were good, so I just chose the seat in the back of the first floor. But because there’s a second floor, my view was blocked, my view of the stage looked like this (obstructed from the bottom and above), so I watched slouching on my chair like this. Now I know, the front row of the second floor is the best. Or the very front of the first floor so you can see the actors’ expressions well. But movies are better from the back so (I though was the same for musicals). Anyway. Yes, I think it was a “restricted view” seat... it was probably cheaper. Anyway, the show was 2 hours 50 minutes and since I know the movie so well I understood everything even without subtitles. It was so fun. I knew most of the songs too. It was my first time seeing a musical in such a big venue so it was really great. The actors too were amazing. There were about 40? And the set, there were at least 10 different ones. I don’t know how it works, because it’s was not people moving/changing sets. They just slid in and out and the stage transitions were so smooth. Who’s my favorite character? Oh, that's a hard question? First, I like Marius. Ah, actualyy, when I was younger I liked Cosette and Marius. But now I feel drawn to Éponine. Because she loves so... unconditionally. After watching it today, Éponine loves Marius but even while she’s in a one‑sided love, she tells him where the girl he loves lives and helps him escape. That's so sad. Fantine was really pitiful too. Kind of... unfairly treated? My favorite song is One Day More, of course. And today, there were songs that felt different listening now that I’m older. I don't know the titles so I’ll have to look them up. The lingering feeling was strong, it felt similar to when I first watched it. And after that act (One Day More), the audience clapped and cheered so loudly. You know, I thought musicals were supposed to be quiet? But everyone was cheering so loudly, so I clapped and shouted too. And right after it ended the lights suddenly turned on and I was like, "is it over?" but it was the intermission. There were Act 1 and Act 2. I was so confused, I really thought it was over. I asked myself, “Is this a half‑length movie?" I mean, "musical?” Everyone got up so naturally and I was just confused alone. Anyway, the orchestra was seriously so cool. I want to see it in Korea too.

Everything Seonghwa

11,434 次观看 • 1 个月前

This launch is one of the most exciting and important decisions we have ever made. In the traditional gaming industry, KingNet ( company , is well-known as the developer of the game 《The Legend of MIR 》, Over the past decade, KingNet has supported its operations through a three-pronged business model of research and development, publishing, and investment + IP, launching 100+ high-quality games to date. Web3's building has been ongoing for nearly two years. We have established a brand-new game studio SmileCobra Studio , and establish long-term cooperative relationships with some big guys like TON 💎 BNB Chain Solana Scroll Delphinus Lab ($ZKWASM) Cocos Studio and others. However, after speaking with many developers, we found that before a real user consumption scenario is formed, one of the main challenges many teams face is how to reduce game development costs. So it's best time to learn about Xingyi AI model : the first AI industrialization pipeline, making game production truly "automated". Check here: What problem we want to solve? 1. High Production Costs: Traditional animation design and refinement can cost anywhere from several thousand to tens of thousands of dollars, making it difficult for small startup teams to afford. 2. Long Development Cycles: The fluidity and consistency of animations have always been one of the most time-consuming aspects of development. Designers often spend weeks to achieve a satisfactory result. With Xingyi, it only takes a few steps and minutes to generate the desired animation. 3. Inefficient Collaboration: In the past, game development was usually divided into multiple stages, each managed by independent teams responsible for art, planning, programming, and other roles. The smooth transition between stages relied on high levels of team collaboration and communication. The Xingyi toolchain breaks the traditional division of labor, promoting automation and collaboration across various stages. 4. Automated but Not Passive: Outside of the automated processes, developers are the true creators of the game. Xingyi makes prototype validation and adjustments more scientific and efficient. We will gradually open source the underlying model of Xingyi and make it available to interested collaboration developers (DM is open). We have already made various agent material generation available, and you can try it now: Finally, we would like to discuss a point that many people are concerned about, why was there a launch at @pumpdotfun and it was abandoned? The most important reason is that we lacked experience in the first launch and were affected by snipers and the market. We conducted wallet statistics and found that, excluding bots, a total of 25 addresses suffered a loss of approximately 17 sol. We will use the trading fee of Launch Coin on Believe to airdrop these accounts and apologize again for our mistake. Also, thank you to Launch Coin on Believe for the smooth launch and long-term creative sharing with the builders, only $KNET CA is : CfVs3waH2Z9TM397qSkaipTDhA9wWgtt8UchZKfwkYiu $KNET not representing any equity interests of the parent company , $KNET is a meme, but at the same time, it’s not just a meme. $KNET will play a key role in the consumption scenarios of the KingnetAI ecosystem—imagine having to continuously spend $KNET each time you generate the game modules you want. Gamefi is died? NO, AI-Gaming just begain here .

Kingnet AI

187,843 次观看 • 1 年前

Busy day today! Today ~16,000 people flew in my free-to-play flight game made with AI 💸 Revenue update for after 10 days: +💬 19x Blimps sold at various prices = $38,000/mo + ✈️ 12x F16's sold @ $29.99 = ~$360 += $38,360/mo In-game ads are now $5,000/mo, if you want one, get them here: As I said b4, I will keep doubling the in-game ads price because I don't want the world to get too busy with ads and have to keep it exclusive!.Next $10K/mo then $20K/mo until we run out of people who want to buy them :D Today was busy mostly with installing all the sponsor ads in the game, I fixed: ✅ Playable now on low FPS ✅ Improved tank driving and turret aiming ✅ Improved rate of fire because it was slowing down when shooting ✅ Added proper refueling to 100% health if you land back at spawn point and make a full stop ✅ Installed lots of ads for all the sponsors (which was a lot of work because I didn't just wanna add blimps everywhere, I wanted some fun stuff for each sponsor) ✅ Added functioning radar on aircraft carrier (see vid) ✅ Added thank you to all sponsors on start (not load because it will never have load screens :D) screen Video games are definitely A LOT harder in many ways than regular apps, I have a new found respect for video game devs. The to-do list is about 10x to 100x as big as any SaaS app I've ever made! Also because it's so creative, the possibilities are just endless. For example Marc Köhlbrugge suggests "add a tank", I add a tank but then next I need to add a turret aiming system and next I get more ideas "let's add lots of vehicles" then "let's add walking mode". It's really fun but I get it better now how video games are infinity rabbit holes A lot of people ridicule my little game rn, and it's not great or perfect or anything yet I agree, but people play it and seem to have fun and I really do wanna make a cool flight game. I'm happy it makes some money already in its first month, which gives me more motivation to work on it! Next: [ ] 5-min or 10-min like rounds so scores reset [ ] interpolation for smooth planes (I know I know) [ ] I will try CannonJS real physics model library

@levelsio

1,731,949 次观看 • 1 年前

040826 | #CHANYEOL IG LIVE “ Wait, no one’s doing a live for anniversary? The members aren’t doing it? That’s kind of disappointing… Anyway, we’ve reached our 14th debut anniversary now. Wow 14 years. It sounds like just a number, but it feels really strange. First of all, I want to say thank you so much for loving us so consistently over these 14 years. Honestly, rather than us being the ones receiving congratulations, I feel like I want to congratulate you instead. Congratulations! It’s been 14 years, it’s our 14th anniversary! And these days, well, not the day after tomorrow, but in three days . . . wait, actually it is the day after tomorrow, right? The concert starts the day after tomorrow. Today we even went somewhere far and rented a really big hall to rehearse the stage movements. We practiced a lot together today, sang a lot too. Yesterday, the day before yesterday, we’ve just been stuck together, practicing nonstop. So I hope you’re really looking forward to this concert too, and once again, happy 14th anniversary. I think it’s going to be really fun. The members have been dropping spoilers and stuff, but for me . . . it’s really because you’ve been there for us that we were able to reach this 14th anniversary. It feels kind of amazing. Over these 14 years of promoting, meeting you all like this and while preparing for this concert, I’ve been thinking a lot about the past. Honestly, preparing for this concert feels the same as when we did one 10 years ago, so even the process and the members, it all feels kind of strange and surreal. But anyway, we’re having so much fun preparing, so I hope you’ll come watch the show soon. We have practice again tomorrow, and rehearsals too. Thank you. We’ll keep working harder and enjoying what we do, and I hope we can keep meeting for a long, long time. Also, the weather suddenly got colder it’s been raining a lot, so it cooled down. Looking at this week, the first day might be a bit chilly and since the first show is in the evening, a late-night performance, I hope you’ll dress warmly. But there’s something I need to tell you . . . since it’s still April, there won’t be air conditioning in the concert venue. I guess it’s some kind of system rule. But once the venue fills up and the performance starts, it’ll get really hot inside, so wear something light underneath and bring a jacket you can take off. If you layer too much like wearing thick sweaters it might actually feel really hot since there’s no AC. That’s a little pro tip. I’ll get going now since we have practice again tomorrow. ‘ Chancon heater incident? ‘ What was that? Can someone tell me? The heater incident? Did something like that happen at my concert? I’m curious. Wait, was it really hot back then? Did I tell them to turn the heater off or something? Take good care of your health, everyone. I mean, not just us, you all need to manage your stamina well too if you’re coming to the concert. So eat lots of good food, and we’ll see you at the concert. I’ll try to come back again if I can when we practice with the members tomorrow. Bye for now. Good night. Congratulations! and congrats to the members too. Bye~ ” #찬열 #엑소 #EXO

CHANYEOL Republic

71,598 次观看 • 4 个月前

I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options. I won't be returning to VRC as a world creator anymore, the break from it is now permanent. So what did I choose? Standalone games for platforms like Steam. I plan to keep making games for PC VR first (with desktop/non-VR support too), as I fall into the group that desperately want more PC VR games that aren't held back by untethered/mobile VR parity. Mobile VR support will be considered after the pc versions are complete, if doable. How can I? if I don't like the growing complexity of vrc world dev? I'm using a standalone version of Cyantrigger and with the help of my close friends at Studio CyFi, & the transition has been really smooth to standalone. I think this is a key part of my choice and it not being an empty promise, as I'm not working in the dark here. If I need help with something (which is a lot) I have my friends to help me through it. Plus, I have access to everything game devs have the freedom to use like plugins/scripts from asset store. So do I have a project in development? Not yet. I'm in the R&D phase, learning lots of new techniques & aspects of coding to help in future projects. I am already at the stage that I can recreate everything I've done from my past worlds, so anything I learn now is completely new stuff I lacked the skill to do before. A big focus of this R&D phase is learning how to make more advanced NPC/enemy logic, since I want to do more combat heavy projects. 2026, whats the plan? I want to be more open with what I'm working on, sharing stuff I'm happy with and also stuff that I've found difficult so far, so you can keep track of my journey to making my first standalone game for PC VR. So if you do choose to stick around, thank you.

Lakuza

37,618 次观看 • 7 个月前