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The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:

14,396 views • 2 months ago •via X (Twitter)

11 Comments

İrem's profile picture
İrem2 months ago

Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Ken Goyarola's profile picture
Ken Goyarola2 months ago

Think a 16gb 5060 Ti would handle it?

🐱's profile picture
🐱2 months ago

You suck, buddy

Goran Komjat's profile picture
Goran Komjat2 months ago

I really like that it can be retargeted to MH!

Pavel's profile picture
Pavel2 months ago

Looks great! How's the runtime performance on more complex scenes?

Joshua Johnson's profile picture
Joshua Johnson2 months ago

Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

Emmanuel Olotu's profile picture
Emmanuel Olotu2 months ago

can you do a tutorial video for this please

Hector's profile picture
Hector2 months ago

wow text to animation on metahuman will be game changing!

Naurk's profile picture
Naurk2 months ago

What's the difference between motion bricks and this?

Joshua Johnson's profile picture
Joshua Johnson2 months ago

😏

晚晚's profile picture
晚晚2 months ago

手部果然还是最后大 Boss 😂

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