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The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:

14,396 次观看 • 2 个月前 •via X (Twitter)

11 条评论

İrem 的头像
İrem2 个月前

Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Ken Goyarola 的头像
Ken Goyarola2 个月前

Think a 16gb 5060 Ti would handle it?

🐱 的头像
🐱2 个月前

You suck, buddy

Goran Komjat 的头像
Goran Komjat2 个月前

I really like that it can be retargeted to MH!

Pavel 的头像
Pavel2 个月前

Looks great! How's the runtime performance on more complex scenes?

Joshua Johnson 的头像
Joshua Johnson2 个月前

Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

Emmanuel Olotu 的头像
Emmanuel Olotu2 个月前

can you do a tutorial video for this please

Hector 的头像
Hector2 个月前

wow text to animation on metahuman will be game changing!

Naurk 的头像
Naurk2 个月前

What's the difference between motion bricks and this?

Joshua Johnson 的头像
Joshua Johnson2 个月前

😏

晚晚 的头像
晚晚2 个月前

手部果然还是最后大 Boss 😂

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