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The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:
14,396 次观看 • 2 个月前 •via X (Twitter)
11 条评论

İrem2 个月前
Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Ken Goyarola2 个月前
Think a 16gb 5060 Ti would handle it?

🐱2 个月前
You suck, buddy

Goran Komjat2 个月前
I really like that it can be retargeted to MH!

Pavel2 个月前
Looks great! How's the runtime performance on more complex scenes?

Joshua Johnson2 个月前
Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

Emmanuel Olotu2 个月前
can you do a tutorial video for this please

Hector2 个月前
wow text to animation on metahuman will be game changing!

Naurk2 个月前
What's the difference between motion bricks and this?

Joshua Johnson2 个月前
😏

晚晚2 个月前
手部果然还是最后大 Boss 😂


