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🚨 THIS IS INSANE... I built a custom Material Editor inside UEFN using nothing but Python. What it does: - Live preview color and surface changes - 15 built-in presets (Chrome, Gold, Neon, Hologram...) - Save your own custom presets - Randomize colors across objects - Paint gradients across...

15,765 次观看 • 6 个月前 •via X (Twitter)

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In two years, every new tech company will run on a CRM you can vibe code to fit your business. This CRM will not be built from scratch on a coding platform though. It will be built on top of managed infrastructure with complete data capture, indices designed for LLMs to understand the whole picture, clean APIs, curated UI frameworks designed for selling, enterprise-grade security, and come with 24/7 support. You’ll instruct the agent using natural language and it will write the code + run it for you. That’s what we’re building at Lightfield and today we’re announcing step two of our plan - code execution. You can now ask your agent to build programs, artifacts, and run complex analysis instantly. It does this by writing and running Python in a high performance sandbox using full customer memory — including every email, meeting, and note that Lightfield has captured — and reasoning across every relationship to deliver high quality work. Ask your agent to build a competitive battle card before a call tomorrow. It pulls positioning, objections, and win/loss patterns from real conversations. Ask it to flag every open deal where your champion's engagement has dropped or sentiment has shifted. It reads across every conversation and tells you where to focus. Ask it to build a pipeline review with charts and graphs for your board. It produces the whole thing in minutes. Here’s what we did with it this week: → We asked our agent to grade our sales team on discovery, rapport, and closing. It gave a structured scorecard with specific examples from real conversations. → Our GTM team asked the agent to build a plan to expand one of our enterprise customers. It pulled competitive threats, upsell paths, stakeholder mapping, and a phased execution plan — in minutes. → We used it to find every feature request from the last quarter that our engineering team has since shipped, and draft a personalized follow-up to each customer using their original words. It closed loops across dozens of accounts that would have taken days to track down manually This is the first step towards building any custom GTM workflow in natural language on top of what Lightfield knows about your business - a world model built from every single interaction your team has had with customers.

Keith Peiris

27,634 次观看 • 7 个月前

Anthropic just got outplayed again. Devs built the multiplayer assistant Anthropic couldn't, and open-sourced it. Claude Cowork is a solo desktop agent. You point it at a folder, give it a task, and it works through your local files on your own machine. The moment a teammate enters the picture, it has nothing to offer. Most real work does not happen alone. A teammate asks for a status update on something you own. The context they need is scattered across your meetings, your notes, and decisions made last week. Typing all of that out takes time you do not have. This is the gap Claude Cowork was never designed to cross. Rowboat Spaces is built on a different model entirely. Each person brings their own assistant into a shared channel. Your assistant is your second brain. It knows your meetings, your notes, and your open decisions. That personal context stays yours. When a teammate asks a question in the channel, you ask your assistant to brief them. It pulls from everything you know and delivers the answer on your behalf, attributed to you. Your teammate's assistant does the same, from their own context. Teams can draft specs, track decisions, and update shared files from plain conversation. Each assistant reads the full channel history, cross references it against what exists, and flags what is missing. The whole thing is open-source, and each assistant acts as the person it belongs to, not as a shared bot pulling from a common pool. The video below shows this in action. I joined a shared space and asked my team member for a status update. My team member asked their second brain to answer. A spec got built from that conversation, versioned, with every change tracked back to the message that triggered it. Rowboat GitHub: (don't forget to star 🌟) My co-founder also wrote a great article on building your second brain with Rowboat, and I highly recommend reading it as well. The article is quoted below.

Akshay 🚀

117,616 次观看 • 15 天前

🚨 Claude Code costs $200/month. GitHub Copilot costs $19/month. Jack Dorsey's company built a free alternative. 35,000 GitHub stars. It's called Goose. An open source AI agent built by Block that goes beyond code suggestions. It installs, executes, edits, and tests. With any LLM you choose. Not autocomplete. Not suggestions. A full autonomous agent that takes actions on your computer. No vendor lock-in. No monthly subscription. Bring your own model. Here's what Goose does: → Works with ANY LLM. Claude, GPT, Gemini, Llama, DeepSeek, Ollama. Your choice. → Reads and understands your entire codebase → Writes, edits, and refactors code across multiple files → Runs shell commands and installs dependencies → Executes and debugs your code automatically → Extensible through MCP. Connect it to any external tool. → Desktop app, CLI, and web interface. Pick your workflow. → Written in Rust. Fast. Lightweight. No bloat. Here's the wildest part: Block is a $40 billion company. They built Cash App, Square, and TIDAL. They use Goose internally. Then they open sourced the entire thing. This isn't a side project from a random developer. This is production-grade tooling from a company that processes billions in payments. Built for their own engineers. Given to everyone. Claude Code: $200/month. Locked to Claude. GitHub Copilot: $19/month. Locked to GitHub. Cursor: $20/month. Locked to their editor. Goose: Free. Any LLM. Any editor. Any workflow. Forever. 35.3K GitHub stars. 3.3K forks. 4,078 commits. Built by Block. 100% Open Source. Apache 2.0 License.

Nav Toor

394,897 次观看 • 5 个月前

I just built a branded IG carousel generator in Claude Code 🤯 One brand URL + one product name = 6 finished carousel slides. The kind an agency charges $2K to produce. All inside Claude Code. Perfect for DTC brands, agencies, and mobile app operators who need on-brand social content without briefing a designer or waiting a week for revisions. If you're building IG carousels manually — writing copy in Notion, designing in Canva, exporting slides one by one, going back and forth with your creative team for days... This tool eliminates the entire loop: → Drop in a brand URL and product name → Claude scrapes the site and extracts colors, fonts, voice, and positioning → Generates 6 slide concepts across proven carousel frameworks → Writes a detailed image prompt for each slide → Fires all 6 to ChatGPT Images 2.0 via FAL in parallel → Downloads finished slides + opens an HTML gallery No Canva. No designer back-and-forth. No generic AI slop. What you get: -> Finished 1080x1350px slides ready to post directly to Instagram -> Wavy color-blocked backgrounds, bold typography, product hero — all baked into the image -> Brand-accurate colors and copy pulled from the live site automatically -> A reusable pipeline — new brand, new folder, same 3-minute workflow Built 100% in Claude Code. I put together the full step-by-step playbook so you can build this yourself. Want it for free? > Like this post > Comment "SLIDES" And I'll send it over (must be following so I can DM)

Mike Futia

93,686 次观看 • 4 个月前

I just built a branded IG carousel generator in Claude Code 🤯 One brand URL + one product name = 6 finished carousel slides. The kind an agency charges $2K to produce. All inside Claude Code. Perfect for DTC brands and agencies who need to post carousels every week but can't turn each one into a two-day design project. If every carousel is the same mini-project — writing the copy in Notion, rebuilding the template in Canva, exporting slides one at a time, then three rounds of revisions with your designer before it's even live... This tool eliminates the entire loop: → Drop in a brand URL and product name → Claude scrapes the site and extracts colors, fonts, voice, and positioning → Generates 6 slide concepts across proven carousel frameworks → Writes a detailed image prompt for each slide → Fires all 6 to ChatGPT Images 2.0 via FAL in parallel → Downloads finished slides + opens an HTML gallery No Canva. No designer back-and-forth. No generic AI slop. What you get: → Finished 1080x1350px slides ready to post directly to Instagram → Wavy color-blocked backgrounds, bold typography, product hero — all baked into the image → Brand-accurate colors and copy pulled from the live site automatically → A reusable pipeline — new brand, new folder, same 3-minute workflow Built 100% in Claude Code. I put together the full step-by-step playbook so you can build this yourself. Want it for free? Like this post Comment "SLIDES" And I'll send it over (must be following so I can DM)

Mike Futia

36,432 次观看 • 3 个月前

Will Astra kill us in the future? 😱 Maybe Maybe not. But it absolutely killed this by recreating Barcelona’s Camp Nou in 3D with 86,964 individually selectable seats ❤️‍🔥 You can literally pick any seat and see what your view would look like from that exact position inside the stadium. You can also switch between daylight, golden hour, and floodlit night modes to get a much more realistic feel. I very much loved how it optimized the website’s performance by reducing the overview seat geometry from 2,087,136 triangles to 695,712, which is around a 67% reduction, without reducing the number of seats. The stadium itself is built using procedural geometry and custom BufferGeometry, while Astra used InstancedMesh, spatial batching, and custom distance based LOD to efficiently render and manage nearly 87K selectable seats without creating tens of thousands of separate scene objects. For interaction and realism, it also uses optimized raycasting with broad phase batch rejection, TSL and WebGPU materials, shader driven surface detail, and proper seat level camera transitions. A month ago, I built an imaginary stadium using Claude Fable 5. It was great too, but this feels much more realistic. Astra went further by adding proper doorways, staircases, concourses, tier structures, tunnels, railings, and other architectural details you would expect in an actual stadium. Really classy. We should do this for more stadiums and eventually rethink the ticketing experience altogether. Live:

The Bugged Dev

226,976 次观看 • 18 天前

Video editing has nowadays become a conversation.. you drop raw footage in a folder, tell Claude Code what you want, and get final.mp4 back. its free, open source, 17,000 stars on Github.. it's called video-use. and the reason it's different from every "AI video editor" is how it actually works under the hood.. it doesn't guess. it transcribes every word you said first, then edits off the actual transcript. what it does once your footage is in the folder: - cuts every umm, uh, and false start automatically - kills the dead space between takes - color grades each segment.. warm cinematic, neutral punch, or a custom ffmpeg chain - builds the cut with editor sub-agents, runs the animations in parallel - renders a preview, grades its own work, and iterates until it's clean and yeah.. it asks before it cuts. it shows you the plan in plain english and waits for your yes. it's not a black box that spits out a mystery edit.. you stay the director, it does the labor. ▫️ how to start install the skill in claude code (repo below) drop your raw clips in a folder tell it "cut the filler, tighten the pauses, warm cinematic grade" and let it work And yes, it's a tool, not a taste replacement. it'll hand you a clean, tight cut, but the creative calls, the hook, the pacing, the story.. that's still you. it does the 80% that's grunt work so you spend your time on the 20% that matters. editing stopped being a skill you grind for years. it's a prompt now. repo:

Axel Bitblaze 🪓

116,254 次观看 • 2 个月前

Everything far away in a game engine can feel small, flat, and washed out. That is correct perspective, but it can make for some poor scenery sometimes. Two features I've added to my engine try to fight against that: Spatial Recession magnifies the distance. After a vertex is projected I push its screen position outward from center. Near geometry is untouched. It only moves x and y, never depth, so nothing sorts differently and nothing z-fights. The result is a long lens bolted onto the far half of a wide one: the tower and the ridgeline loom instead of receding, while I keep the wide field of view I actually play in (FOV is identical in both of these examples). Dimensional Falloff is four distance ramps on the surface itself. Lighting contrast flattens so distant hills stop having a hard lit side and a hard dark side, which is what haze does in real life. Color then desaturates toward its own brightness to fake more distance. Then that desaturated color is pushed, and that is the one doing most of the visible work here. Last is texture detail, with a custom MIP value based on distances. All of it keys off real radial distance from the camera rather than depth This is so it stays put when you turn your head. Performance cost is next to nothing. The recession is two lines in the vertex shader. The falloff is a few lerps at the end of the pixel shader, which was already computing that distance for the mip bias anyway. Quite happy with the results, what do you think? #gamedev

Analog Dream Dev

85,894 次观看 • 26 天前