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this is Mario vibe coded in Three.js in a browser wanted to share an update on Mario Day but I was too deep in the vibes the camera still needs work, the level is not really designed but I'm throwing the biggest reasonable ideas at Claude and seeing where...

63,930 次观看 • 4 个月前 •via X (Twitter)

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Hate to be that guy but it needs to be said. Tesla has not yet solved FSD and there is no guarantee it will be solved by June Don't misunderstand me, I'm not predicting it won't be ready. I'm simply reminding a specific group of people that seem to be operating under the assumption it's already a done deal If it was truly solved, we would have Unsupervised. Yes, it's incredible 99% of the time but cracking the code for the final 1% is excruciatingly difficult While we're on the subject - does FSD pull out in front of people and then take its good old time for anyone else? This is a behavior I'm really not a fan of and seems to happen regularly for me on 13.2.8 and 13.2.7 (AI4) We still don't have answers for sun glare - I watch an unhealthy amount of FSD videos and I still see this happening more than I'd like to Yes, snow is another story but initially this isn't really part of the rollout plan for TX and CA. Makes sense to solve for better conditions first Lane selection is still an issue where I'm at as you can see in this clip. Wish I would have had my camera ready for this but I was using FSD and the navigation just needed to go straight through the intersection. Instead, for no reason, it got into the left lane (left turn only) and stayed there. When I got the green arrow it just sat at the light (luckily no one was behind me so I stayed for a bit) and I eventually took over and just made the left turn You'd think basic things like this would be solved by now. Maybe it's the map data but even if it is, that's still a problem This will undoubtedly get misinterpreted and that's fine, but I've felt like some caution around Unsupervised would be healthy for certain pockets of the $TSLA community I'm still as confident as ever that Tesla will be the first to solve for generalized autonomy and I don't think it's close (especially in the US), but there's at least a non-zero percent chance it happens later than this June

Dillon Loomis

87,209 次观看 • 1 年前

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 次观看 • 1 年前

The Text Me Back script is finished! 🥳🎉 This is probably the biggest achievement of my life. I have been through so much over the past year, and especially the last three months haven't been easy. But I kept pushing through even when it hurt because when you do, you make sure that one day it'll get easier. I'm so proud of this script. I've been writing novels and screenplays since I was a young teen, on and off, some years more off than on, but I've always kinda felt that my execution didn't live up to my ambitions. But this time, it's everything I wanted it to be and more. In fact, I'll say that it's better than I ever thought it could be. Of course, that's my extremely biased opinion, but I hope that you'll enjoy it just as much as I've enjoyed writing it. Well, that depends on the execution of the actual gameplay too, but I'm confident. I always say that if somebody else can do something, so can I. So, since the first Life is Strange is pretty close to what I want to do gameplay-wise, it's already been done. There's proof it's possible, and so it will be possible for me too. Now, I'll spend the next few weeks polishing the final episode. There are still some things I'm not fully satisfied with. Episode 5 is still a first draft. (I'll also share the final word count at that time. I'm a sucker for word counts.) So, after a couple of weeks, I'll finally start really getting into making the demo, and hopefully, this page will get more interesting as I can start to show things. Don't expect the world right away, but it'll get more and more exciting as we go. I promise. Thanks to all of you for sticking with me through this long writing process! PS: For the voice actors: I'll start sending out the full, finished scripts by the end of July. Sorry that it took so long, but I think the wait will be worth it! #gamedev #gaming #TextMeBack #gamer #indiegame #indiegamedev #UnrealEngine5 #femaleprotagonist #solodev #solodeveloper #unrealengine #indiedev

Text Me Back

34,426 次观看 • 2 年前

Justin Thomas is playing the Charles Schwab Challenge this week for the first time in 4 years. Ahead of the event, he said he builds his schedule around what best prepares him for the majors and it may change year to year: “Everybody's different. I would say the most, the first and foremost, most important thing that a lot of the top guys, a lot of, anybody that's in the majors, you're going to at least I would think, is what's going to prepare me the best for the major. So like I've had success in majors when I play the week before. “But playing San Antonio the week before the Masters for me doesn't feel like that's getting me prepared as much as possible for the Masters. Therefore, I don't play San Antonio. I had a year where the PGA, when it was at Southern Hills I wanted to play the week before Byron Nelson, it's easy travel, and I played the week before. So it's very situational of when you play, don't play in that regard. “But I mean I really, really, really try with all my might to not do four in a row, four in a row is like I'm not fun to be around. It's very taxing. So I try to cap it at three. “And, yeah, there's a lot of great tournaments, we're very fortunate to have to miss some great events, but you have to at some point. So just kind of start with the majors and fill it in here and there, I guess.” Justin is coming off the back of a final round 65 to finish T4 at the PGA Championship, his best of the season so far, and will be looking to continue that form and contend for his first win at Colonial Country Club. Justin Thomas PGA TOUR

Flushing It

242,181 次观看 • 1 个月前