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This is procedural animation in #UnrealEngine 5.7, using a Control Rig running a Locomotor to generate footsteps, and the new Control Rig physics to drive the pose to the target step locations.

115,345 Aufrufe • vor 10 Monaten •via X (Twitter)

50 Kommentare

Profilbild von Patrick Kalyn
Patrick Kalynvor 10 Monaten

This looks pretty good for procedural locomotion. Massive time saver. Is there a way to bake it down, if you wanted to refine it as key frame anim?

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

Ya, you could record this in take recorder and then use sequencer to backwards solve it onto an animation rig to make additive tweaks.

Profilbild von Patrick Kalyn
Patrick Kalynvor 10 Monaten

Very cool!

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

This kinda blew up. Credit to Dustin Devoe @DusDeVo who setup the Control Rig and Danny Chapman @Mr_Rowl who integrated physics into control rig. And to the many talented engineers who shaped Control Rig into a next-gen rigging framework.

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

That's really cool how they interact and collide!

Profilbild von Gabriel Dechichi
Gabriel Dechichivor 10 Monaten

it's incredible that this is all procedural

Profilbild von HandsomeHam
HandsomeHamvor 10 Monaten

Uncanny Vally - Metal doesn't bend like that

Profilbild von k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)vor 10 Monaten

🔥🔥🔥

Profilbild von Groovebox
Grooveboxvor 10 Monaten

This look like Arc Riders

Profilbild von Aleksei Rastegaev
Aleksei Rastegaevvor 13 Tagen

@kiaran_ritchie Hi! It's so cool, is it possible to get this 3d model somewhere to experiment with?

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 13 Tagen

I think it might be available someplace. @chasescooper would know!

Profilbild von Mr. Trilobite
Mr. Trilobitevor 10 Monaten

AWW HES A LIL GUY 🥹

Profilbild von Tius
Tiusvor 10 Monaten

Beyond All Reason mentio... *commander self-destruction*

Profilbild von braeden hall
braeden hallvor 10 Monaten

@ionthedev

Profilbild von 0x44 0x46
0x44 0x46vor 10 Monaten

Fuck I wish I could do that

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

I wrote a tutorial to get you started. We've made it pretty straight forward.

Profilbild von Danny Chapman
Danny Chapmanvor 10 Monaten

@0x440x46 And this for the physics (the resources include this scene too!): ControlRig + Locomotor + Physics FTW!

Profilbild von 0x44 0x46
0x44 0x46vor 10 Monaten

@kiaran_ritchie Thanks ya’ll. This is exactly what I’ve been trying to grasp and learn. Thank you.

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

@Mr_Rowl Post your results!

Profilbild von HermitDwarf
HermitDwarfvor 10 Monaten

Is there any chance we'll get more granular locomotor nodes? In case we want to do individual things like only foot locking?

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

The Locomotor only affects the Pelvis and outputs foot locations. If you don't want it to affect the actual pelvis, you can pass in a fake transform. Though it's designed to respect incoming foot and pelvis animation, if that's your concern.

Profilbild von firtoz
firtozvor 10 Monaten

Wow that's so expressive!

Profilbild von ANZH x WG
ANZH x WGvor 10 Monaten

Not even Twitter compression can hide the ghosting in this one...

Profilbild von ANZH x WG
ANZH x WGvor 10 Monaten

Ah, I apologize if it felt like I was trying to blame you for the graphical issues of the engine or undermine your work. That was by no means my goal, my frustration just spilled out and made me react somewhat irrationally.

Profilbild von Eric Smith
Eric Smithvor 10 Monaten

please go work with @EmbarkStudios on @ARCRaidersGame

Profilbild von Emrah
Emrahvor 10 Monaten

It's extremely amazing but where is the game?

Profilbild von Mathias Klassen
Mathias Klassenvor 10 Monaten

Very cool!!

Profilbild von k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)vor 10 Monaten

just thought about the fact that you can throw state trees on top 🫠

Profilbild von Vovô Leandro 🧔
Vovô Leandro 🧔vor 10 Monaten

Amazing

Profilbild von traders_guild
traders_guildvor 10 Monaten

where does the ammo live?

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

Uuuh... It's an energy weapon!

Profilbild von traders_guild
traders_guildvor 10 Monaten

ok, where does the energy live?

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

Uuhh... fusion cells!

Profilbild von traders_guild
traders_guildvor 10 Monaten

damn, fusion unlocked. How did i not think of that. the Iron man Heart.

Profilbild von Sooshi
Sooshivor 10 Monaten

I can't prove it yet, but this might be the new ARC

Profilbild von iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)
iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)vor 10 Monaten

Spore memories

Profilbild von Aku
Akuvor 10 Monaten

Looks awesome

Profilbild von Bane Grujic
Bane Grujicvor 10 Monaten

I haven’t looked into this yet but is control rig able to move constraints now? Looks pretty sweet

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

You can procedurally generate physics bodies, shapes and constraints and apply these to a local simulation that you can step anywhere in your rig. It's crazy.

Profilbild von ζ Pedram ζ
ζ Pedram ζvor 10 Monaten

I love it lol

Profilbild von Dick Applehead
Dick Appleheadvor 10 Monaten

I'll get excited when i see a replicated multiplayer demo

Profilbild von Brett Cooper
Brett Coopervor 10 Monaten

looks like a tank from total annihilation (original) and not like 16bit

Profilbild von namrog84
namrog84vor 9 Monaten

I love everything about this. The only thing missing is some footstep sound/particle/fx. Since I'm confused on how to do that with these new systems without traditional anim notifies.

Profilbild von Ditectrev
Ditectrevvor 10 Monaten

Absolutely stunning!!

Profilbild von jhonny chihuahua
jhonny chihuahuavor 10 Monaten

Is procedural which mean no more keyframe used ? @grok

Profilbild von Kuang Xu
Kuang Xuvor 10 Monaten

Can you convince epic to make more top notch single player games? This would be sick in a good game that doesn’t fry my brain

Profilbild von Krisztian
Krisztianvor 10 Monaten

It looks like a Vanguard cannon from Beyond All Reason

Profilbild von A Space Potato
A Space Potatovor 10 Monaten

Not convinced. There's a lot of visible bending and shifting on joints that should not move in those ways. For example, the knee and ankle joints are modeled as single axis hinges, but the animation has them vending sideways.

Profilbild von Kiaran Ritchie
Kiaran Ritchievor 10 Monaten

Ya, you could setup a hinge limit on a full body IK or in this case on the rigid body joint constraints. Both support it.

Profilbild von Benas
Benasvor 10 Monaten

This is why I will buy Half-Life 3 as soon as it comes out. #steam

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