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This is procedural animation in #UnrealEngine 5.7, using a Control Rig running a Locomotor to generate footsteps, and the new Control Rig physics to drive the pose to the target step locations.

115,345 görüntüleme • 10 ay önce •via X (Twitter)

50 Yorum

Patrick Kalyn profil fotoğrafı
Patrick Kalyn10 ay önce

This looks pretty good for procedural locomotion. Massive time saver. Is there a way to bake it down, if you wanted to refine it as key frame anim?

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

Ya, you could record this in take recorder and then use sequencer to backwards solve it onto an animation rig to make additive tweaks.

Patrick Kalyn profil fotoğrafı
Patrick Kalyn10 ay önce

Very cool!

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

This kinda blew up. Credit to Dustin Devoe @DusDeVo who setup the Control Rig and Danny Chapman @Mr_Rowl who integrated physics into control rig. And to the many talented engineers who shaped Control Rig into a next-gen rigging framework.

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

That's really cool how they interact and collide!

Gabriel Dechichi profil fotoğrafı
Gabriel Dechichi10 ay önce

it's incredible that this is all procedural

HandsomeHam profil fotoğrafı
HandsomeHam10 ay önce

Uncanny Vally - Metal doesn't bend like that

k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*) profil fotoğrafı
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 ay önce

🔥🔥🔥

Groovebox profil fotoğrafı
Groovebox10 ay önce

This look like Arc Riders

Aleksei Rastegaev profil fotoğrafı
Aleksei Rastegaev13 gün önce

@kiaran_ritchie Hi! It's so cool, is it possible to get this 3d model somewhere to experiment with?

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie13 gün önce

I think it might be available someplace. @chasescooper would know!

Mr. Trilobite profil fotoğrafı
Mr. Trilobite10 ay önce

AWW HES A LIL GUY 🥹

Tius profil fotoğrafı
Tius10 ay önce

Beyond All Reason mentio... *commander self-destruction*

braeden hall profil fotoğrafı
braeden hall10 ay önce

@ionthedev

0x44 0x46 profil fotoğrafı
0x44 0x4610 ay önce

Fuck I wish I could do that

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

I wrote a tutorial to get you started. We've made it pretty straight forward.

Danny Chapman profil fotoğrafı
Danny Chapman10 ay önce

@0x440x46 And this for the physics (the resources include this scene too!): ControlRig + Locomotor + Physics FTW!

0x44 0x46 profil fotoğrafı
0x44 0x4610 ay önce

@kiaran_ritchie Thanks ya’ll. This is exactly what I’ve been trying to grasp and learn. Thank you.

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

@Mr_Rowl Post your results!

HermitDwarf profil fotoğrafı
HermitDwarf10 ay önce

Is there any chance we'll get more granular locomotor nodes? In case we want to do individual things like only foot locking?

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

The Locomotor only affects the Pelvis and outputs foot locations. If you don't want it to affect the actual pelvis, you can pass in a fake transform. Though it's designed to respect incoming foot and pelvis animation, if that's your concern.

firtoz profil fotoğrafı
firtoz10 ay önce

Wow that's so expressive!

ANZH x WG profil fotoğrafı
ANZH x WG10 ay önce

Not even Twitter compression can hide the ghosting in this one...

ANZH x WG profil fotoğrafı
ANZH x WG10 ay önce

Ah, I apologize if it felt like I was trying to blame you for the graphical issues of the engine or undermine your work. That was by no means my goal, my frustration just spilled out and made me react somewhat irrationally.

Eric Smith profil fotoğrafı
Eric Smith10 ay önce

please go work with @EmbarkStudios on @ARCRaidersGame

Emrah profil fotoğrafı
Emrah10 ay önce

It's extremely amazing but where is the game?

Mathias Klassen profil fotoğrafı
Mathias Klassen10 ay önce

Very cool!!

k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*) profil fotoğrafı
k - ҂͍̟͐̒̎͆̅̚̚( * ̧_*)10 ay önce

just thought about the fact that you can throw state trees on top 🫠

Vovô Leandro 🧔 profil fotoğrafı
Vovô Leandro 🧔10 ay önce

Amazing

traders_guild profil fotoğrafı
traders_guild10 ay önce

where does the ammo live?

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

Uuuh... It's an energy weapon!

traders_guild profil fotoğrafı
traders_guild10 ay önce

ok, where does the energy live?

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

Uuhh... fusion cells!

traders_guild profil fotoğrafı
traders_guild10 ay önce

damn, fusion unlocked. How did i not think of that. the Iron man Heart.

Sooshi profil fotoğrafı
Sooshi10 ay önce

I can't prove it yet, but this might be the new ARC

iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩) profil fotoğrafı
iʎǝןɐʞ-ʎǝןɐʞ-ʎǝןɐʞ🥬👍(unsupervised🥩)10 ay önce

Spore memories

Aku profil fotoğrafı
Aku10 ay önce

Looks awesome

Bane Grujic profil fotoğrafı
Bane Grujic10 ay önce

I haven’t looked into this yet but is control rig able to move constraints now? Looks pretty sweet

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

You can procedurally generate physics bodies, shapes and constraints and apply these to a local simulation that you can step anywhere in your rig. It's crazy.

ζ Pedram ζ profil fotoğrafı
ζ Pedram ζ10 ay önce

I love it lol

Dick Applehead profil fotoğrafı
Dick Applehead10 ay önce

I'll get excited when i see a replicated multiplayer demo

Brett Cooper profil fotoğrafı
Brett Cooper10 ay önce

looks like a tank from total annihilation (original) and not like 16bit

namrog84 profil fotoğrafı
namrog849 ay önce

I love everything about this. The only thing missing is some footstep sound/particle/fx. Since I'm confused on how to do that with these new systems without traditional anim notifies.

Ditectrev profil fotoğrafı
Ditectrev10 ay önce

Absolutely stunning!!

jhonny chihuahua profil fotoğrafı
jhonny chihuahua10 ay önce

Is procedural which mean no more keyframe used ? @grok

Kuang Xu profil fotoğrafı
Kuang Xu10 ay önce

Can you convince epic to make more top notch single player games? This would be sick in a good game that doesn’t fry my brain

Krisztian profil fotoğrafı
Krisztian10 ay önce

It looks like a Vanguard cannon from Beyond All Reason

A Space Potato profil fotoğrafı
A Space Potato10 ay önce

Not convinced. There's a lot of visible bending and shifting on joints that should not move in those ways. For example, the knee and ankle joints are modeled as single axis hinges, but the animation has them vending sideways.

Kiaran Ritchie profil fotoğrafı
Kiaran Ritchie10 ay önce

Ya, you could setup a hinge limit on a full body IK or in this case on the rigid body joint constraints. Both support it.

Benas profil fotoğrafı
Benas10 ay önce

This is why I will buy Half-Life 3 as soon as it comes out. #steam

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