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📣 This solo developer who currently works at Pixar as a Technical Director is building a VR rhythm game called Sock Puppet Superstar for Quest as an indie project, and over the last week he has been going viral on TikTok! 🤖Features/Tech: - Using Unity, OpenXR, hand tracking, and...

151,527 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 25

Фото профиля Dilmer
Dilmer5 месяцев назад

📌 Check out the game and wishlist it at:

Фото профиля Hostile VR
Hostile VR5 месяцев назад

I just found the perfect game that I didn't know I needed so much in my life 😮

Фото профиля Dilmer
Dilmer5 месяцев назад

Hehe same here! I can’t wait to test it out.

Фото профиля Kaltoro ⚡️
Kaltoro ⚡️5 месяцев назад

This is the goofy shit I absolutely love

Фото профиля Dilmer
Dilmer5 месяцев назад

Absolutely a very cool game idea!

Фото профиля TonyVT SkarredGhost
TonyVT SkarredGhost5 месяцев назад

Not to be the usual balloon popper, but... while I find it amazing, making one short fun clip is a thing, making a full game that can stick it's another one. I'm wondering if this can truly provide repeatable fun

Фото профиля Eceertrey
Eceertrey5 месяцев назад

this is awesome

Фото профиля Matheus ...?! Jesus Christ is my King 👑
Matheus ...?! Jesus Christ is my King 👑5 месяцев назад

@amonarusaku KKKKKKKKKKKKKKKKKKK q troço engraçado

Фото профиля 2Pish
2Pish5 месяцев назад

When is this coming out? I have it wishlisted on steam

Фото профиля Dilmer
Dilmer5 месяцев назад

No date yet, soon!

Фото профиля Owlchemy Labs
Owlchemy Labs5 месяцев назад

the VR experience we didn't know we needed 👏all hail the sock

Фото профиля Dilmer
Dilmer5 месяцев назад

🤣 I love this comment! Who would have known!

Фото профиля _AG
_AG5 месяцев назад

haha brilliant i love it

Фото профиля Dilmer
Dilmer5 месяцев назад

Glad you liked it!

Фото профиля Kushal
Kushal5 месяцев назад

@tipatat Love this!

Фото профиля 𝗕𝗮𝗻𝗱𝗶𝗻𝗼𝗽𝗹𝗮
𝗕𝗮𝗻𝗱𝗶𝗻𝗼𝗽𝗹𝗮5 месяцев назад

Pixar "flex" as a Techical Director "flex". Both irrelevant pieces of information. Also "solo dev" == Indie dev.

Фото профиля Toonmomo
Toonmomo5 месяцев назад

So uhm, yeah perfect looks fun, just don't let it have a right handed mode ... or people will start wondering if you're role playing an austrian painter rather than .. making a sock sing (:

Фото профиля Eric Nguyen
Eric Nguyen5 месяцев назад

What's your real github that link to this bro? @Dilmerv

Фото профиля Pog Daddle
Pog Daddle5 месяцев назад

Funny and fun!

Фото профиля BakersBlock
BakersBlock5 месяцев назад

I want this now 😅😂

Фото профиля TROLL R’Us
TROLL R’Us5 месяцев назад

That’s awesome man!

Фото профиля guto
guto5 месяцев назад

Love it! Very funny! 😂

Фото профиля Metroman40
Metroman405 месяцев назад

Oh this need to come to #PSVR2

Фото профиля Dilmer
Dilmer5 месяцев назад

Do you have a Quest device?

Фото профиля VibePunch
VibePunch5 месяцев назад

The pitch-via-puppet mechanic is genuinely clever — love the series. As a solo-ish dev shipping a VR rhythm game myself (Vibe Punch, rhythm boxing w/ bullet deflection), this "input IS the gameplay" approach is so inspiring. More please 🙌

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Hello everyone 👋 It is pretty excited to know that Unity released a new VR Multiplayer template 🚀🥳! This template integrates Unity Gaming Services, Netcode for GameObjects, and the XR Interaction Toolkit, enabling you to quickly launch your next social VR game. 📌 Key features include: 👉 XR Hands 1.4.1: Access hand tracking data from devices that support it. 👉 XR Interaction Toolkit v3.0.1: A high-level, component-based system for creating XR experiences, facilitating 3D and UI interactions from Unity input events. 👉 XR Plugin Management 4.4.1: Streamlines XR plug-in lifecycle management and offers a build-time UI through Unity Unified Settings. 👉 Netcode for GameObjects 1.8.1: Provides networking capabilities for GameObject and MonoBehaviour workflows. 👉 OpenXR 1.10.0: An open standard by Khronos that simplifies AR/VR development across various devices. ☁️ Unity Cloud Multiplayer Services: - Authentication 3.3.1: Offers anonymous and platform-specific authentication solutions. - Lobby 1.2.0: Facilitates player discovery and connection for various multiplayer scenarios. - Relay 1.6.0: Ensures secure player connectivity via a join code system, eliminating the need for third-party solutions or dedicated servers. - Vivox 16.0.0: Enhances multiplayer experiences with in-game voice and text chat capabilities. ℹ️ To access the template and additional documentation check out: #unity #multiplayer #xr

Dilmer

12,048 просмотров • 2 лет назад

📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?

Dilmer 👓

12,943 просмотров • 5 месяцев назад

So...I just killed my software HYROS... (+$20k contest) And the team at HYROS and I are damn proud of it. For the last year we optimized HYROS's tracking to be vibe coded with. Today we released a FULL app powered by our data that you can add or build ANY tracking feature into in a few prompts. The app has the full functionality of HYROS EXCEPT it's fully yours to vibe build on top of. The MD/way it's built is specifically so LLMs like Claude can easily add/remove/create any tracking or attribution feature you want with zero coding or dev experience. We handle the hard part : The tracking, data management, infrastructure. We then power YOUR custom app with our data/tracking. You get to use/construct/apply the however you damn please whenever you damn well want. There's no point to using any tracking software anymore just for its UI features. You can have a full suite of features CUSTOM to you on command today fully powered by the most accurate tracking online (Hyros AI swarm data) It's so flexible you could even build your own affiliate tracking platform on top of it if you wanted. The era of logging into one-size-fits-all analytics apps and waiting months for features is dead. Now every HYROS user can have an attribution system and models that are 1-to-1 custom to them, with any feature they want, in a matter of minutes. FYI we are doing a $20k contest/giveaway for whoever builds the coolest apps and features with this, in our HYROS Skool group. Just Google "HYROS Skool" to find it. Links to set up docs/our git for this app are there as well.

Alex Becker 🍊🏆🥇

135,032 просмотров • 6 дней назад

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