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THIS STARTUP FORKED BLENDER AND REBUILT IT AROUND AI AGENTS. it's called Mixar. you open a 3D scene and can: → tell an agent what to change directly inside the scene → generate 3D assets from references → retopologize, texture and clean assets → run multiple agents across different...

72,493 Aufrufe • vor 1 Tag •via X (Twitter)

42 Kommentare

Profilbild von zen.
zen.vor 1 Tag

finally someone building agents inside the tool people already use

Profilbild von matt
mattvor 1 Tag

no new tool to learn, that's the whole point

Profilbild von ben.
ben.vor 1 Tag

telling an agent what to change directly inside the scene is such a clean idea

Profilbild von matt
mattvor 1 Tag

editing inside the scene beats re-prompting from scratch

Profilbild von marcus
marcusvor 1 Tag

generating assets from references could save solo artists weeks

Profilbild von matt
mattvor 1 Tag

weeks easy, especially for solo people

Profilbild von fred
fredvor 1 Tag

great move to bring ai models into one workspace. makes the whole workflow smoother

Profilbild von matt
mattvor 1 Tag

exactly, less jumping between tools

Profilbild von ares. 🎧
ares. 🎧vor 1 Tag

this is what agents were made for. real workflows, not just chat

Profilbild von matt
mattvor 1 Tag

this is the agent use case that actually makes sense

Profilbild von luca
lucavor 1 Tag

great move to bring ai models into one workspace. makes the whole workflow smoother

Profilbild von matt
mattvor 1 Tag

yeah, having everything in one place cuts so much tab switching

Profilbild von The AI Maximalist
The AI Maximalistvor 1 Tag

Mixar uses agents for scene changes and asset generation. It makes 3D work faster but may need human oversight to keep quality high.

Profilbild von matt
mattvor 1 Tag

fair, human review still matters for the final polish

Profilbild von Shub
Shubvor 1 Tag

Gonna try

Profilbild von matt
mattvor 1 Tag

do it, curious what you end up making

Profilbild von Don Charrington
Don Charringtonvor 1 Tag

Qué barbaridad

Profilbild von matt
mattvor 1 Tag

increíble, de lo mejor que he visto últimamente

Profilbild von polilla
polillavor 1 Tag

this is actually insane

Profilbild von matt
mattvor 1 Tag

fr

Profilbild von ᗩshhh
ᗩshhhvor 1 Tag

Results are so cool, matt

Profilbild von matt
mattvor 1 Tag

thanks, they came out better than i expected

Profilbild von Parul Gautam
Parul Gautamvor 1 Tag

This is impressive

Profilbild von matt
mattvor 1 Tag

it really is, the speed is the part that gets me

Profilbild von billy
billyvor 1 Tag

can't wait to see what people build with this

Profilbild von matt
mattvor 1 Tag

same, the builds people come up with are gonna be crazy

Profilbild von 𝙳𝚛𝚊𝚟𝚎𝚗
𝙳𝚛𝚊𝚟𝚎𝚗vor 1 Tag

Looks pretty

Profilbild von matt
mattvor 1 Tag

the output quality surprised me too

Profilbild von Wise
Wisevor 1 Tag

they did a great work here

Profilbild von matt
mattvor 1 Tag

thanks man, they really cooked

Profilbild von Manutinho.
Manutinho.vor 1 Tag

Boof

Profilbild von matt
mattvor 1 Tag

right? wild one

Profilbild von edvvvv
edvvvvvor 8 Stunden

Very soon you’ll be able to just tell the AI to make your own custom ADOBE products . They must be shaking in the gold boots right now… why would you spend so much money on Adobe when you could literally ask an AI to make the same product you’re using—but better?

Profilbild von Beren
Berenvor 17 Stunden

does it keep the scale consistent across scenes? i'm making multiple assets at a time in blender for this, so how they fit together in-game matters

Profilbild von Momina Sheikh
Momina Sheikhvor 8 Stunden

multi-agent asset cleanup + generation is a wild workflow

Profilbild von Luigi Marcon
Luigi Marconvor 7 Stunden

Looks sick man! Is it free? Or subscription? Or do you use your agent tokens?

Profilbild von Gramm
Grammvor 7 Stunden

@ericdust2 @cryptokofficial

Profilbild von Volodymyr Nepiuk
Volodymyr Nepiukvor 15 Stunden

cursor for blender ?

Profilbild von lord fucklord
lord fucklordvor 17 Stunden

gonna go ahead and not use the vibecoded jeet blender fork bro

Profilbild von Trash Robot
Trash Robotvor 12 Stunden

How is this different from using an agent roster from my LLM harness to drive blender?

Profilbild von edvvvv
edvvvvvor 8 Stunden

Has anyone come up with a way to: 1. Generate video. 2. AI converts it to 3D models for blender. 3. Converts it to threeJS. I wonder because you could literally use Seeddance to make a game directly? Am I making sense?

Profilbild von Hunter Weiss
Hunter Weissvor 19 Stunden

Does this actually work or larp

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