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THIS STARTUP FORKED BLENDER AND REBUILT IT AROUND AI AGENTS. it's called Mixar. you open a 3D scene and can: → tell an agent what to change directly inside the scene → generate 3D assets from references → retopologize, texture and clean assets → run multiple agents across different... show more
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42 Kommentare

finally someone building agents inside the tool people already use

no new tool to learn, that's the whole point

telling an agent what to change directly inside the scene is such a clean idea

editing inside the scene beats re-prompting from scratch

generating assets from references could save solo artists weeks

weeks easy, especially for solo people

great move to bring ai models into one workspace. makes the whole workflow smoother

exactly, less jumping between tools

this is what agents were made for. real workflows, not just chat

this is the agent use case that actually makes sense

great move to bring ai models into one workspace. makes the whole workflow smoother

yeah, having everything in one place cuts so much tab switching

Mixar uses agents for scene changes and asset generation. It makes 3D work faster but may need human oversight to keep quality high.

fair, human review still matters for the final polish

Gonna try

do it, curious what you end up making

Qué barbaridad

increíble, de lo mejor que he visto últimamente

this is actually insane

fr

Results are so cool, matt

thanks, they came out better than i expected

This is impressive

it really is, the speed is the part that gets me

can't wait to see what people build with this

same, the builds people come up with are gonna be crazy

Looks pretty

the output quality surprised me too

they did a great work here

thanks man, they really cooked

Boof

right? wild one

Very soon you’ll be able to just tell the AI to make your own custom ADOBE products . They must be shaking in the gold boots right now… why would you spend so much money on Adobe when you could literally ask an AI to make the same product you’re using—but better?

does it keep the scale consistent across scenes? i'm making multiple assets at a time in blender for this, so how they fit together in-game matters

multi-agent asset cleanup + generation is a wild workflow

Looks sick man! Is it free? Or subscription? Or do you use your agent tokens?

@ericdust2 @cryptokofficial

cursor for blender ?

gonna go ahead and not use the vibecoded jeet blender fork bro

How is this different from using an agent roster from my LLM harness to drive blender?

Has anyone come up with a way to: 1. Generate video. 2. AI converts it to 3D models for blender. 3. Converts it to threeJS. I wonder because you could literally use Seeddance to make a game directly? Am I making sense?

Does this actually work or larp
