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THIS STARTUP FORKED BLENDER AND REBUILT IT AROUND AI AGENTS. it's called Mixar. you open a 3D scene and can: → tell an agent what to change directly inside the scene → generate 3D assets from references → retopologize, texture and clean assets → run multiple agents across different...

72,493 views • 1 day ago •via X (Twitter)

42 Comments

zen.'s profile picture
zen.1 day ago

finally someone building agents inside the tool people already use

matt's profile picture
matt1 day ago

no new tool to learn, that's the whole point

ben.'s profile picture
ben.1 day ago

telling an agent what to change directly inside the scene is such a clean idea

matt's profile picture
matt1 day ago

editing inside the scene beats re-prompting from scratch

marcus's profile picture
marcus1 day ago

generating assets from references could save solo artists weeks

matt's profile picture
matt1 day ago

weeks easy, especially for solo people

fred's profile picture
fred1 day ago

great move to bring ai models into one workspace. makes the whole workflow smoother

matt's profile picture
matt1 day ago

exactly, less jumping between tools

ares. 🎧's profile picture
ares. 🎧1 day ago

this is what agents were made for. real workflows, not just chat

matt's profile picture
matt1 day ago

this is the agent use case that actually makes sense

luca's profile picture
luca1 day ago

great move to bring ai models into one workspace. makes the whole workflow smoother

matt's profile picture
matt1 day ago

yeah, having everything in one place cuts so much tab switching

The AI Maximalist's profile picture
The AI Maximalist1 day ago

Mixar uses agents for scene changes and asset generation. It makes 3D work faster but may need human oversight to keep quality high.

matt's profile picture
matt1 day ago

fair, human review still matters for the final polish

Shub's profile picture
Shub1 day ago

Gonna try

matt's profile picture
matt1 day ago

do it, curious what you end up making

Don Charrington's profile picture
Don Charrington1 day ago

Qué barbaridad

matt's profile picture
matt1 day ago

increíble, de lo mejor que he visto últimamente

polilla's profile picture
polilla1 day ago

this is actually insane

matt's profile picture
matt1 day ago

fr

ᗩshhh's profile picture
ᗩshhh1 day ago

Results are so cool, matt

matt's profile picture
matt1 day ago

thanks, they came out better than i expected

Parul Gautam's profile picture
Parul Gautam1 day ago

This is impressive

matt's profile picture
matt1 day ago

it really is, the speed is the part that gets me

billy's profile picture
billy1 day ago

can't wait to see what people build with this

matt's profile picture
matt1 day ago

same, the builds people come up with are gonna be crazy

𝙳𝚛𝚊𝚟𝚎𝚗's profile picture
𝙳𝚛𝚊𝚟𝚎𝚗1 day ago

Looks pretty

matt's profile picture
matt1 day ago

the output quality surprised me too

Wise's profile picture
Wise1 day ago

they did a great work here

matt's profile picture
matt1 day ago

thanks man, they really cooked

Manutinho.'s profile picture
Manutinho.1 day ago

Boof

matt's profile picture
matt1 day ago

right? wild one

edvvvv's profile picture
edvvvv9 hours ago

Very soon you’ll be able to just tell the AI to make your own custom ADOBE products . They must be shaking in the gold boots right now… why would you spend so much money on Adobe when you could literally ask an AI to make the same product you’re using—but better?

Beren's profile picture
Beren17 hours ago

does it keep the scale consistent across scenes? i'm making multiple assets at a time in blender for this, so how they fit together in-game matters

Momina Sheikh's profile picture
Momina Sheikh8 hours ago

multi-agent asset cleanup + generation is a wild workflow

Luigi Marcon's profile picture
Luigi Marcon7 hours ago

Looks sick man! Is it free? Or subscription? Or do you use your agent tokens?

Gramm's profile picture
Gramm7 hours ago

@ericdust2 @cryptokofficial

Volodymyr Nepiuk's profile picture
Volodymyr Nepiuk15 hours ago

cursor for blender ?

lord fucklord's profile picture
lord fucklord17 hours ago

gonna go ahead and not use the vibecoded jeet blender fork bro

Trash Robot's profile picture
Trash Robot12 hours ago

How is this different from using an agent roster from my LLM harness to drive blender?

edvvvv's profile picture
edvvvv8 hours ago

Has anyone come up with a way to: 1. Generate video. 2. AI converts it to 3D models for blender. 3. Converts it to threeJS. I wonder because you could literally use Seeddance to make a game directly? Am I making sense?

Hunter Weiss's profile picture
Hunter Weiss19 hours ago

Does this actually work or larp

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