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THIS STARTUP FORKED BLENDER AND REBUILT IT AROUND AI AGENTS. it's called Mixar. you open a 3D scene and can: → tell an agent what to change directly inside the scene → generate 3D assets from references → retopologize, texture and clean assets → run multiple agents across different...

72,493 просмотров • 1 день назад •via X (Twitter)

Комментарии: 42

Фото профиля zen.
zen.1 день назад

finally someone building agents inside the tool people already use

Фото профиля matt
matt1 день назад

no new tool to learn, that's the whole point

Фото профиля ben.
ben.1 день назад

telling an agent what to change directly inside the scene is such a clean idea

Фото профиля matt
matt1 день назад

editing inside the scene beats re-prompting from scratch

Фото профиля marcus
marcus1 день назад

generating assets from references could save solo artists weeks

Фото профиля matt
matt1 день назад

weeks easy, especially for solo people

Фото профиля fred
fred1 день назад

great move to bring ai models into one workspace. makes the whole workflow smoother

Фото профиля matt
matt1 день назад

exactly, less jumping between tools

Фото профиля ares. 🎧
ares. 🎧1 день назад

this is what agents were made for. real workflows, not just chat

Фото профиля matt
matt1 день назад

this is the agent use case that actually makes sense

Фото профиля luca
luca1 день назад

great move to bring ai models into one workspace. makes the whole workflow smoother

Фото профиля matt
matt1 день назад

yeah, having everything in one place cuts so much tab switching

Фото профиля The AI Maximalist
The AI Maximalist1 день назад

Mixar uses agents for scene changes and asset generation. It makes 3D work faster but may need human oversight to keep quality high.

Фото профиля matt
matt1 день назад

fair, human review still matters for the final polish

Фото профиля Shub
Shub1 день назад

Gonna try

Фото профиля matt
matt1 день назад

do it, curious what you end up making

Фото профиля Don Charrington
Don Charrington1 день назад

Qué barbaridad

Фото профиля matt
matt1 день назад

increíble, de lo mejor que he visto últimamente

Фото профиля polilla
polilla1 день назад

this is actually insane

Фото профиля matt
matt1 день назад

fr

Фото профиля ᗩshhh
ᗩshhh1 день назад

Results are so cool, matt

Фото профиля matt
matt1 день назад

thanks, they came out better than i expected

Фото профиля Parul Gautam
Parul Gautam1 день назад

This is impressive

Фото профиля matt
matt1 день назад

it really is, the speed is the part that gets me

Фото профиля billy
billy1 день назад

can't wait to see what people build with this

Фото профиля matt
matt1 день назад

same, the builds people come up with are gonna be crazy

Фото профиля 𝙳𝚛𝚊𝚟𝚎𝚗
𝙳𝚛𝚊𝚟𝚎𝚗1 день назад

Looks pretty

Фото профиля matt
matt1 день назад

the output quality surprised me too

Фото профиля Wise
Wise1 день назад

they did a great work here

Фото профиля matt
matt1 день назад

thanks man, they really cooked

Фото профиля Manutinho.
Manutinho.1 день назад

Boof

Фото профиля matt
matt1 день назад

right? wild one

Фото профиля edvvvv
edvvvv11 часов назад

Very soon you’ll be able to just tell the AI to make your own custom ADOBE products . They must be shaking in the gold boots right now… why would you spend so much money on Adobe when you could literally ask an AI to make the same product you’re using—but better?

Фото профиля Beren
Beren19 часов назад

does it keep the scale consistent across scenes? i'm making multiple assets at a time in blender for this, so how they fit together in-game matters

Фото профиля Momina Sheikh
Momina Sheikh11 часов назад

multi-agent asset cleanup + generation is a wild workflow

Фото профиля Luigi Marcon
Luigi Marcon10 часов назад

Looks sick man! Is it free? Or subscription? Or do you use your agent tokens?

Фото профиля Gramm
Gramm9 часов назад

@ericdust2 @cryptokofficial

Фото профиля Volodymyr Nepiuk
Volodymyr Nepiuk17 часов назад

cursor for blender ?

Фото профиля lord fucklord
lord fucklord19 часов назад

gonna go ahead and not use the vibecoded jeet blender fork bro

Фото профиля Trash Robot
Trash Robot15 часов назад

How is this different from using an agent roster from my LLM harness to drive blender?

Фото профиля edvvvv
edvvvv11 часов назад

Has anyone come up with a way to: 1. Generate video. 2. AI converts it to 3D models for blender. 3. Converts it to threeJS. I wonder because you could literally use Seeddance to make a game directly? Am I making sense?

Фото профиля Hunter Weiss
Hunter Weiss22 часов назад

Does this actually work or larp

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