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This week’s work-in-progress gameplay clip takes you deep within Ghost City — buried Celestial ruins stretching miles below the world above. Down here, tension builds fast. And when things escalate, they escalate quickly. WATCH ⤵️ WHAT YOU’RE SEEING: ⚠️ As Jun Aslan, you’re investigating Ghost City, located miles beneath...

28,306 次观看 • 2 个月前 •via X (Twitter)

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EXODUS | Extended Gameplay Reveal + Details 20 Minutes of Gameplay ▶️ ▪️Coming to PS5, Xbox and PC in Early 2027 ▪️Play as the Traveler Jun Aslan of the Aslan Dynasty, half-human, half-Celestial ▪️Customizable options, male/female, appearance, etc ▪️Choose your alignment: 'Paladin' (virtuous) or 'Immortal' (ambitious) ▪️Your choices shape your character and the world around you ▪️There are gameplay rewards for whichever alignment you choose, as well as a mix ▪️The game starts with Jun on their home planet of Lidon with their Awakened wolf companion "Houston" ▪️The first two companions you meet are Elise and Tom ▪️CC Orlev is played by Matthew McConaughey ▪️Extensive weapon modifications, magazines, recoil, fire rate, unique abilities etc ▪️You can fully stealth your way through encounters, invisibility cloak, silencers ▪️Grapple hook across the environment, command companions during combat ▪️Make difficult choices, whether to save or sacrifice innocents in battle, etc ▪️Time Dilation: There are points in the story where you go on deep space missions that will tremendously dilate time ▪️You have to choose who to leave behind and come back to find that decades, sometimes centuries have passed ▪️Persepolis: Primary hub and major city on Lidon for humans and Awakened ▪️Embark on new quests, experience how your choices shape the world and meet new companions in Persepolis ▪️Lidon is facing extinction due to a Celestial virus called The Rot ▪️Salt is another companion, an Awakened octopus in a mech suit that uses a long range sniper rifle and abilities that confuse and stagger enemies ▪️Jun can manipulate and affect the environment with Celestial abilities like "Induction" ▪️You will discover ancient tech during missions that let you upgrade the "Gauntlet", a powerful artifact passed down to him from his/her father ▪️Gauntlet abilities change the way you traverse the environment and battle enemies ▪️In the final stretch of development, more coming before launch #EXODUS #PS5 #Xbox #Steam #SummerGameFest #FutureGamesShow

Shinobi602

57,853 次观看 • 1 个月前

Expeditioners, Here’s an extended combat clip from early in the game, featuring a Nevron called Évèque. This footage contains no story spoilers—just pure combat. 🤝 Évèque begins combat with multiple shields, meaning the first hits in combat will be blocked. This Expeditioner uses the free-aim system to target its weak point, which would usually be an excellent opening move. However, due to the shields, the impact is minimal. That said, thanks to an equipped Picto, the attack at least applies stackable burn. You can see the full power of parries and the way that perfect timing can shape your encounters. For both parrying and dodging, you’ll rely on audiovisual cues from enemies to master the timing. These change quite drastically between enemies, the speed that they are attacking, or the spell they are casting. When Évèque builds up chroma, it can use it to unleash a devastating attack that can be much harder to counter. The game offers three difficulty modes. Story Mode is more forgiving when it comes to dodge and parry timing. Expeditioner and Expert modes are more challenging, and increase the damage inflicted by enemies. As you progress, you’ll unlock new skills and Pictos, which will expand your moveset and enhance the effects of your dodges and parries. Damage is increased or bonuses are applied upon landing perfect hits, and for accessibility, an auto-QTE setting is available for these. What would you like to see more of next?

Clair Obscur: Expedition 33

511,762 次观看 • 1 年前