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Tried adding WebGL shaders as an option inside the skill and it turned out pretty sick. (one-shotted using the skill) Asked it to create a Raptor engine from SpaceX that comes apart on hover, then ignites using WebGL. Still a prototype, but the result is pretty wild.
17,741 views • 1 day ago •via X (Twitter)
26 Comments

probably should go to sleep now

@SpaceX Damnn this is insane

@SpaceX tyy!!

@SpaceX When will you release the repo? You absolutely cooked with this

@SpaceX in few days, need to fix some details, and since im trying to add a WebGL shaders support, its more complex

@SpaceX Amazing will try it soon

@SpaceX you’re going craaaazy with this

@SpaceX Crazy good

@SpaceX Insane haha, so cool

@SpaceX okay this is absolutely sick! i'll stop working on my skill now, this is perfect

@SpaceX No, keep going. We need the community to keep feeding our developers.

@SpaceX Looking forward to this

@SpaceX Brother. You are just too good

@SpaceX I can't wait for the results man

@SpaceX It is insane bro

@SpaceX Wow. That looks good.

@SpaceX dang

@SpaceX i really love that it has become possible to make stuf like this as a quick side project XD fuck yes

@SpaceX Love this

@SpaceX Super cool! ❤️🔥 Can’t wait to try the skill in case you plan to open source it.

@SpaceX planned, free and open-source

@SpaceX Awesomesauce! Keep cooking, chef! 🔥

@SpaceX can't wait to try this skill, sick 🔥

@SpaceX Very cool. Curious, why not WebGPU and WGSL?

@SpaceX mainly because each effect is just one fragment shader, so there's nothing WebGPU would really speed up. WebGL also works pretty much everywhere, and AI seems to write better GLSL than WGSL

@SpaceX The exploded view on hover is such a good way to show how a Raptor fits together. Did the skill split the parts out of one model, or is each part its own mesh from the start?

