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tried different methods, even made 2 tricky turn animations with root rotation, but everything wasn't blending good, was too sluggish looking and control, so the final is more procedural, just one anim + spine bone rotation for visual, she moves/rotates in circles based on input

18,175 görüntüleme • 5 ay önce •via X (Twitter)

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Jukka-Pekka Lyytinen profil fotoğrafı
Jukka-Pekka Lyytinen5 ay önce

Too many devs just slap in their 3rd party animations. I salute your efforts here :)

RGBHD✨🐦‍⬛🎀 profil fotoğrafı
RGBHD✨🐦‍⬛🎀5 ay önce

The anims could be useful for 90° turns if vents exist later!

allozingy profil fotoğrafı
allozingy5 ay önce

Those clones of her assistant sure look judgy of her crawling around

Derego profil fotoğrafı
Derego5 ay önce

just do a Morph Ball

Nícolas V. profil fotoğrafı
Nícolas V.5 ay önce

Is that motion matching? I love rootmotion movement, that looks great!

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