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tried different methods, even made 2 tricky turn animations with root rotation, but everything wasn't blending good, was too sluggish looking and control, so the final is more procedural, just one anim + spine bone rotation for visual, she moves/rotates in circles based on input

18,175 次观看 • 5 个月前 •via X (Twitter)

5 条评论

Jukka-Pekka Lyytinen 的头像
Jukka-Pekka Lyytinen5 个月前

Too many devs just slap in their 3rd party animations. I salute your efforts here :)

RGBHD✨🐦‍⬛🎀 的头像
RGBHD✨🐦‍⬛🎀5 个月前

The anims could be useful for 90° turns if vents exist later!

allozingy 的头像
allozingy5 个月前

Those clones of her assistant sure look judgy of her crawling around

Derego 的头像
Derego5 个月前

just do a Morph Ball

Nícolas V. 的头像
Nícolas V.5 个月前

Is that motion matching? I love rootmotion movement, that looks great!

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