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Trying to make a new particle retopo algorithm, still experimenting with the dynamics a bit. #b3d #blender #retopology

105,485 views • 2 years ago •via X (Twitter)

10 Comments

Zolden's profile picture
Zolden2 years ago

How do you detect the object's surface? What's your plan for maintaining the shape near curvatures?

Jeacom's profile picture
Jeacom2 years ago

Particles know their own normal, so I take the average of the local vectors that kinda match even though they dont really. Its similar to the extrinsic field smoothibng technique from the instant meshes paper.

Eki's profile picture
Eki2 years ago

Just today I'm doing retopo in blender. something like this could make people very happy and probably also avoid wars and reach utopy on earth because retopo is enemy number one of humanity🙂 impressive work btw

MysteryPancake's profile picture
MysteryPancake2 years ago

i think this is how remesh works in houdini, point relax to mesh

Alejandro Maldonado's profile picture
Alejandro Maldonado2 years ago

Where are the hard edges? there's non

Jeacom's profile picture
Jeacom2 years ago

Still WIP.

Nico Ornelas's profile picture
Nico Ornelas2 years ago

Bugs swarming my porch light:

Jeacom's profile picture
Jeacom2 years ago

You guessed my idea. now I need to inplement pheromones for comunication then they will follwo pheromones and trace square spiderwebs. They also need to multiply like cockroaches to cover the surface.

OTrealms's profile picture
OTrealms2 years ago

wow I need this, are you using something like lloyd voronoi?

Jeacom's profile picture
Jeacom2 years ago

kindof correct

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