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Trying to make a new particle retopo algorithm, still experimenting with the dynamics a bit. #b3d #blender #retopology

105,485 次观看 • 2 年前 •via X (Twitter)

10 条评论

Zolden 的头像
Zolden2 年前

How do you detect the object's surface? What's your plan for maintaining the shape near curvatures?

Jeacom 的头像
Jeacom2 年前

Particles know their own normal, so I take the average of the local vectors that kinda match even though they dont really. Its similar to the extrinsic field smoothibng technique from the instant meshes paper.

Eki 的头像
Eki2 年前

Just today I'm doing retopo in blender. something like this could make people very happy and probably also avoid wars and reach utopy on earth because retopo is enemy number one of humanity🙂 impressive work btw

MysteryPancake 的头像
MysteryPancake2 年前

i think this is how remesh works in houdini, point relax to mesh

Alejandro Maldonado 的头像
Alejandro Maldonado2 年前

Where are the hard edges? there's non

Jeacom 的头像
Jeacom2 年前

Still WIP.

Nico Ornelas 的头像
Nico Ornelas2 年前

Bugs swarming my porch light:

Jeacom 的头像
Jeacom2 年前

You guessed my idea. now I need to inplement pheromones for comunication then they will follwo pheromones and trace square spiderwebs. They also need to multiply like cockroaches to cover the surface.

OTrealms 的头像
OTrealms2 年前

wow I need this, are you using something like lloyd voronoi?

Jeacom 的头像
Jeacom2 年前

kindof correct

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