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#UEFN Material tips 🗣️🔥 Use Bump Offset to create fake depth for textures. In this example, I used it to add a darker secondary fence texture that feels behind the main one, like in the 3D world, while remaining a 2D texture applied to the mesh.

16,966 views • 1 year ago •via X (Twitter)

11 Comments

Ian Southwell➡️ #UnrealFest2025's profile picture
Ian Southwell➡️ #UnrealFest20251 year ago

Bump offset FTW! Love this simple example. :)

Jeff Spencer | OCDFX's profile picture
Jeff Spencer | OCDFX1 year ago

this is interesting... could this work for something like a slurp material...? 🤔

Giova's profile picture
Giova1 year ago

Well sure, this node just distorts UVs, it doesn't actually create a 3d environment, so you can definitely combine it with like a panner to make an animated pattern

Mephistia is coding 💻's profile picture
Mephistia is coding 💻1 year ago

Very nice! I can see this being used to make some cheap water caustics

Fridge's profile picture
Fridge1 year ago

Ive been looking for a way to do this, thanks

Volak's profile picture
Volak1 year ago

That’s trippy

Pricey's profile picture
Pricey1 year ago

I have been LOOKING for this! Amazing— thanks for sharing!

anglon🍔🍟🥤's profile picture
anglon🍔🍟🥤1 year ago

Very cool! Thanks for sharing!

Mr.Wingnit 🐤 UEFN's profile picture
Mr.Wingnit 🐤 UEFN1 year ago

Bump 🤜🏼

Pixel and Poly FN's profile picture
Pixel and Poly FN1 year ago

Awesome! does anyone know if it renders well on all devices?

Giova's profile picture
Giova1 year ago

The material didn't give any error so I suppose it does

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