Loading video...

Video Failed to Load

Go Home

Ultimate Spider-Man just got the widescreen treatment it always deserved. The Ultimate Spider-Man Widescreen Fix is here - proper widescreen + ultrawide support, fixed HUD/radar/map, corrected FOV, better mouse camera, and a bunch of extra quality-of-life upgrades. Download:⬇️

16,197 views • 11 days ago •via X (Twitter)

16 Comments

Fusion Fix's profile picture
Fusion Fix11 days ago

• What it actually fixes: • Characters & scenery stay in proportion (no more stretching, Spider-Man!) • HUD, health bars, race indicators & radar correctly scaled and positioned • Map icons & enemy markers stay aligned when you pan/zoom

Fusion Fix's profile picture
Fusion Fix11 days ago

• Buildings no longer pop in/out when swinging through the city in widescreen • Menus & comic cutscenes no longer stretch (black bars where needed) • Mouse camera finally feels responsive — no more deadzone or speed cap And also:⬇️

Fusion Fix's profile picture
Fusion Fix11 days ago

• Adjustable HUD placement • Borderless windowed mode • Customizable FOV • Draw distance up to 10x (experimental) • FPS limiter • SMAA (anti-aliasing that doesn't blur the HUD) Support the development of more fixes & updates of classic games: •

official1hassan's profile picture
official1hassan11 days ago

Controller support too for handhelds? Steam deck

Searcher's profile picture
Searcher11 days ago

Finally! Do you guys plan on revisiting Onimusha 3's widescreen fix too? which apparently broke some effects when using it

Walter White's profile picture
Walter White11 days ago

Nice!! but does this contains a controller support ?

Sofia 💙 🌷 🌹's profile picture
Sofia 💙 🌷 🌹11 days ago

Widescreen is nice, but the game's original 4:3 framing was deliberate for combat readability. Does the fix break any enemy spawn triggers?

PhoenixRising's profile picture
PhoenixRising11 days ago

What about proper controller support?

Sarthak's profile picture
Sarthak11 days ago

One of my most fun/fondest gaming memories!

Coolmuzt's profile picture
Coolmuzt10 days ago

All I want is the cutscenes audio desynch issue to be fixed.

🥽's profile picture
🥽11 days ago

Goats

Edgard's profile picture
Edgard11 days ago

hopefully soon ish i can donate on patreon so i can pester you guys to maybe do shit to GUN

DVDfever.co.uk 💙's profile picture
DVDfever.co.uk 💙11 days ago

Is this including the game, too?

Mago Soul ✨🌖's profile picture
Mago Soul ✨🌖10 days ago

Amazing, is there any way to implement the Xbox buttons instead of the keyboard prompts?

чича's profile picture
чича11 days ago

Неужели это произошло? Ну наконец-то!

Gondz 🐲's profile picture
Gondz 🐲10 days ago

The camera is bugged for me. It stay like that instead of following Spidey

Related Videos

After more than a decade of the original Widescreen Fix for classic version of GTA III, it has been remade from the ground up. Same drop-in install. Proper aspect ratio, HUD, FOV and cutscenes - plus a pile of quality-of-life improvements. What's in it: • Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it • Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint • FOV that isn't Vert- anymore • Cutscenes that keep their FOV and borders instead of stretching or cropping • Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both • Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap) • No Island Loading - Portland, Staunton and Shoreside, no loading screen between them • Zone Cull Fix - objects stop vanishing at the edges of the map • Forced MSAA + a fix for the 1px AA lines • Xbox 360 / GTA IV-style gamma • Transparent blurred pause menu • Speed-sensitive FOV and Vice City Stories camera shake • Better looking text outlines instead of the old drop shadows Download: A visual upgrade that pairs perfectly with this Widescreen Fix: III.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights: Further updates for classic games are funded by Fusion Fix sponsors: Patreon: GitHub Sponsors: Ko-fi: Boosty: One-time tips work on those platforms too, or via PayPal: Releases and sponsors list: Thanks to everyone who has backed these projects!

Fusion Fix

189,113 views • 1 month ago

A remake of a Widescreen Fix for classic version of GTA Vice City is now available! What's in it: • Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it • Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint • FOV that isn't Vert- anymore • Cutscenes that keep their FOV and borders instead of stretching or cropping • Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both • Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap) • No Island Loading - Beach and Mainland, no loading screen between them • MSAA + a fix for the 1px AA lines • SMAA as a post-process option • GTA IV-style gamma • Transparent blurred pause menu • Speed-sensitive FOV and Vice City Stories camera shake • Better looking text outlines instead of the old drop shadows Download: A visual upgrade that pairs perfectly with this Widescreen Fix: VC.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights: Also updated: GTA III, NFS Underground, NFS Underground 2, NFS Most Wanted (2005) and NFS Carbon fixes now have SMAA as a post-process option in the ini. Further updates for classic games are funded by Fusion Fix sponsors: Patreon: GitHub Sponsors: Ko-fi: Boosty: One-time tips work on those platforms too, or via PayPal: Releases and sponsors list: Thanks to everyone who has backed these projects!

Fusion Fix

16,597 views • 25 days ago