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#UnityTips Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed! Great during idle times, menus, pausing... #gamedev #indiedev

23,339 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля TheLazyIndianTechie 🕹️
TheLazyIndianTechie 🕹️1 год назад

This is excellent. What a really neat thing no one tells us about! Thanks for sharing.

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing2 лет назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля Jesus Ωmega
Jesus Ωmega1 год назад

Its possible to decrease framerate in animator for far enemies?

Фото профиля Yonatan
Yonatan1 год назад

Why would I use this? It is useful for scenarios where this is part of the game, but generally where would I use this?

Фото профиля Binary Impact
Binary Impact1 год назад

A good example would be mobile games and applications. If no inputs are made or if the user is in a menu, you can reduce the rendered frames to save on performance and produce less heat :)

Фото профиля Sandria Girrith
Sandria Girrith1 год назад

👍

Фото профиля Alpha Nerd
Alpha Nerd1 год назад

Thanks for this

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