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#UnityTips Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed! Great during idle times, menus, pausing... #gamedev #indiedev

23,339 görüntüleme • 1 yıl önce •via X (Twitter)

7 Yorum

TheLazyIndianTechie 🕹️ profil fotoğrafı
TheLazyIndianTechie 🕹️1 yıl önce

This is excellent. What a really neat thing no one tells us about! Thanks for sharing.

Page to Pixel Publishing profil fotoğrafı
Page to Pixel Publishing1 yıl önce

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Jesus Ωmega profil fotoğrafı
Jesus Ωmega1 yıl önce

Its possible to decrease framerate in animator for far enemies?

Yonatan profil fotoğrafı
Yonatan1 yıl önce

Why would I use this? It is useful for scenarios where this is part of the game, but generally where would I use this?

Binary Impact profil fotoğrafı
Binary Impact1 yıl önce

A good example would be mobile games and applications. If no inputs are made or if the user is in a menu, you can reduce the rendered frames to save on performance and produce less heat :)

Sandria Girrith profil fotoğrafı
Sandria Girrith1 yıl önce

👍

Alpha Nerd profil fotoğrafı
Alpha Nerd1 yıl önce

Thanks for this

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