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Using ChatGPT Astra + Blender MCP I have built a browser based, single-player RTS Game. Obviously it requires many improvements, but it just took me only 40 prompts including all asset generation from scratch.

86,504 görüntüleme • 1 ay önce •via X (Twitter)

37 Yorum

Mustafa Akın profil fotoğrafı
Mustafa Akın1 ay önce

Many doubted 40 prompts: - 2 prompts: initial concept - 11: adding features, factions, units, maps - 19: refining: visuals, UI, sound, gameplay - 8: reviews + misc - Astra delegated some to Luna/Sol - 290M tokens %97 input cahced ~ 400$ eq - I have Pro 20x sub

Buluntus profil fotoğrafı
Buluntus1 ay önce

That green sidebar is giving me Command & Conquer vibes

Mustafa Akın profil fotoğrafı
Mustafa Akın1 ay önce

I gave screenshots of CC3 to for Astra to get "inspired"

İbrahim Berk profil fotoğrafı
İbrahim Berk1 ay önce

1 el oynadım. Red Alert havası yaşattı :) geliştirilebilir. Çok güzel, elinize sağlık.

Mustafa Akın profil fotoğrafı
Mustafa Akın1 ay önce

Eyw ozluyoruz hepsini lol ve wow geldi bozdu tum genre yi

İbrahim Berk profil fotoğrafı
İbrahim Berk1 ay önce

benim favorim hala red alert 2. browserlara geldiğinden beri arada açıp oynarım :)

Jonathan Barron profil fotoğrafı
Jonathan Barron1 ay önce

FINALLY! I think this is awesome that you actually said. -> Here's what it took -> it took over 40+ prompts Now we just need to know how much USD it took and how much usage and we are golden lol

Fatih Gündoğan profil fotoğrafı
Fatih Gündoğan1 ay önce

Çok iyi olmuş elinize sağlık.

That's Interesting profil fotoğrafı
That's Interesting1 ay önce

Another 40 prompts and you could have beaten rockstar games to releasing GTA 6 first

IngressLog profil fotoğrafı
IngressLog1 ay önce

Gonna call BS on that one lol

Melih Cesur profil fotoğrafı
Melih Cesur1 ay önce

güzel olmuş , hangi modda geliştirdiniz ultra mı ?

Mustafa Akın profil fotoğrafı
Mustafa Akın1 ay önce

Gpt 6 high ve xhigh arasi

Melih Cesur profil fotoğrafı
Melih Cesur1 ay önce

bu tarz oyunları seven birisiyim bunu geliştirmeye devam edin oynuyorum şuan tabi eklenecek şeyler var , buna benzer bende geliştirmeyi düşünüyorum sevdiğim tarzdır , nükler santral , petrol tesisi vs kurulsa güzel olabilir mesela

Max profil fotoğrafı
Max1 ay önce

Can you show a starter prompts for example?

GutenLeinad profil fotoğrafı
GutenLeinad1 ay önce

I remember back in the 90s when RTS first became big. Something like that would have been years worth of work of a small team and now look at what you can build with some prompts. Just crazy.

Guy Ferrari profil fotoğrafı
Guy Ferrari1 ay önce

Real question, why browser based? Just curious.

Justin Greer profil fotoğrafı
Justin Greer1 ay önce

Good stuff.

Clip.Mogging profil fotoğrafı
Clip.Mogging1 ay önce

40 prompts, but how much did it cost in USD?

Nobody profil fotoğrafı
Nobody1 ay önce

So fucking cool

🚈 Backend Developer Σ profil fotoğrafı
🚈 Backend Developer Σ1 ay önce

Engine ?

ⒸⒶⓃ profil fotoğrafı
ⒸⒶⓃ1 ay önce

Commandos oyununu hatırlattı bana vay bee

Reid Slaughter profil fotoğrafı
Reid Slaughter1 ay önce

Same here, I have to wait until next week to keep working on it though. Switching from Threejs to webgpu last night took like 30% of my usage to 0!

Marquiz profil fotoğrafı
Marquiz1 ay önce

What's token cost?

Arthur profil fotoğrafı
Arthur1 ay önce

That's looks impresive

Matt Leta profil fotoğrafı
Matt Leta1 ay önce

great start! very playable already

Regis Bernard profil fotoğrafı
Regis Bernard1 ay önce

nice try, (i insist on the "try")

AI Mastery Guide profil fotoğrafı
AI Mastery Guide1 ay önce

40 prompts for a full rts wow

Sebastian Buzdugan profil fotoğrafı
Sebastian Buzdugan1 ay önce

forty prompts builds the prototype but generated gameplay code gets costly once regressions start

brightey profil fotoğrafı
brightey1 ay önce

Making an RTS like C&C with Astra is actually q uite possible, I've been working on one since it came out. Even if you want to it to look kind of AAA it is possible... still need basic knowledge about the design of it but that's a low bar.

MythosFdYourMom profil fotoğrafı
MythosFdYourMom1 ay önce

how did u make assets?

Andrew Vuong profil fotoğrafı
Andrew Vuong1 ay önce

will we finally get generals 2???

Duckets profil fotoğrafı
Duckets1 ay önce

Reminds me of company of heroes

Brjan | AI Builder profil fotoğrafı
Brjan | AI Builder1 ay önce

40 prompts for asset generation is impressive, scaling that could save tons of time

Xx baetek 🌱 xX profil fotoğrafı
Xx baetek 🌱 xX1 ay önce

This was possibly my first idea when I heard of Astra. I didn't choose to pursue it yet but I'm glad you did! We need to take it far to make up for c&c generals 2 getting cancelled

Jeremy Bosma profil fotoğrafı
Jeremy Bosma1 ay önce

MCP-to-game is the real unlock

Muhammed Emin Ayar profil fotoğrafı
Muhammed Emin Ayar1 ay önce

Amazing work ! Astra is great harness orchestrator of tools definitely. Check couple of my attempts too.

Marco Rossini profil fotoğrafı
Marco Rossini1 ay önce

The little base getting overrun already feels very RTS 😂 How much of those 40 prompts went into unit movement and combat? I'd be curious whether the gameplay or the Blender assets needed more back-and-forth.

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GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with Atlas workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!

Jerome | InsaneUnreal

79,583 görüntüleme • 1 ay önce