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Opus 5.5 Oneshot, 24h runtimee No external assets three.js only Blender MCP and Magnific MCP only for sound Next step, better human models, better animations. fully interactive world. Most stuff is already built. There's even a nightclub I can already enter with people dancing inside, a bar... everything! Again:... show more
48 条评论

wait what. i know that Opus 5.5 is crazy bro and it made cool game for me too, but your output... WOW. feels like cyberpank

I know, right? I still can't believe what it came up with. And the prompt was literally just like 5 lines. I used to craft those huge ass prompts where I layed out the whole project, told him to review everything by an independent agent go through A, B, C... the whole thing. But this time I just told him to make a cyberpunk like game. I'm pretty sure that's the new Opus checkpoint that is just on a totally different level than the old Opus 5.5

@maxt3chno Amazing results. Worth getting Claude Max plan to try this kinda thing? My hybrid level design approach is way too slow at the moment.

@maxt3chno It's amazing. But it burnt through my max plan in 24 hours.. also not everybody got the new Opus checkpoint yet. So if you still have the normal Opus it's not possible to ger this kind of results.

Zero external assets except the sound*

What was the prompt to get the models this clean?

No instructions at all! Only use blender mcp and make cyberpunk like. It's crazy!

the motorcycle 🤣🤣🤣 I died

It's when I realized I had to end the demo🤣

Next step : better perf, why the fuck would u build that in threejs. Just throw it away at this point.

You literally just lied.

the fact this is threejs is crazy I thought it was atleast Unreal

I still can't believe it

What does Magnific MCP do?

Sound

If it were ChatGPT, it wouldn't be able to achieve this level of quality even after 24 days of working with a game engine.

cool vibe. Kind of seems like it's a first person filming their experience.

Yeah, this is pretty much what I am building. A fully seamless open world life and crime sim @Aeva_Game This looks incredible by the way!

amazing

wow! three js able to handle millions geometries? I assume you have done some optimization.

Doubt that Opus can do such clean models in blender.

Crazy

insane

This is incredible... the fact that it was able to construct this whole world, assets, people all in code using threejs and mcp's We're living in the future

It's an impressive first pass. What are you going to do with it? Also the motion blur is way too high imho, specially while walking.

I'm trying to build a game. Check my newest post. I turned off motion blur and rain for a clearer demo :)

holy shit

would be cool to see the city full of life with people/crowds. perhaps with @getcartwheel

beautiful !

Opus 5.5 has nailed making things that look amazing at a glance, but they fall apart upon closer inspection. How many model iterations do you think it'll take before we can actually create decent games?

this is the new checkpoint. It's way better than old Opus 5.5. Let's hope this is the one...

Lets hope. I just realized that I come off as a dick, but I'm not hating. I'm working on my own project as well, but Opus can't quite get enemy AI and animations right just yet.

This might be the Anthropic ad to sell me

Probably needs optimization too but that's pretty crazy

24h runtime from a one-shot is crazy 🔥

Turn off motion blur

so we're getting GTA 7 before GTA 6 huh...

Crazy output man

Ya’ll are so fuckin stupid if you believe this was one shot with no assets 🤣

It's what Claude told me...

When building a whole interactive world gets cheaper and faster, the bottleneck shifts from making more stuff to making the characters, animation, and interactions feel convincing.

What effort level?

Maximum

tell your agent stop smoking weed

@MainframeAgent

It's hard to believe tbh

10fps lol

I love Opus just as much as everyone else but can you say ... DOUBTFUL
