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v0.2.0 for Three.js Awesome Graphics Agent Skills is out npx threejs-awesome-graphics-agent-skills@latest install --agent codex I added 5 more examples based on 5 open source projects i saw on X with awesome graphics: - Sabo Sugi / Three.js & Shaders lava planet surface - André → andreelias.dev stylized grass -... show more
27,545 views • 2 months ago •via X (Twitter)
14 Comments

repo here for example gallery inspection

@threejs @sabosugi @andreeliasdev about to run this and pretend i spent weeks on it

@threejs @sabosugi @andreeliasdev Honored to be featured alongside such amazing creators! Thanks for including my stylized ocean, @scottstts. Keep pushing the Three.js ecosystem forward! 🌊🤝

@threejs @sabosugi @andreeliasdev Thank you

@threejs @sabosugi @andreeliasdev Are we going to see tron legacy movie from world

@threejs @sabosugi @andreeliasdev This MUST be bookmarked. Thanks for sharing!

hot take why are we doing all this work on threejs instead of godot... threejs doesnt have an actual game engine, you cant port it to consoles (though prob barely to desktop is possible). it's such a wasted effort for games... godot is the open source solution for gamedev, so lets work on building toolchains for that

@threejs @sabosugi @andreeliasdev Threejs is web native, web is the best way to share and collaborate. Threejs can achieve AAA graphics, it’s been done. You’re right there’s no game engine built for native web, hoping someone will build it

@threejs @sabosugi @andreeliasdev yeah but are gamers really going to switch to web?

If you build a good game, people will come. And because it’s on web, there’s zero entry friction for players. The problem is lack of good games, and the reason behind that is most people who make good games are used to game engine platforms. That’s why we need a game engine on web or some web native game frameworks that work in conjunction with threejs Anyway still early days, anything can happen

@threejs @sabosugi @andreeliasdev Seems to me the problem is lack of portability to consoles. I’m a huge web tech fan (10 years in the js ecosystem) but when I decided to make my game the first thing on my mind was portability and integration to steam and consoles

@threejs @sabosugi @andreeliasdev That lava planet render looks way too good for something built from open source examples.

@threejs @sabosugi @andreeliasdev The npx-skills pattern keeps quietly winning because devs would rather install a few hundred lines than register an MCP server. Visual domains are also a gift for skill libraries: broken shaders fail loudly in pixels, which text-only agents never get for free in eval.

@threejs @sabosugi @andreeliasdev This is amazing! Thanks for sharing!
