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varying outlines based on area and some intersections but when you apply to one you need to apply to all so made a geometry node set-up for varying outlines with some logic
37,246 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Mariya 💒 V4Miraivor 2 Jahren
WHOAA beautiful work as always 🥺🩷🩷🩷

Crea🔺️3D ✥vor 2 Jahren
waaa thank you so much mari <33 🥹 🥹 miss you so much been limiting my media consumption to a sliver of the day

Engeli Heart 🍓👁️vor 2 Jahren
AAAH ♥️🥹 this is insane!

Crea🔺️3D ✥vor 2 Jahren
WAA thank you <33

Fuu ✨ | Artist + VTubervor 2 Jahren
this is soo clean!

Crea🔺️3D ✥vor 2 Jahren
thank you <333

Shynnvor 2 Jahren
The outline variation looks great! What type of geometry node setup did you used?

Crea🔺️3D ✥vor 2 Jahren
its the area multiplied by a mask for the vertex neighbors thats not equal to 4 and some blurring

Fawksvor 2 Jahren
This is absolutely beautiful. Is this all done in Blender?!

Crea🔺️3D ✥vor 2 Jahren
yes it was all made in blender ~! even the textures ~

