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varying outlines based on area and some intersections but when you apply to one you need to apply to all so made a geometry node set-up for varying outlines with some logic

37,246 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Mariya 💒 V4Mirai
Mariya 💒 V4Miraivor 2 Jahren

WHOAA beautiful work as always 🥺🩷🩷🩷

Profilbild von Crea🔺️3D ✥
Crea🔺️3D ✥vor 2 Jahren

waaa thank you so much mari <33 🥹 🥹 miss you so much been limiting my media consumption to a sliver of the day

Profilbild von Engeli Heart 🍓👁️
Engeli Heart 🍓👁️vor 2 Jahren

AAAH ♥️🥹 this is insane!

Profilbild von Crea🔺️3D ✥
Crea🔺️3D ✥vor 2 Jahren

WAA thank you <33

Profilbild von Fuu ✨ | Artist + VTuber
Fuu ✨ | Artist + VTubervor 2 Jahren

this is soo clean!

Profilbild von Crea🔺️3D ✥
Crea🔺️3D ✥vor 2 Jahren

thank you <333

Profilbild von Shynn
Shynnvor 2 Jahren

The outline variation looks great! What type of geometry node setup did you used?

Profilbild von Crea🔺️3D ✥
Crea🔺️3D ✥vor 2 Jahren

its the area multiplied by a mask for the vertex neighbors thats not equal to 4 and some blurring

Profilbild von Fawks
Fawksvor 2 Jahren

This is absolutely beautiful. Is this all done in Blender?!

Profilbild von Crea🔺️3D ✥
Crea🔺️3D ✥vor 2 Jahren

yes it was all made in blender ~! even the textures ~

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