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vec4 x=vec4(3,2,1,1);float i,e,a,y;vec3 p,q,d=FC.bgr/r.y-.5;q++;for(q.x-=9.,q.xz*=rotate2D(t/8.);i++<2e2;e=max(min(++y,-e),y-7.))for(o+=i>150.?d/=d+d,tanh(log(e+=1e-4))/40./x:exp(-e*1e3)/4e2*x,p=q+=d*e,y=p.y,a=3.;a>.04;a*=.6)p=abs(p)-a-a-y*.1+.2,e=min(e,max(p.x,(max(p.y,p.z))));
25,133 views • 1 year ago •via X (Twitter)
9 Comments

yonatan1 year ago
simplified negative space fractal from

Sulaiman Khan Ghori1 year ago
Looks like a custom counter strike map

Evil Negro Q 🇺🇸1 year ago
fucking insane! good job!

potato imaginator1 year ago
How did you make this? could you explain the math behind this 3d shape ?

🔋ATo🔋{🇺🇦💪}1 year ago
@XorDev

𝔸𝕝𝕖𝕩𝕒𝕟𝕕𝕖𝕣 𝔼𝕞𝕡𝕪𝕣𝕖1 year ago
meToo();

physicist (e/acc)1 year ago
All is number. May our digitization of the analog universe continue forever

Josiah Jack1 year ago
I love how all of these could fit on a business card.

Vertinski1 year ago
👌👀👀👀👀
