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Vibe Coding a AAA Racing Game with ThreeJS Day 3+4 ✅ Skinned Terrain ✅ Better terrain generators ✅ GLB props ✅ Procedural props (wind turbines, bridges, electricity poles) ✅ Road guard rails and curve arrows ✅ A lot more map editor tools ✅ Better Water (might delete, FFT burns... show more
30,099 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 60

looks cool man, making good progress! if you need any help let me know, I develop in three.js

thanks! cool game!

Damnn this is sick reminds me of crusin usa 64

wow looks like shit, no one would pay for this nor play it for fun

Maybe the worst AI game I've ever seen

Clicked for the vibe coding progress, stayed for the music

next update uploading in a few mins

this looks so good. bro's cooking 🧑🍳🧑🍳

bro even casually goes off-road for us.

Only 3 or 4 days, simply amazing. With no assets allowed, barking dogs wouldn't ship anything close to this even in 12 months, unless they become Vibe Coders.🤣

i got a day life too you know

Robot, do you have to work a job?

more than you know

Good job man. Fuck the haters in the comments, we got your back man!

Hawt

awesome!!

Mario Kart 64 looks better than this trash.

dam, so much good here to save for later. 🙌

Looks better now

Robot + Tesana could be a crazy combo

ok now this is freaking awesome. im watching you closely

yeaaaah! for absolutely no reason I'm vibe coding an RTS game in between vibe coding a some SaaS products I'm working on 🤷♂️

Damn Bro, I think you're truly the person leading games into a new era, and I can sense unprecedented potential in your work

With every update, it feels like you're moving up the generations. Now it's in the 90s! Really curious to see how far can you take it. It would be a game changer to see modern-day physics running properly. Not just for the game itself, but these kind of motor vehicle simulations are very needed in advertising and similar too.

thanks! unfortunately i have to bundle multiple days now to achieve meaningful devlogs, day 3 looked like day 2 so i had to skip it (lots of internal work)

Ill just play fh6 bro 😭✌️

Looking great. Good job making the editor alongside the game 🚀

thanks man!

🔥🔥🔥

5 frames per second

unfortunately the heavy (unoptimized) water shader was a waste for a fast racing game and it contributes to 60+% of the frame drops the rest is mostly from screen recording on my toaster 2017 imac eating budgets

wtf are you guys prompting to get these results?

helo codex pls AAA

We used to see things like these in "I made a C++ and OpenGL game in a week" videos like 10+ years ago. Quite cool of course, but not "never seen before" cool

ok but i made the whole world editor and the current game in 4 days

Exactly. It's a shitty version of what could've been done in 5 days

good punch, good punch

Did I saw FPS DROP???

a lot of them, the water was too much :/

When the triple A is going to be realeased?

yesterday

NO WAY

This is pretty cool, but even if you get the graphics and physics right, AAA means having a huge team of playtesters and working on polish for multiple months. I'm vibing hard and I know I'm gonna have to turd polish for multiple months before I have a playable indie game.

Are you going to open source it so we all can learn from this awesomeness?

Day 15: I still haven't been able to fix the inconsistent UI issues from Day 12. I'm down 470$ in tokens..

listen if you want to grow your acc in my replies with ai gaming you better not be a bitch

you're doing everything apart from vibe code what you said you would, absolute total fraud and grift

what have you done this week chris

great question - built some vibe coding tools (by hand), deployed an API and website to prod (golang+htmx), just about to cover database backup strategy - this is all on k8s. I do the lot, and I ship, entirely independent.

and you're still not doing what you said you would. You simply work with what the LLM gives you, but you cannot deliver to your word.

what word?

that you said blow's game could be vibe coded, going out of your way to prove a point by building something entirely different - it's a shame you weren't able to follow through with all the attention

and where did i say i wanted to vibe code sokoban?

not that you wanted to, all you have to do is admit that you cannot, maybe someone else will - but it won't be you, clearly a skill issue

Were its camera and physics systems also generated by Codex?

physics is crashcat by @isaac_mason_ , highly recommend, it's amazing! camera was entirely codex, yes

lol

The landscape textures make a huge difference! Curious how many MB they add to the game, compared to the GLBs?

the whole map is about 30MB with current textures and all

The curve arrows and guard rails will do a ton for
