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vibe coding procedural buildings with threejs and codex #4

28,221 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 95

Фото профиля CuddlySalmon
CuddlySalmon4 месяцев назад

@threejs doing the lord's work right there

Фото профиля robot 2.0
robot 2.04 месяцев назад

@threejs imagine what happened if i open sourced it

Фото профиля CuddlySalmon
CuddlySalmon4 месяцев назад

@threejs imagine what happens if i do the same 👀

Фото профиля Utah teapot 🫖
Utah teapot 🫖4 месяцев назад

you're having so much more success with this than I am, but I'm trying to get them and Claude to make very weird city styles like Sumerian retrofuturism

Фото профиля robot 2.0
robot 2.04 месяцев назад

you have to describe it really down to every detail for it to prduce anything.. good

Фото профиля Utah teapot 🫖
Utah teapot 🫖4 месяцев назад

yeah I think i need to restart from scratch on what I was doing and have it focus on individual buildings first before populating the city generator, I got a set of ok/kinda meh ones from Gemini and did successfully get some very nice SPOM on some of the textures but they have all been struggling with z-fighting placement on components of the buildings

Фото профиля Frederick James
Frederick James4 месяцев назад

so sick man. the anti ai / agents crowd never mention this unlimited creativity and joy through making cool stuff

Фото профиля kvick
kvick4 месяцев назад

ok, now vibe-blow them up

Фото профиля robot 2.0
robot 2.04 месяцев назад

why do you all want to destroy things

Фото профиля kvick
kvick4 месяцев назад

because I can't do it in the real world without getting in trouble

Фото профиля 🇨‌🇦‌🇷‌🇿‌🇪‌🇳‌
🇨‌🇦‌🇷‌🇿‌🇪‌🇳‌4 месяцев назад

@alightinastorm tbf I aslo wanna see it get nuked

Фото профиля kvick
kvick4 месяцев назад

@alightinastorm 🤣 I would throw this into a sideproject game i have right now to blow up immediately if it supported destruction

Фото профиля kvick
kvick4 месяцев назад

@alightinastorm I need to swap these buildings out

Фото профиля robot 2.0
robot 2.04 месяцев назад

@e0syn you should first pre allocate the building slices and not slice them up on impact

Фото профиля kvick
kvick4 месяцев назад

@e0syn yeah there's a lot that needs to be done on them

Фото профиля zac.eth
zac.eth4 месяцев назад

you dropped this: 👑

Фото профиля robot 2.0
robot 2.04 месяцев назад

🥲

Фото профиля Sam 💀
Sam 💀4 месяцев назад

Looking good man, the full editor with all this implemented is going to be insane

Фото профиля robot 2.0
robot 2.04 месяцев назад

on it

Фото профиля Majid Manzarpour
Majid Manzarpour4 месяцев назад

Can you add procedural destruction next? Then we can drop Godzilla in and call it a day 🐲

Фото профиля robot 2.0
robot 2.04 месяцев назад

lmao nothing here is interactive yet man 😭 still got like about 50+ building types to go

Фото профиля Matt
Matt4 месяцев назад

Holy christ Just add some volumetric fog and splice sfx / reverb and make a horror game out of this already 👏

Фото профиля robot 2.0
robot 2.04 месяцев назад

the clusteredlightnode from @mrdoob really does the heavy lifting here

Фото профиля Matt
Matt4 месяцев назад

@mrdoob No the procedural buildings do the heavy lifting. You've smashed it here mate. There's a ton of tidy up to do but it's a great base + it looks like it's running smooth.

Фото профиля robot 2.0
robot 2.04 месяцев назад

@mrdoob if i turn the lights off it's even smooth on my intel mac, but had to do the recording on my girls apple silicon to keep it 60fps :')

Фото профиля Matt
Matt4 месяцев назад

@mrdoob Kind of wild considering those were integrated graphics cards iirc Oh FYI by tidy up I mean mostly the courtyards/roads and stuff. Next to the phenomenal buildings they obvious look less great But again add some smokey atmosphere it kinda won't matter

Фото профиля robot 2.0
robot 2.04 месяцев назад

@mrdoob oh yea the props are just placeholders for screen recordings, this is a dedicated app just for the procedural generators once i got all the building types, i'll be porting it to the world editor!

Фото профиля Matt
Matt4 месяцев назад

@mrdoob 🤩🤩 It's wild seeing the amount of params and as you tweak them it actually works. I had a crack at Cinque Terre Italy buidling style procgen last night and gave up as it just felt like a crap seedr I'm now re-inspired haha

Фото профиля robot 2.0
robot 2.04 месяцев назад

you need a clear pipeline and always remind the clanker that some things are better left for texturing, while others shouldbe part of topology (it'll figure out on its own where to draw the line) always go from massing -> vertical massing -> facade -> props -> skinning -> refine

Фото профиля Verekia | ManaBlade.com
Verekia | ManaBlade.com4 месяцев назад

Looks like you lost yourself into another tangent project. That's what I meant by finishing what you start. You can't ship a AAA game if you can't ship a game period, or an MVP demo at least. What makes a game is not making a single scene that looks good, it's making a proper end-to-end product. That's what takes 200 people for 5 years. With love ❤️

Фото профиля robot 2.0
robot 2.04 месяцев назад

uh, how am i supposed to add buildings to the world if i don't work on buildings? don't worry, i know how to ship but it makes no sense to drop something just to drop it

Фото профиля Verekia | ManaBlade.com
Verekia | ManaBlade.com4 месяцев назад

It makes even less sense to never drop it! Scope creep is a thing. You do you though 😄

Фото профиля robot 2.0
robot 2.04 месяцев назад

at least in my creative part of life let me venture out a little 😭 not being pressured by burning money is a blessing

Фото профиля Verekia | ManaBlade.com
Verekia | ManaBlade.com4 месяцев назад

Yeah, I totally get that this scratches the creativity itch. It's crazy that we can pretty much do anything we can think of these days. It's also a curse though hah.

Фото профиля robot 2.0
robot 2.04 месяцев назад

true, my sleep is messed up beyond what i could've ever imagined

Фото профиля J A Z I I
J A Z I I4 месяцев назад

bro is making next gTA

Фото профиля robot 2.0
robot 2.04 месяцев назад

i'm actually walking the walk compared to the crypto guy

Фото профиля Anders Hjemdahl
Anders Hjemdahl4 месяцев назад

@repligate This is extremely cool Can’t help but think how long this would take in Maya or UE, not to mention getting it working in real time in a browser

Фото профиля Nick Diaz Of Nauts
Nick Diaz Of Nauts4 месяцев назад

@threejs Absolutely gorgeous stuff man

Фото профиля robot 2.0
robot 2.04 месяцев назад

@threejs 😘

Фото профиля Alex So
Alex So4 месяцев назад

Real Estate RP online 🔜

Фото профиля EmEsEs
EmEsEs4 месяцев назад

Very nice work 👍

Фото профиля Carolina Aiazzi
Carolina Aiazzi4 месяцев назад

@threejs Very cool😍

Фото профиля robot 2.0
robot 2.04 месяцев назад

@threejs thanks! much more to come!

Фото профиля Carolina Aiazzi
Carolina Aiazzi4 месяцев назад

@threejs 👀💪🏻

Фото профиля ANOMOLY
ANOMOLY4 месяцев назад

Old games where devs allowed modding and source fill editing could be be reverse engineered by AI models right? If so, that would mean you could potentially have a living city with AI generated animations right from the source correct?

Фото профиля Anthony R. Risen
Anthony R. Risen2 месяцев назад

This is cool man. i'm trying to do something similar but struggling a bit.

Фото профиля robot 2.0
robot 2.02 месяцев назад

i already open sourced this like a month ago i think

Фото профиля Anthony R. Risen
Anthony R. Risen2 месяцев назад

the procedural bank one? definitely cool but just a single building - I'm curious to how you did your full city layouts.. i'm trying to do fully procedural cities. i'm thinking about using your road system with splines and stuff.

Фото профиля robot 2.0
robot 2.02 месяцев назад

oh shit you're right i'll open source the whole editor and everything next week

Фото профиля Anthony R. Risen
Anthony R. Risen2 месяцев назад

oh sick! Thanks dude. looking forward to checking it out..

Фото профиля Phanos Ha
Phanos Ha4 месяцев назад

dude!

Фото профиля robot 2.0
robot 2.04 месяцев назад

right

Фото профиля Phanos Ha
Phanos Ha4 месяцев назад

source code wen

Фото профиля Izkimar
Izkimar4 месяцев назад

Damn those night time clips tho!!! 🔥

Фото профиля 🔥GameDevMicah🔥UE6
🔥GameDevMicah🔥UE64 месяцев назад

@threejs Niceee

Фото профиля robot 2.0
robot 2.04 месяцев назад

@threejs not sure ue can do the same with its new mcp 😏

Фото профиля André
André4 месяцев назад

Pretty awesome man!

Фото профиля robot 2.0
robot 2.04 месяцев назад

🙃

Фото профиля Mick Solo
Mick Solo4 месяцев назад

looking good, whats your plans with this?

Фото профиля robot 2.0
robot 2.04 месяцев назад

vibing through space and time

Фото профиля Prateek Tripathi
Prateek Tripathi4 месяцев назад

fifty building types is too many to make alone

Фото профиля xedanter | Indie Dev
xedanter | Indie Dev4 месяцев назад

That looks very cool :З

Фото профиля robot 2.0
robot 2.04 месяцев назад

thanks!

Фото профиля Basoner
Basoner4 месяцев назад

Those are fake interior shaders, right? How hard is that to do in threejs? Looks better than the parallax interiors I made in Unity lol

Фото профиля robot 2.0
robot 2.04 месяцев назад

@egebasoner ask @codedgar , i just told codex to install three-fenestra and adapt it to my codebase (and switch the window images for this demo)

Фото профиля Basoner
Basoner4 месяцев назад

@CodEdgar Honestly, this looks too good. I am also building a city right now in Unity, but I had to model every building by hand in Blender. Procedural wins every time.

Фото профиля robot 2.0
robot 2.04 месяцев назад

@egebasoner @CodEdgar come to the @threejs side of life my bro

Фото профиля Basoner
Basoner4 месяцев назад

@CodEdgar @threejs shit i might first I gotta give the Unity MCP a shot tho. it is starting to feel like i am hitting two rocks together to light a fire trying to get stuff done in Unity.

Фото профиля kvick
kvick4 месяцев назад

@egebasoner @alightinastorm @CodEdgar @threejs I'm trying to build things engine-agnostic as much as possible at this point

Фото профиля robot 2.0
robot 2.04 месяцев назад

@egebasoner @CodEdgar @threejs bro i once tried thai noodles from a kebab place because they felt culture agnostic never again

Фото профиля Matthew Man e/acc ⏩
Matthew Man e/acc ⏩4 месяцев назад

Next level!

Фото профиля robot 2.0
robot 2.04 месяцев назад

come join our ai gamedev gc, pls dm me with ANY of your game dev related work, there is a bug on x chat so i can't review your profile from there DROP ME A DM I WILL SEE IT AND ACCEPT IF YOU FIT

Фото профиля Numbe
Numbe4 месяцев назад

Looks cool fr

Фото профиля Kevin Klatt
Kevin Klatt4 месяцев назад

looks pretty good

Фото профиля robot 2.0
robot 2.04 месяцев назад

guess i'm not just a retard after all

Фото профиля Kevin Klatt
Kevin Klatt4 месяцев назад

if you could make it auto generate LODs so that at a distance it's less triangles that'd be dope

Фото профиля robot 2.0
robot 2.04 месяцев назад

it does have auto LOD, with caching and worker generation :) just not using it for the demos, since it is still having weird edge cases (buildings sometimes disappear on lod change)

Фото профиля Vincent Jouty
Vincent Jouty4 месяцев назад

Looks quite cool! Have you managed to generate a city plan that is not just a boring grid yet?

Фото профиля robot 2.0
robot 2.04 месяцев назад

not on the macro layer yet no

Фото профиля Eric Henderson
Eric Henderson4 месяцев назад

Open source?

Фото профиля robot 2.0
robot 2.04 месяцев назад

no

Фото профиля Eric Henderson
Eric Henderson4 месяцев назад

bummer - oh well sdk with UE and AI is pretty good now

Фото профиля Playda
Playda4 месяцев назад

@threejs This looks cool. We should merge our tech 🤝

Фото профиля robot 2.0
robot 2.04 месяцев назад

@threejs i got a world editor too 😏

Фото профиля Takdir
Takdir4 месяцев назад

Never tried Three.js, but this is sick 🔥 Is procedural lighter on performance/load than full glTF models for big cities/editors? Insanely cool work!

Фото профиля TypeDrifter
TypeDrifter4 месяцев назад

Those liminal empty streets at night have a 2000 vibe, for some reason it made me feel like "modern era" mods for Medal of Honor or the infamous True Combat.

Фото профиля Kakashi
Kakashi4 месяцев назад

what is your overall codex budget ?

Фото профиля robot 2.0
robot 2.04 месяцев назад

@Meme_God_069 idk i use about 70% of the weekly of $200 pro plan, but always with 5.5 high on fast mode

Фото профиля Kakashi
Kakashi4 месяцев назад

Did you try using codex as overseer/architecht and delegating tasks to deepseek v4 pro ?

Фото профиля robot 2.0
robot 2.04 месяцев назад

@Meme_God_069 no, i don't use chinese models

Фото профиля Kakashi
Kakashi4 месяцев назад

How about nemotron 3 or other opensource less costly models. i just think you could have built the game entirely by now using such a workflow.

Фото профиля robot 2.0
robot 2.04 месяцев назад

@Meme_God_069 i don't think i have to be even faster atm, looking to increase quality rn

Фото профиля Kakashi
Kakashi4 месяцев назад

okay

Фото профиля robot 2.0
robot 2.04 месяцев назад

@Meme_God_069 anyways good to see you're still around broski

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