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vibe coding procedural buildings with threejs and codex #4

28,221 görüntüleme • 4 ay önce •via X (Twitter)

95 Yorum

CuddlySalmon profil fotoğrafı
CuddlySalmon4 ay önce

@threejs doing the lord's work right there

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@threejs imagine what happened if i open sourced it

CuddlySalmon profil fotoğrafı
CuddlySalmon4 ay önce

@threejs imagine what happens if i do the same 👀

Utah teapot 🫖 profil fotoğrafı
Utah teapot 🫖4 ay önce

you're having so much more success with this than I am, but I'm trying to get them and Claude to make very weird city styles like Sumerian retrofuturism

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

you have to describe it really down to every detail for it to prduce anything.. good

Utah teapot 🫖 profil fotoğrafı
Utah teapot 🫖4 ay önce

yeah I think i need to restart from scratch on what I was doing and have it focus on individual buildings first before populating the city generator, I got a set of ok/kinda meh ones from Gemini and did successfully get some very nice SPOM on some of the textures but they have all been struggling with z-fighting placement on components of the buildings

Frederick James profil fotoğrafı
Frederick James4 ay önce

so sick man. the anti ai / agents crowd never mention this unlimited creativity and joy through making cool stuff

kvick profil fotoğrafı
kvick4 ay önce

ok, now vibe-blow them up

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

why do you all want to destroy things

kvick profil fotoğrafı
kvick4 ay önce

because I can't do it in the real world without getting in trouble

🇨‌🇦‌🇷‌🇿‌🇪‌🇳‌ profil fotoğrafı
🇨‌🇦‌🇷‌🇿‌🇪‌🇳‌4 ay önce

@alightinastorm tbf I aslo wanna see it get nuked

kvick profil fotoğrafı
kvick4 ay önce

@alightinastorm 🤣 I would throw this into a sideproject game i have right now to blow up immediately if it supported destruction

kvick profil fotoğrafı
kvick4 ay önce

@alightinastorm I need to swap these buildings out

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@e0syn you should first pre allocate the building slices and not slice them up on impact

kvick profil fotoğrafı
kvick4 ay önce

@e0syn yeah there's a lot that needs to be done on them

zac.eth profil fotoğrafı
zac.eth4 ay önce

you dropped this: 👑

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

🥲

Sam 💀 profil fotoğrafı
Sam 💀4 ay önce

Looking good man, the full editor with all this implemented is going to be insane

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

on it

Majid Manzarpour profil fotoğrafı
Majid Manzarpour4 ay önce

Can you add procedural destruction next? Then we can drop Godzilla in and call it a day 🐲

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

lmao nothing here is interactive yet man 😭 still got like about 50+ building types to go

Matt profil fotoğrafı
Matt4 ay önce

Holy christ Just add some volumetric fog and splice sfx / reverb and make a horror game out of this already 👏

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

the clusteredlightnode from @mrdoob really does the heavy lifting here

Matt profil fotoğrafı
Matt4 ay önce

@mrdoob No the procedural buildings do the heavy lifting. You've smashed it here mate. There's a ton of tidy up to do but it's a great base + it looks like it's running smooth.

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@mrdoob if i turn the lights off it's even smooth on my intel mac, but had to do the recording on my girls apple silicon to keep it 60fps :')

Matt profil fotoğrafı
Matt4 ay önce

@mrdoob Kind of wild considering those were integrated graphics cards iirc Oh FYI by tidy up I mean mostly the courtyards/roads and stuff. Next to the phenomenal buildings they obvious look less great But again add some smokey atmosphere it kinda won't matter

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@mrdoob oh yea the props are just placeholders for screen recordings, this is a dedicated app just for the procedural generators once i got all the building types, i'll be porting it to the world editor!

Matt profil fotoğrafı
Matt4 ay önce

@mrdoob 🤩🤩 It's wild seeing the amount of params and as you tweak them it actually works. I had a crack at Cinque Terre Italy buidling style procgen last night and gave up as it just felt like a crap seedr I'm now re-inspired haha

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

you need a clear pipeline and always remind the clanker that some things are better left for texturing, while others shouldbe part of topology (it'll figure out on its own where to draw the line) always go from massing -> vertical massing -> facade -> props -> skinning -> refine

Verekia | ManaBlade.com profil fotoğrafı
Verekia | ManaBlade.com4 ay önce

Looks like you lost yourself into another tangent project. That's what I meant by finishing what you start. You can't ship a AAA game if you can't ship a game period, or an MVP demo at least. What makes a game is not making a single scene that looks good, it's making a proper end-to-end product. That's what takes 200 people for 5 years. With love ❤️

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

uh, how am i supposed to add buildings to the world if i don't work on buildings? don't worry, i know how to ship but it makes no sense to drop something just to drop it

Verekia | ManaBlade.com profil fotoğrafı
Verekia | ManaBlade.com4 ay önce

It makes even less sense to never drop it! Scope creep is a thing. You do you though 😄

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

at least in my creative part of life let me venture out a little 😭 not being pressured by burning money is a blessing

Verekia | ManaBlade.com profil fotoğrafı
Verekia | ManaBlade.com4 ay önce

Yeah, I totally get that this scratches the creativity itch. It's crazy that we can pretty much do anything we can think of these days. It's also a curse though hah.

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

true, my sleep is messed up beyond what i could've ever imagined

J A Z I I profil fotoğrafı
J A Z I I4 ay önce

bro is making next gTA

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

i'm actually walking the walk compared to the crypto guy

Anders Hjemdahl profil fotoğrafı
Anders Hjemdahl4 ay önce

@repligate This is extremely cool Can’t help but think how long this would take in Maya or UE, not to mention getting it working in real time in a browser

Nick Diaz Of Nauts profil fotoğrafı
Nick Diaz Of Nauts4 ay önce

@threejs Absolutely gorgeous stuff man

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@threejs 😘

Alex So profil fotoğrafı
Alex So4 ay önce

Real Estate RP online 🔜

EmEsEs profil fotoğrafı
EmEsEs4 ay önce

Very nice work 👍

Carolina Aiazzi profil fotoğrafı
Carolina Aiazzi4 ay önce

@threejs Very cool😍

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@threejs thanks! much more to come!

Carolina Aiazzi profil fotoğrafı
Carolina Aiazzi4 ay önce

@threejs 👀💪🏻

ANOMOLY profil fotoğrafı
ANOMOLY4 ay önce

Old games where devs allowed modding and source fill editing could be be reverse engineered by AI models right? If so, that would mean you could potentially have a living city with AI generated animations right from the source correct?

Anthony R. Risen profil fotoğrafı
Anthony R. Risen2 ay önce

This is cool man. i'm trying to do something similar but struggling a bit.

robot 2.0 profil fotoğrafı
robot 2.02 ay önce

i already open sourced this like a month ago i think

Anthony R. Risen profil fotoğrafı
Anthony R. Risen2 ay önce

the procedural bank one? definitely cool but just a single building - I'm curious to how you did your full city layouts.. i'm trying to do fully procedural cities. i'm thinking about using your road system with splines and stuff.

robot 2.0 profil fotoğrafı
robot 2.02 ay önce

oh shit you're right i'll open source the whole editor and everything next week

Anthony R. Risen profil fotoğrafı
Anthony R. Risen2 ay önce

oh sick! Thanks dude. looking forward to checking it out..

Phanos Ha profil fotoğrafı
Phanos Ha4 ay önce

dude!

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

right

Phanos Ha profil fotoğrafı
Phanos Ha4 ay önce

source code wen

Izkimar profil fotoğrafı
Izkimar4 ay önce

Damn those night time clips tho!!! 🔥

🔥GameDevMicah🔥UE6 profil fotoğrafı
🔥GameDevMicah🔥UE64 ay önce

@threejs Niceee

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@threejs not sure ue can do the same with its new mcp 😏

André profil fotoğrafı
André4 ay önce

Pretty awesome man!

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

🙃

Mick Solo profil fotoğrafı
Mick Solo4 ay önce

looking good, whats your plans with this?

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

vibing through space and time

Prateek Tripathi profil fotoğrafı
Prateek Tripathi4 ay önce

fifty building types is too many to make alone

xedanter | Indie Dev profil fotoğrafı
xedanter | Indie Dev4 ay önce

That looks very cool :З

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

thanks!

Basoner profil fotoğrafı
Basoner4 ay önce

Those are fake interior shaders, right? How hard is that to do in threejs? Looks better than the parallax interiors I made in Unity lol

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@egebasoner ask @codedgar , i just told codex to install three-fenestra and adapt it to my codebase (and switch the window images for this demo)

Basoner profil fotoğrafı
Basoner4 ay önce

@CodEdgar Honestly, this looks too good. I am also building a city right now in Unity, but I had to model every building by hand in Blender. Procedural wins every time.

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@egebasoner @CodEdgar come to the @threejs side of life my bro

Basoner profil fotoğrafı
Basoner4 ay önce

@CodEdgar @threejs shit i might first I gotta give the Unity MCP a shot tho. it is starting to feel like i am hitting two rocks together to light a fire trying to get stuff done in Unity.

kvick profil fotoğrafı
kvick4 ay önce

@egebasoner @alightinastorm @CodEdgar @threejs I'm trying to build things engine-agnostic as much as possible at this point

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@egebasoner @CodEdgar @threejs bro i once tried thai noodles from a kebab place because they felt culture agnostic never again

Matthew Man e/acc ⏩ profil fotoğrafı
Matthew Man e/acc ⏩4 ay önce

Next level!

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

come join our ai gamedev gc, pls dm me with ANY of your game dev related work, there is a bug on x chat so i can't review your profile from there DROP ME A DM I WILL SEE IT AND ACCEPT IF YOU FIT

Numbe profil fotoğrafı
Numbe4 ay önce

Looks cool fr

Kevin Klatt profil fotoğrafı
Kevin Klatt4 ay önce

looks pretty good

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

guess i'm not just a retard after all

Kevin Klatt profil fotoğrafı
Kevin Klatt4 ay önce

if you could make it auto generate LODs so that at a distance it's less triangles that'd be dope

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

it does have auto LOD, with caching and worker generation :) just not using it for the demos, since it is still having weird edge cases (buildings sometimes disappear on lod change)

Vincent Jouty profil fotoğrafı
Vincent Jouty4 ay önce

Looks quite cool! Have you managed to generate a city plan that is not just a boring grid yet?

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

not on the macro layer yet no

Eric Henderson profil fotoğrafı
Eric Henderson4 ay önce

Open source?

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

no

Eric Henderson profil fotoğrafı
Eric Henderson4 ay önce

bummer - oh well sdk with UE and AI is pretty good now

Playda profil fotoğrafı
Playda4 ay önce

@threejs This looks cool. We should merge our tech 🤝

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@threejs i got a world editor too 😏

Takdir profil fotoğrafı
Takdir4 ay önce

Never tried Three.js, but this is sick 🔥 Is procedural lighter on performance/load than full glTF models for big cities/editors? Insanely cool work!

TypeDrifter profil fotoğrafı
TypeDrifter4 ay önce

Those liminal empty streets at night have a 2000 vibe, for some reason it made me feel like "modern era" mods for Medal of Honor or the infamous True Combat.

Kakashi profil fotoğrafı
Kakashi4 ay önce

what is your overall codex budget ?

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@Meme_God_069 idk i use about 70% of the weekly of $200 pro plan, but always with 5.5 high on fast mode

Kakashi profil fotoğrafı
Kakashi4 ay önce

Did you try using codex as overseer/architecht and delegating tasks to deepseek v4 pro ?

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@Meme_God_069 no, i don't use chinese models

Kakashi profil fotoğrafı
Kakashi4 ay önce

How about nemotron 3 or other opensource less costly models. i just think you could have built the game entirely by now using such a workflow.

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@Meme_God_069 i don't think i have to be even faster atm, looking to increase quality rn

Kakashi profil fotoğrafı
Kakashi4 ay önce

okay

robot 2.0 profil fotoğrafı
robot 2.04 ay önce

@Meme_God_069 anyways good to see you're still around broski

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