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VRC Light Volumes v.3.0.0 released! New features: EVSM shadows, separate speculars, light clustering, animated cookies, area light cookies, shader stripping, improved performance and more! #VRCLV #VRChat #Gamedev #Unity #Shader #VR

145,982 views • 1 day ago •via X (Twitter)

20 Comments

RED_SIM's profile picture
RED_SIM1 day ago

It took me 4+ months of full-time work. If you like it, you can support VRCLV’s development on Patreon or check out my other assets on Booth! To celebrate the release, all my assets are 40% OFF this week:

Matt Busel's profile picture
Matt Busel1 day ago

four months of full-time shader work so a vrchat cat avatar can finally cast a physically correct shadow at 3am

Shiny's profile picture
Shiny1 day ago

You crushed it with Light Volumes 3.0. i had lots of fun using it in Blue Lagoon! But please give me directional lights >~<!! I have to use a point light volume atm. Or what would be better a custom mesh light that can be drawn similar to FlexiCurve. You can just draw light and it auto creates the voxels

VR蕎麦屋タナベ嫁が1番VR2番's profile picture
VR蕎麦屋タナベ嫁が1番VR2番1 day ago

本当に本当に本当に心からありがとう! 使わせて頂きます🙇‍♂️

Sam's profile picture
Sam1 day ago

shader stripping and light clustering are huge for vrchat. performance gains must be noticeable in crowded worlds

Wunder Wulfe's profile picture
Wunder Wulfe14 hours ago

Do I have to update shaders that use VRCLV, or will this work on all existing avatars?

RED_SIM's profile picture
RED_SIM13 hours ago

Yes, you have to. All the old features will work, but to have shadows, clustering and some other new features, you have to update if it's possible

Wunder Wulfe's profile picture
Wunder Wulfe13 hours ago

Happen to know of any Standard-like shaders that have VRCLV compatibility? I've tried Poi and Mochi but they have a bit too many knobs for me (I exclusively use PBR workflow). Poi seems to support shadows and lights the best, but maybe you know of any alternatives?

GTX 1080 Ti FTW3's profile picture
GTX 1080 Ti FTW31 day ago

can't wait to use that!

百合瀬ゆい / YUI*'s profile picture
百合瀬ゆい / YUI*1 day ago

Congratulations on the official release!! 🎉✨

Daniel Johnsen's profile picture
Daniel Johnsen1 day ago

shader stripping already in

Jeremy05G's profile picture
Jeremy05G1 day ago

@That_Bloo mira we

Ardin Okira | Vtuber |'s profile picture
Ardin Okira | Vtuber |14 hours ago

Heck yeah man!! That is incredibly cool!! I cant imagine the work to do this 😭

gluckmagic's profile picture
gluckmagic1 day ago

doing gods work

Torao's profile picture
Torao1 day ago

yooo dats me!

Alex's profile picture
Alex23 hours ago

Any pitfalls to avoid when setting up a poiyomi shader for this? Or best practices?

Cherry ʚ🔮ɞ Pinball Angel VTuber's profile picture
Cherry ʚ🔮ɞ Pinball Angel VTuber16 hours ago

are there any special material settings we need to have turned on to take advantage of VRC Light Volumes? I’m not entirely familiar with the technology

Americant interceptor's profile picture
Americant interceptor17 hours ago

I can almost feel my 5080 sucking 400w out of the wall rn

Lun🍓's profile picture
Lun🍓16 hours ago

@dtupper Huge if true

Fhep's profile picture
Fhep20 hours ago

Will this work in the worlds that use it or do i have to mod my client to enjoy it in any place

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