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VRC Light Volumes v.3.0.0 will support Area Light realtime texture emission, almost like LTCGI. Less physically accurate, but very performant!

97,869 Aufrufe • vor 3 Monaten •via X (Twitter)

20 Kommentare

Profilbild von RED_SIM
RED_SIMvor 3 Monaten

It supports Textures, Render Textures, Custom Render Textures and Materials. It also uses fallback average color for shaders that supports Light Volumes v.2.x.x, so your older avatars will not stand out anyway. The performance cost of it seems very cheap.

Profilbild von MeliaVR
MeliaVRvor 3 Monaten

Red every time i turn around you have some new marvelous improvement to VRCLV, what have we done to deserve such fast innovation!?

Profilbild von KatSoftware
KatSoftwarevor 3 Monaten

Average light volumes W

Profilbild von VRUnderground
VRUndergroundvor 3 Monaten

I already mostly do this now but I still use LTCGI for reflections. Its really awesome because people in standalone get to see really amazing screen lighting. Amazing work!

Profilbild von Kathy Rayna 🦝🥽
Kathy Rayna 🦝🥽vor 3 Monaten

Fantastic work!

Profilbild von rinvo
rinvovor 3 Monaten

He just can't stop cooking fr

Profilbild von ララ
ララvor 3 Monaten

incredible..

Profilbild von Zoey 💜
Zoey 💜vor 3 Monaten

you simply cannot stop cooking, keep it up, you're honestly the goat

Profilbild von Lhun
Lhunvor 3 Monaten

Oh nice. I have a world where I imported ancient real-time cpu enlightenin which may stop working in the near future, so this would be a welcome alternative to that and ltcgi

Profilbild von 百合瀬ゆい / YUI*
百合瀬ゆい / YUI*vor 3 Monaten

おぉ~✨すごい👀

Profilbild von Minty mint leaf minty leaf mint mint
Minty mint leaf minty leaf mint mintvor 3 Monaten

my framerate going lower than my iq

Profilbild von Uncle madKoding 👾
Uncle madKoding 👾vor 3 Monaten

@KathyRaynaVR @ValenVRC943

Profilbild von Purriku ❤️ 🐾
Purriku ❤️ 🐾vor 3 Monaten

When you say less physically accurate. I'm assuming it's color averages of the video texture in a very dense volume and not a full textured reflection like an LTC?

Profilbild von RED_SIM
RED_SIMvor 3 Monaten

I mean that attenuation is an approximation... Also there's no real reflection, only a low frequency light emission.

Profilbild von Purriku ❤️ 🐾
Purriku ❤️ 🐾vor 3 Monaten

Oh that's pretty cool then. Avatars will appreciate this

Profilbild von FySer
FyServor 3 Monaten

w song choice!

Profilbild von Armin Crieg
Armin Criegvor 3 Monaten

This is a massive step up for dynamic lighting on avatars and props. Dropping the heavy performance cost of standard real-time reflections while maintaining low frequency emission from CRTs solves one of the biggest bottlenecks in VRChat scene optimization. Solid work.

Profilbild von Wunder Wulfe
Wunder Wulfevor 3 Monaten

ooh! i can make glowsticks on my avatar glow without using lights? 🙀

Profilbild von RED_SIM
RED_SIMvor 3 Monaten

Nope, not on avatars :(

Profilbild von Glitchyyy
Glitchyyyvor 3 Monaten

@Silent0264 THANK YOU HOLY SHIT

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