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Water caustics improvements: - Added a "focal depth" with max "sharpness", caustics get smoother away from the focal depth - Voronoi octaves added+multiplied (n1+n2+n1*n2) to make overlaps extra bright - Slight chromatic dispersion, amplified at focal depth

21,717 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 26

Фото профиля gsimone
gsimone1 месяц назад

it reads WAY too much like voronoi and I think it's generally overdone, try subtler!

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

I might tone it down a little bit, but cant decide

Фото профиля davidsong
davidsong1 месяц назад

@ggsimm I think it needs toning down a little bit but not much. It's one of those things you become blind to after hours and hours of testing and need a fresh pair of eyes on it later on.

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

@ggsimm Thanks for the feedback, il definitely tone it down a bit. Its true that its hard to be objective after staring at something for too long like this

Фото профиля Fredrik Giro
Fredrik Giro1 месяц назад

maybee weaken the caustics abit?

Фото профиля André
André1 месяц назад

This looks beautiful

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

Thank you!

Фото профиля BreadAndGames
BreadAndGames1 месяц назад

Amazing ! What soft are you working with ?

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

I wrote the game engine myself

Фото профиля BreadAndGames
BreadAndGames1 месяц назад

Then I am super mega impressed here ... I don't even know how you get started with building you own engine ! 😅

Фото профиля Kieran
Kieran1 месяц назад

That looks amazing

Фото профиля simm3rsive
simm3rsive1 месяц назад

gorgeous

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

Thank you 🙏

Фото профиля mattmac
mattmac1 месяц назад

Have you tried driving the caustics from actual wave surface curvature? I’ve seen it done, but only once, in Lux Water for Unity, I believe.

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

Tried it a little bit then decided it was hard to get it to look right. Too much other stuff to work on

Фото профиля Mr Pixel | Driftania 🏝
Mr Pixel | Driftania 🏝1 месяц назад

Very nice water! 🤩

Фото профиля Käy Vriend 🍁
Käy Vriend 🍁1 месяц назад

Sweet! I guess you could also drive a mip bias for a caustics texture by distance from the water surface or world depth and have it visually blur as you go deeper.

Фото профиля KingDankKush
KingDankKush1 месяц назад

Looks awesome! 👏

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

Thank you 🙏

Фото профиля Abyeon
Abyeon1 месяц назад

Could it get larger the further from the surface it is?

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

I think instead of getting larger, it would get less "focused" and dimmer further down, until eventually it disappears

Фото профиля Komickaze @ RDC26
Komickaze @ RDC261 месяц назад

Gorgeous! Now port it to Roblox. 😁

Фото профиля Jack 🐻🌲
Jack 🐻🌲1 месяц назад

I'd take a dip. Looks good.

Фото профиля Charlie Callahan
Charlie Callahan1 месяц назад

Thanks, glad you like it

Фото профиля cryptomanavan ☀️
cryptomanavan ☀️1 месяц назад

Ok, DAMN. 👌🔥

Фото профиля JackZ·杰克周
JackZ·杰克周1 месяц назад

looks amazing is this ThreeJs or other Engine ?

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