Loading video...

Video Failed to Load

Go Home

✨We are excited to open-source Tencent HY-Motion 1.0, a billion-parameter text-to-motion model built on the Diffusion Transformer (DiT) architecture and flow matching. Tencent HY-Motion 1.0 empowers developers and individual creators alike by transforming natural language into high-fidelity, fluid, and diverse 3D character animations, delivering exceptional instruction-following capabilities across a...

328,392 views • 6 months ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:

Tencent Hy

89,257 views • 10 months ago

We’re excited to announce the release and open-source of HunyuanImage 3.0 — the largest and most powerful open-source text-to-image model to date, with over 80 billion total parameters, of which 13 billion are activated per token during inference.The effect is completely comparable to the industry’s flagship closed-source model.🚀🚀🚀 HunyuanImage 3.0 originates from our internally developed native multimodal large language model, with fine-tuning and post-training focused on text-to-image generation. This unique foundation gives the model a powerful set of capabilities: ✅Reason with world knowledge ✅Understand complex, thousand-word prompts ✅Generate precise text within images Different from traditional DiT architecture image generation models, HunyuanImage 3.0’s MoE architecture uses a Transfusion-based approach to deeply couple Diffusion and LLM training for a single, powerful system. Built on Hunyuan-A13B, HunyuanImage 3.0 was trained on a massive dataset: 5 billion image-text pairs, video frames, interleaved image-text data, and 6 trillion tokens of text corpora. This hybrid training across multimodal generation, understanding, and LLM capabilities allows the model to seamlessly integrate multiple tasks. Whether you're an illustrator, designer, or creator, this is built to slash your workflow from hours to minutes. HunyuanImage 3.0 can generate intricate text, detailed comics, expressive emojis, and lively, engaging illustrations for educational content. The current release focuses solely on text-to-image generation and future updates will include image-to-image, image editing, multi-turn interaction, and more. 👉🏻Try it now: 🔗GitHub: 🤗Hugging Face:

Tencent Hy

412,658 views • 9 months ago

Tencent presents GameGen-O Open-world Video Game Generation We introduce GameGen-O, the first diffusion transformer model tailored for the generation of open-world video games. This model facilitates high-quality, open-domain generation by simulating a wide array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, thus allowing for the gameplay simulation. The development of GameGen-O involves a comprehensive data collection and processing effort from scratch. We collect and build the first Open-World Video Game Dataset (OGameData), amassed extensive data from over a hundred of next-generation open-world games, employing a proprietary data pipeline for efficient sorting, scoring, filtering, and decoupled captioning. This robust and extensive OGameData forms the foundation of our model's training process. GameGen-O undergoes a two-stage training process, consisting of foundation model pretraining and instruction tuning. In the first phase, the model is pre-trained on the OGameData via the text-to-video and video continuation, endowing GameGen-O with the capability for open-domain video game generation. In the second phase, the pre-trained model is frozen, and we fine-tuned using a trainable InstructNet, which enables the production of subsequent frames based on multimodal structural instructions. This whole training process imparts the model with the ability to generate and interactively control content. In summary, GameGen-O represents a notable initial step forward in the realm of open-world video game generation via generative models. It underscores the potential of generative models to serve as an alternative to rendering techniques, which can efficiently combine creative generation with interactive capabilities.

AK

367,000 views • 1 year ago

World Model is trending— let's revisit our HunyuanWorld journey. We’ve been pioneering open-source 3D world generation in the past two months, and this ride’s only getting started. 🌍 📅 July: HunyuanWorld 1.0 📌 First open-source 3D world model compatible with CG pipelines (Unity/Unreal/Blender) 📌 Hit 2K+ GitHub stars in just two months ⭐—thank you for the love! 📅 August: 1.0-Lite 📌Same top-tier quality, running on consumer GPUs! 📅 September: 1.0-Voyager 📌 Direct 3D output + world memory—taking exploration further! Seamlessly integrated into CG pipelines with layered 3D modeling (assets, terrain, skybox) and fully open-sourced.. we’re fully committed to building open-source spatial intelligence for all! 🚀 💡 Why it matters? ✅ Seamless CG Pipeline Integration: Export generated 3D scenes as standard mesh formats, effortlessly integrating into industry-standard tools like Blender, Unity, and Unreal Engine for direct editing, animation, and physical simulation. ✅ Hierarchical Scene Editing: Deconstruct scenes into semantic layers (sky, background, foreground objects) via instance recognition and layer decomposition, allowing for atomic-level control—independently modify, relocate, or replace objects without rebuilding the entire world. Project page: Github: Amazing creations by Stijn Spanhove camenduru GENEL | AIを用いた動画制作 apolinario 🌐 とりにく Directive Creator 🪥 👇 #AI #3DGeneration #OpenSource #WorldModels #Hunyuan3D #HunyuanWorld

Tencent HY

20,178 views • 10 months ago

Want to create an avatar from a single image? FlexAvatar is a transformer model that creates full 360°, high-quality, and expressive 3D head avatar from just a single portrait image in minutes. Real-time Demo: FlexAvatar's lightweight architecture allows both animation and rendering in real-time, enabling interactive user experiences. To create a new 3D head avatar, only one image is required, e.g., from a webcam. The final avatar is ready after 2 minutes. Architecture: Under the hood, FlexAvatar adopts a transformer-based encoder-decoder design. The encoder maps the input image onto a latent avatar space, while the decoder produces 3D Gaussian attribute maps by incorporating the animation signal via cross-attention. The model learns all facial animations directly from the data without relying on pre-built 3D face models. This equips the avatars with realistic facial expressions. The internal avatar latent space can be conveniently used to integrate additional observations of a person via fitting. This enables use-cases where more than one image of a person is available, e.g., from a phone scan of the person. We train jointly on 2D monocular videos and multi-view data. However, in monocular videos, the animation signal leaks the target viewpoint, causing the model to produce incomplete 3D heads. We call this phenomenon entanglement of driving signal and target viewpoint. To prevent entanglement, we introduce bias sinks. These are learnable tokens that indicate whether a training sample stems from a monocular or a multi-view dataset. During training, the model learns to produce incomplete 3D heads only when the monocular token is present. During inference, FlexAvatar then always uses the multi-view token for which the model has learned to produce complete 3D heads. This simple design allows to combine the generalizability from monocular data with the quality of multi-view data. FlexAvatar summary: - Input: Single-image, phone scan, or monocular video - Output: Full 360° head avatar - Expressive animations - Real-time rendering and animation - Generalization to any portrait - Create a new avatar in 2 minutes - Use bias sinks to combine 2D and 3D data 🏠 🌍 🎥 Great work by Tobias Kirschstein and Simon Giebenhain!

Matthias Niessner

95,991 views • 7 months ago

Here are 10 AI video editor GitHub repos worth bookmarking: 1. Shotcut Most actively maintained open source video editor in 2026. 14K stars. Cross-platform with AI-assisted features. Just shipped a new release April 30, 2026. 2. Kdenlive The closest open source alternative to Adobe Premiere Pro. Multi-track editing, proxy editing, VST audio, and customizable workspace. Best for professional workflows. 3. OpenShot The easiest entry point for beginners. Drag and drop, 400+ transitions, 3D titles, and AI-assisted trimming. 5,700 stars. 4. Blender Not just 3D. Blender's video sequence editor and compositing pipeline is used in professional film production. 18,300 stars. Unmatched for VFX. 5. Recordly Screen recorder with auto-zoom, cursor polish, webcam overlays, and styled frames built in. Built for demo videos and walkthroughs. 6. Wan2.1 Alibaba's open source text-to-video model. Cinema-grade 1080p generation. Apache 2.0. The gold standard for open source video generation in 2026. 7. HunyuanVideo Tencent's 13B parameter open source video model. 11.9K stars. Handles 720p and 1080p with high temporal coherence. 8. CogVideoX Apache 2.0 licensed. Loads natively via Hugging Face Diffusers. Strong prompt following and smooth frame transitions. Needs 16GB VRAM minimum. 12.5K stars. 9. Open-Sora Most starred open source video generation project at 24K stars. Full training pipeline for $200K. Production-level output quality. 10. Mochi 1 Focused entirely on motion quality. The most natural-looking physics of any open source video model. Water, fabric, and human gestures without AI jitter. Apache 2.0.

Kanika

17,309 views • 1 month ago

🎥 Today we’re premiering Meta Movie Gen: the most advanced media foundation models to-date. Developed by AI research teams at Meta, Movie Gen delivers state-of-the-art results across a range of capabilities. We’re excited for the potential of this line of research to usher in entirely new possibilities for casual creators and creative professionals alike. More details and examples of what Movie Gen can do ➡️ 🛠️ Movie Gen models and capabilities Movie Gen Video: 30B parameter transformer model that can generate high-quality and high-definition images and videos from a single text prompt. Movie Gen Audio: A 13B parameter transformer model that can take a video input along with optional text prompts for controllability to generate high-fidelity audio synced to the video. It can generate ambient sound, instrumental background music and foley sound — delivering state-of-the-art results in audio quality, video-to-audio alignment and text-to-audio alignment. Precise video editing: Using a generated or existing video and accompanying text instructions as an input it can perform localized edits such as adding, removing or replacing elements — or global changes like background or style changes. Personalized videos: Using an image of a person and a text prompt, the model can generate a video with state-of-the-art results on character preservation and natural movement in video. We’re continuing to work closely with creative professionals from across the field to integrate their feedback as we work towards a potential release. We look forward to sharing more on this work and the creative possibilities it will enable in the future.

AI at Meta

2,264,759 views • 1 year ago

🚨 SIGGRAPH Asia 2025 Paper Alert 🚨 ➡️Paper Title: WorldExplorer: Towards Generating Fully Navigable 3D Scenes 🌟Few pointers from the paper 🎯Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce stretched-out and noisy artifacts when moving beyond central or panoramic perspectives. 🎯 To this end, authors of this paper proposed “WorldExplorer”, a novel method based on autoregressive video trajectory generation, which builds fully navigable 3D scenes with consistent visual quality across a wide range of viewpoints. 🎯They initialize their scenes by creating multi-view consistent images corresponding to a 360 degree panorama. 🎯Then, they expanded it by leveraging video diffusion models in an iterative scene generation pipeline. 🎯Concretely, they generated multiple videos along short, pre-defined trajectories, that explore the scene in depth, including motion around objects. 🎯Their novel scene memory conditions each video on the most relevant prior views, while a collision-detection mechanism prevents degenerate results, like moving into objects. 🎯Finally,they fuse all generated views into a unified 3D representation via 3D Gaussian Splatting optimization. 🎯Compared to prior approaches, WorldExplorer produces high-quality scenes that remain stable under large camera motion, enabling for the first time realistic and unrestricted exploration. 🎯They believe this marks a significant step toward generating immersive and truly explorable virtual 3D environments. 🏢Organization: TU München 🧙Paper Authors: Manuel-Andreas Schneider, Lukas Höllein , Matthias Niessner 📝 Read the Full Paper here: 🗂️ Project Page: 🧑‍💻 Code: 🎥 Be sure to watch the attached Technical Summary Video - Sound on 🔊🔊 Find this Valuable 💎 ? ♻️QT and teach your network something new Follow me 👣, naveen manwani , for the latest updates on Tech and AI-related news, insightful research papers, and exciting announcements. #SIGGRAPHAsia2025

naveen manwani

10,578 views • 9 months ago

great to see more people generating 3d avatars with our new text-to-3d feature in forge. this marks a step in the right direction in putting powerful creation tools directly in the hands of everyone. we built forge entirely from the ground up over the past months as one of the key releases on our roadmap. having full proprietary ownership of the technology gives us complete control to shape its direction without depending on external platforms or third-party licenses. building on this foundation, our upcoming studio feature will let users generate high-quality accessories, clothing, and environments simply by typing natural language prompts. a single description can produce fully textured, production-ready 3d assets in seconds, with options to create multiple variations and refine them through follow-up instructions.every asset created in studio integrates seamlessly with the 3d ai agents made in forge on users can instantly apply clothing and accessories with automatic fitting, layer multiple items, and place their agents inside custom-generated environments. all clothing and accessories come pre-rigged and optimized, while environments include proper lighting and geometry for immediate use in games, animation, virtual worlds, and more. we have spent months thoughtfully designing how can deliver real, sustainable value back to the community. we will continue to share more details on token utility use cases and the economic flywheel we have built. the goal is to create a self-reinforcing system where creators earn through royalties, autonomous agents drive on-chain activity, and platform growth directly benefits active community members and token holders. together, these features enable a complete creative flow. from a simple idea, anyone can quickly build fully realized 3d ai agents standing in rich, custom scenes. we are excited to see what the community builds next.

nich

19,611 views • 1 month ago

China’s pretty humanoid robot stuns by opening a car door in a ‘world’s first’ | Jijo Malayil, Interesting Engineering Mornine used onboard sensors and full-body control to locate the handle, adjust posture, and open a car door—no human input needed. AiMOGA Robotics has claimed to have reached a significant milestone in embodied AI with its humanoid robot, Mornine, autonomously opening a car door inside a functioning Chery dealership in China. Relying solely on onboard sensors, full-body motion control, and end-to-end reinforcement learning, Mornine performed the task without any human input. Unlike scripted or teleoperated robots, Mornie identified the door handle, adjusted its posture, and used coordinated force across its limbs and torso to complete the action—demonstrating advanced autonomy in a real-world setting. “The deployment marks one of the first instances of a service robot executing such a high-friction, physical interaction in a live commercial setting,” said the firm in a statement. In April, at the Shanghai Auto Show, automotive brands Omoda and Jaecoo, subsidiaries of Chery Automobile, introduced Mornine, designed for use in car dealerships. From sim to service Opening a car door may seem like a simple task, but AiMOGA Robotics views it as a pivotal moment in robotics—signaling a shift from simulation to real-world service, and from basic command execution to autonomous capability. Using only onboard sensors and full-body motion control, Mornine identified the door handle, adjusted her posture, and applied coordinated force across her limbs to open the door—entirely without human intervention. Mornine’s advanced sensor suite includes 3D LiDAR, depth and wide-angle cameras, and a visual-language model (VLM), enabling real-time perception of door position and opening status. Uniquely, Mornine wasn’t explicitly programmed to recognize door handles. Instead, she learned through reinforcement learning, undergoing millions of simulated cycles to focus on the right region and perform the task independently. “We never explicitly told the robot what a door handle is. It learned to focus on that region by itself,” said the engineering team at AiMOGA Robotics in a statement. The learned model was transferred to the real world using Sim2Real methods. Mornine continuously gathers live sensor data during operation, which feeds into a cloud-based training loop, allowing her to improve through continuous learning in real-world settings, reports Robotics Tomorrow. Now active in multiple Chery 4S dealerships in China, Mornine not only opens car doors but also assists with customer greetings, vehicle introductions, and item delivery—marking a step forward in humanoid robotics for commercial retail environments. AI meets retail Originally introduced as the AiMOGA Robot, Mornine was developed to support dealership sales by performing tasks such as explaining vehicle specifications, leading showroom tours, serving refreshments, and engaging with customers in multiple languages. First conceived by Chery as a virtual character to appeal to Generation Z using metaverse and virtual human technologies, Mornine gradually evolved into a real-world interactive humanoid. After multiple iterations of character and model design, Mornine debuted as a digital persona in animations, livestreams, and promotional content, gaining brand recognition. Chery later expanded the concept beyond the virtual space, resulting in the creation of the AiMOGA humanoid robot. Leveraging Chery’s expertise in autonomous driving, environmental sensing, and control systems, AiMOGA features full-stack capabilities in perception, cognition, decision-making, and execution. It uses multimodal sensing—combining speech, vision, and environmental data—to interpret user gestures, commands, and showroom dynamics. A bionic motion system and automotive-grade hardware enable dexterous movement and upright mobility, while multi-robot collaboration allows for coordinated tasks like guided tours. At the decision-making layer, Deepseek’s large language models enable natural language understanding and personalized interaction. In April 2025, Mornine officially began commercial service as an “Intelligent Sales Consultant” at the OMODA C5 JOYSTAR 4S dealership in Kuala Lumpur, Malaysia—marking her full transition from a virtual concept to a real-world humanoid sales assistant.

Owen Gregorian

67,975 views • 11 months ago

Announcing the BOOM DAO GRANT PROGRAM!📢🚨🚀 The BOOM Grant Program is designed to accelerate the expansion of the BOOM ecosystem and enhance the broader Internet Computer ecosystem by empowering game developers to create exceptional video games on the BOOM World Protocol. By offering grants, the program encourages developers to innovate and build engaging gaming experiences that integrate seamlessly with the BOOM Gaming Guild. Game developers who participate in the BOOM Grant Program have the opportunity to integrate quests from the BOOM Gaming Guild into their games. This integration not only enriches the BOOM game platform but also rewards gamers and developers. Additionally, by incorporating BOOM Gaming Guild quests, developers can tap into the extensive Gaming Guild userbase, potentially acquiring thousands of new users. This synergy creates powerful network effects that benefit both the BOOM ecosystem and the Internet Computer ecosystem at large. Grantees can also give back to BOOM DAO through future token launches or NFT launches. The program seeks to make building games on ICP more accessible and appealing by providing the necessary financial, tech, and marketing support to promising teams and individuals. Through this initiative, game developers are equipped with the resources they need to bring their visionary games to life, contributing to interconnected gaming community on the Internet Computer blockchain. Focus Areas for the Grants 👉 Building simple, fun, casual, and visually beautiful 3D minigames using the BOOM Minigame Template, which automatically integrates ICP login and quests in the BOOM Gaming Guild. 👉 Integrating the BOOM Unity Package into your existing Unity game, deploying it on ICP using WebGL, and creating quests in the BOOM Gaming Guild for it. 👉 All games must meet the requirements of having high-quality graphics, easy-to-learn gameplay, built in Unity, optimized for WebGL, and a focus on a crypto-native user base. 👉 Overly complex games (eg. Advanced Strategy games) or visually boring games (eg. 2D or cheap graphics) will be rejected. Grant Application Process A motion proposal must be made by the game development team or individual to the BOOM SNS DAO with a detailed breakdown of their funding tier and the milestones of their grant application. This is subject to the DAO voting for approval. We are currently offering three funding tiers, and ask you to tailor your application and scope of work accordingly: 👉 5,000 USD - Your work should be scoped according to a 1-2 month timeline. 👉 10,000 USD - Your work should be scoped according to a 2-3 month timeline. 👉 25,000 USD - Your work should be scoped according to a 3-4 month timeline. More than 1 game can be built during the process of a grant, in fact BOOM DAO encourages teams to build as many high-quality games as they can during a grant timeline. The more games that can be built during a grant, the more games that are growing the BOOM ecosystem. Each grant will consist of 4 milestones, with funding being distributed in 4 equal increments. Each milestone will be accountable to a motion proposal with a detailed progress update and links to any deliverables available to review. After each milestone has been reached and approved through the motion proposal, a transfer proposal can be made for ICP tokens from the treasury using the USD value on the day of distribution. Let's grow the ICP and BOOM DAO gaming ecosystem! 🎮🌏

BOOM DAO

12,041 views • 2 years ago