Loading video...

Video Failed to Load

Go Home

✨We are excited to open-source Tencent HY-Motion 1.0, a billion-parameter text-to-motion model built on the Diffusion Transformer (DiT) architecture and flow matching. Tencent HY-Motion 1.0 empowers developers and individual creators alike by transforming natural language into high-fidelity, fluid, and diverse 3D character animations, delivering exceptional instruction-following capabilities across a...

329,394 views • 8 months ago •via X (Twitter)

34 Comments

Aaliya's profile picture
Aaliya8 months ago

This is impressive work. Open-sourcing a model like this will unlock so many creative use cases.

Keitaro3660's profile picture
Keitaro36608 months ago

Animator are cooked ❌ Animator getting more powerful ✅

Emily's profile picture
Emily8 months ago

Awesome 🔥, I was waiting for this 🙏

Contextrix's profile picture
Contextrix8 months ago

Direct integration into 3D pipelines is the killer feature here. If I can generate a rigged animation from a prompt and drop it straight into Blender or Unity without massive cleanup, that saves hours of animator time.

Meer | AI Tools & News's profile picture
Meer | AI Tools & News8 months ago

Congratulations team, and thanks for making it open source actually it can be very useful in games industry.

Canopy Wave Community's profile picture
Canopy Wave Community8 months ago

High fidelity 3D animation from natural language is a game changer for creators.

Karan Jagtiani's profile picture
Karan Jagtiani8 months ago

Impressive scale! Curious how the training strategy balances physical plausibility with creative expression

Alois Vaclav's profile picture
Alois Vaclav8 months ago

China saves the open source...who would thought 5 years ago. 🫡👍 thank you

浦嶋子's profile picture
浦嶋子8 months ago

こりゃすごいわ!これまでの生成AIとはレベルが違う。

MXSHOOT's profile picture
MXSHOOT8 months ago

have tutorial video how to used?

Pathetic Brook's profile picture
Pathetic Brook8 months ago

Great for embodied LLM game NPCs!

A. S.'s profile picture
A. S.8 months ago

Wow! This is pretty cool!

Ryan's profile picture
Ryan8 months ago

Hey @emmanuel_2m is this something that we will eventually find on Scenario?

Nicolas de Camaret's profile picture
Nicolas de Camaret8 months ago

This is really impressive. I wonder if it could also be used for robotics…

al’amin ai's profile picture
al’amin ai8 months ago

@tuzhaopeng Impressive Finally motion graphics will be AIed

Yan huan's profile picture
Yan huan8 months ago

wc,腾讯牛逼,不过生成的动作可以导入至 blender吗

💽's profile picture
💽8 months ago

THANK YOU CHINA. I LOVE BEIJING TIANAMMEN.

Toshi's profile picture
Toshi8 months ago

Crazy!

Hhlog566's profile picture
Hhlog5668 months ago

Wow...next step is to integrate with photorealistic characters surely? Good job

MinusGix's profile picture
MinusGix8 months ago

Looks cool. Why does the model use Qwen 8B rather than a smaller model? That rather blows low VRAM inference out, even though the prompts/logic are not complex enough to justify an 8B model unless I'm missing something about the richness of the encoding of the 8B?

DevHunterAI's profile picture
DevHunterAI8 months ago

Thanks

Fernando X's profile picture
Fernando X8 months ago

能不能换个英文名,hunyuan用英语读出来很怪

风的无稽之谈's profile picture
风的无稽之谈8 months ago

太神奇了

Joshua Johnson's profile picture
Joshua Johnson8 months ago

Ohh this one is going to be fun. 🔥

Stable Diffusion Tutorials's profile picture
Stable Diffusion Tutorials8 months ago

😘🥰😎

Los Magios Py's profile picture
Los Magios Py8 months ago

No funciona la página?

Paulera's profile picture
Paulera8 months ago

christmas is here

Himanshu Kumar's profile picture
Himanshu Kumar8 months ago

Integrate DiT architecture; avoid excessive flow matching implementations.

Fisher Museum of Art's profile picture
Fisher Museum of Art8 months ago

Great!

Mykhailo Sorochuk's profile picture
Mykhailo Sorochuk8 months ago

This could really shake up the animation scene! Excited to see what creators do with it

Tobe Duru's profile picture
Tobe Duru8 months ago

impressive move, democratizing motion creation

Paul Sims's profile picture
Paul Sims8 months ago

That's Great

ChineseTechBro's profile picture
ChineseTechBro8 months ago

Finally

Viren's profile picture
Viren8 months ago

You've got to check out @Uthana_Inc for real-time animation and text-to-animation. It does this, but puts it on any character!

Related Videos

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:

Tencent Hy

89,392 views • 1 year ago

We’re excited to announce the release and open-source of HunyuanImage 3.0 — the largest and most powerful open-source text-to-image model to date, with over 80 billion total parameters, of which 13 billion are activated per token during inference.The effect is completely comparable to the industry’s flagship closed-source model.🚀🚀🚀 HunyuanImage 3.0 originates from our internally developed native multimodal large language model, with fine-tuning and post-training focused on text-to-image generation. This unique foundation gives the model a powerful set of capabilities: ✅Reason with world knowledge ✅Understand complex, thousand-word prompts ✅Generate precise text within images Different from traditional DiT architecture image generation models, HunyuanImage 3.0’s MoE architecture uses a Transfusion-based approach to deeply couple Diffusion and LLM training for a single, powerful system. Built on Hunyuan-A13B, HunyuanImage 3.0 was trained on a massive dataset: 5 billion image-text pairs, video frames, interleaved image-text data, and 6 trillion tokens of text corpora. This hybrid training across multimodal generation, understanding, and LLM capabilities allows the model to seamlessly integrate multiple tasks. Whether you're an illustrator, designer, or creator, this is built to slash your workflow from hours to minutes. HunyuanImage 3.0 can generate intricate text, detailed comics, expressive emojis, and lively, engaging illustrations for educational content. The current release focuses solely on text-to-image generation and future updates will include image-to-image, image editing, multi-turn interaction, and more. 👉🏻Try it now: 🔗GitHub: 🤗Hugging Face:

Tencent Hy

413,096 views • 11 months ago

Tencent presents GameGen-O Open-world Video Game Generation We introduce GameGen-O, the first diffusion transformer model tailored for the generation of open-world video games. This model facilitates high-quality, open-domain generation by simulating a wide array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, thus allowing for the gameplay simulation. The development of GameGen-O involves a comprehensive data collection and processing effort from scratch. We collect and build the first Open-World Video Game Dataset (OGameData), amassed extensive data from over a hundred of next-generation open-world games, employing a proprietary data pipeline for efficient sorting, scoring, filtering, and decoupled captioning. This robust and extensive OGameData forms the foundation of our model's training process. GameGen-O undergoes a two-stage training process, consisting of foundation model pretraining and instruction tuning. In the first phase, the model is pre-trained on the OGameData via the text-to-video and video continuation, endowing GameGen-O with the capability for open-domain video game generation. In the second phase, the pre-trained model is frozen, and we fine-tuned using a trainable InstructNet, which enables the production of subsequent frames based on multimodal structural instructions. This whole training process imparts the model with the ability to generate and interactively control content. In summary, GameGen-O represents a notable initial step forward in the realm of open-world video game generation via generative models. It underscores the potential of generative models to serve as an alternative to rendering techniques, which can efficiently combine creative generation with interactive capabilities.

AK

367,249 views • 2 years ago

World Model is trending— let's revisit our HunyuanWorld journey. We’ve been pioneering open-source 3D world generation in the past two months, and this ride’s only getting started. 🌍 📅 July: HunyuanWorld 1.0 📌 First open-source 3D world model compatible with CG pipelines (Unity/Unreal/Blender) 📌 Hit 2K+ GitHub stars in just two months ⭐—thank you for the love! 📅 August: 1.0-Lite 📌Same top-tier quality, running on consumer GPUs! 📅 September: 1.0-Voyager 📌 Direct 3D output + world memory—taking exploration further! Seamlessly integrated into CG pipelines with layered 3D modeling (assets, terrain, skybox) and fully open-sourced.. we’re fully committed to building open-source spatial intelligence for all! 🚀 💡 Why it matters? ✅ Seamless CG Pipeline Integration: Export generated 3D scenes as standard mesh formats, effortlessly integrating into industry-standard tools like Blender, Unity, and Unreal Engine for direct editing, animation, and physical simulation. ✅ Hierarchical Scene Editing: Deconstruct scenes into semantic layers (sky, background, foreground objects) via instance recognition and layer decomposition, allowing for atomic-level control—independently modify, relocate, or replace objects without rebuilding the entire world. Project page: Github: Amazing creations by Stijn Spanhove camenduru GENEL | AIを用いた動画制作 apolinario 🌐 とりにく Directive Creator 🪥 👇 #AI #3DGeneration #OpenSource #WorldModels #Hunyuan3D #HunyuanWorld

Tencent HY

20,178 views • 1 year ago

Want to create an avatar from a single image? FlexAvatar is a transformer model that creates full 360°, high-quality, and expressive 3D head avatar from just a single portrait image in minutes. Real-time Demo: FlexAvatar's lightweight architecture allows both animation and rendering in real-time, enabling interactive user experiences. To create a new 3D head avatar, only one image is required, e.g., from a webcam. The final avatar is ready after 2 minutes. Architecture: Under the hood, FlexAvatar adopts a transformer-based encoder-decoder design. The encoder maps the input image onto a latent avatar space, while the decoder produces 3D Gaussian attribute maps by incorporating the animation signal via cross-attention. The model learns all facial animations directly from the data without relying on pre-built 3D face models. This equips the avatars with realistic facial expressions. The internal avatar latent space can be conveniently used to integrate additional observations of a person via fitting. This enables use-cases where more than one image of a person is available, e.g., from a phone scan of the person. We train jointly on 2D monocular videos and multi-view data. However, in monocular videos, the animation signal leaks the target viewpoint, causing the model to produce incomplete 3D heads. We call this phenomenon entanglement of driving signal and target viewpoint. To prevent entanglement, we introduce bias sinks. These are learnable tokens that indicate whether a training sample stems from a monocular or a multi-view dataset. During training, the model learns to produce incomplete 3D heads only when the monocular token is present. During inference, FlexAvatar then always uses the multi-view token for which the model has learned to produce complete 3D heads. This simple design allows to combine the generalizability from monocular data with the quality of multi-view data. FlexAvatar summary: - Input: Single-image, phone scan, or monocular video - Output: Full 360° head avatar - Expressive animations - Real-time rendering and animation - Generalization to any portrait - Create a new avatar in 2 minutes - Use bias sinks to combine 2D and 3D data 🏠 🌍 🎥 Great work by Tobias Kirschstein and Simon Giebenhain!

Matthias Niessner

96,371 views • 9 months ago

Here are 10 AI video editor GitHub repos worth bookmarking: 1. Shotcut Most actively maintained open source video editor in 2026. 14K stars. Cross-platform with AI-assisted features. Just shipped a new release April 30, 2026. 2. Kdenlive The closest open source alternative to Adobe Premiere Pro. Multi-track editing, proxy editing, VST audio, and customizable workspace. Best for professional workflows. 3. OpenShot The easiest entry point for beginners. Drag and drop, 400+ transitions, 3D titles, and AI-assisted trimming. 5,700 stars. 4. Blender Not just 3D. Blender's video sequence editor and compositing pipeline is used in professional film production. 18,300 stars. Unmatched for VFX. 5. Recordly Screen recorder with auto-zoom, cursor polish, webcam overlays, and styled frames built in. Built for demo videos and walkthroughs. 6. Wan2.1 Alibaba's open source text-to-video model. Cinema-grade 1080p generation. Apache 2.0. The gold standard for open source video generation in 2026. 7. HunyuanVideo Tencent's 13B parameter open source video model. 11.9K stars. Handles 720p and 1080p with high temporal coherence. 8. CogVideoX Apache 2.0 licensed. Loads natively via Hugging Face Diffusers. Strong prompt following and smooth frame transitions. Needs 16GB VRAM minimum. 12.5K stars. 9. Open-Sora Most starred open source video generation project at 24K stars. Full training pipeline for $200K. Production-level output quality. 10. Mochi 1 Focused entirely on motion quality. The most natural-looking physics of any open source video model. Water, fabric, and human gestures without AI jitter. Apache 2.0.

Kanika

17,726 views • 3 months ago

🎥 Today we’re premiering Meta Movie Gen: the most advanced media foundation models to-date. Developed by AI research teams at Meta, Movie Gen delivers state-of-the-art results across a range of capabilities. We’re excited for the potential of this line of research to usher in entirely new possibilities for casual creators and creative professionals alike. More details and examples of what Movie Gen can do ➡️ 🛠️ Movie Gen models and capabilities Movie Gen Video: 30B parameter transformer model that can generate high-quality and high-definition images and videos from a single text prompt. Movie Gen Audio: A 13B parameter transformer model that can take a video input along with optional text prompts for controllability to generate high-fidelity audio synced to the video. It can generate ambient sound, instrumental background music and foley sound — delivering state-of-the-art results in audio quality, video-to-audio alignment and text-to-audio alignment. Precise video editing: Using a generated or existing video and accompanying text instructions as an input it can perform localized edits such as adding, removing or replacing elements — or global changes like background or style changes. Personalized videos: Using an image of a person and a text prompt, the model can generate a video with state-of-the-art results on character preservation and natural movement in video. We’re continuing to work closely with creative professionals from across the field to integrate their feedback as we work towards a potential release. We look forward to sharing more on this work and the creative possibilities it will enable in the future.

AI at Meta

2,266,531 views • 1 year ago

New model: your robot can now pack your suitcase 🧳 Xiaomi has released a new robot foundation model. Called Xiaomi-Robotics-1, it is designed to have a robot pick things up and move them around. But first, DEFINITIONS: - Mixture-of-Transformers (MoT): An architecture where separate transformer "experts" (e.g., one for vision-language, one for actions) share a single attention stream, so each modality gets specialized parameters without losing joint reasoning. - Vision-language model (VLM): A model that jointly understands images and text. - Diffusion transformer: A transformer trained to turn noise into structured outputs by iterative denoising, here generating robot actions rather than images. - Action chunks: Short sequences of future actions (e.g., the next ~50 motor commands) predicted in one shot instead of one step at a time. - Flow matching: A faster version of diffusion. The model learns a straight-line velocity field from noise to the target action, so it needs only a few integration steps instead of many denoising ones. Its peculiarity comes from its two stage training: 1. 100,000 hours of video shot through a UMI rig: a handheld 3D-printed gripper with a camera, worn by humans doing ordinary tasks in homes, shops, factories and offices. 2. Adapt to actual robot bodies with ~10,000 hours of real-robot data. It replaces the standard approach of teleoperating a real robot for every hour of training data. Its architecture is a Mixture-of-Transformers pairing a pre-trained Qwen3-VL vision-language model with a diffusion transformer that emits action chunks via flow matching, released in 2.6B, 5.1B and 10.5B parameter variants. However, if you read the entire paper ("Scaling VLA Models with over 100K Hours"), you realize that all of the scaling experiments on 20k hours. Therefore the headline "out-of-the-box success climbing 26% → 75% as pre-training data grows" tops out at 100% of 20k hours! What the full corpus does to that curve is never shown -> and this where things would become interesting! Xiaomi's own conclusion is that model size has stopped mattering and data is the binding constraint. The performance gap among different model sizes are less pronounced than those observed across different data scales. This result suggests that model capacity at the billions-parameter scale may already be sufficient to capture the current dataset's distribution. Which further asks the same question: why not use the 100k video hours? Anyway, I would definitely love to have a couple robots at home that can cooperate to pack my suitcase with items relevant to my next destination:

Léo

15,723 views • 1 month ago

🚨 SIGGRAPH Asia 2025 Paper Alert 🚨 ➡️Paper Title: WorldExplorer: Towards Generating Fully Navigable 3D Scenes 🌟Few pointers from the paper 🎯Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce stretched-out and noisy artifacts when moving beyond central or panoramic perspectives. 🎯 To this end, authors of this paper proposed “WorldExplorer”, a novel method based on autoregressive video trajectory generation, which builds fully navigable 3D scenes with consistent visual quality across a wide range of viewpoints. 🎯They initialize their scenes by creating multi-view consistent images corresponding to a 360 degree panorama. 🎯Then, they expanded it by leveraging video diffusion models in an iterative scene generation pipeline. 🎯Concretely, they generated multiple videos along short, pre-defined trajectories, that explore the scene in depth, including motion around objects. 🎯Their novel scene memory conditions each video on the most relevant prior views, while a collision-detection mechanism prevents degenerate results, like moving into objects. 🎯Finally,they fuse all generated views into a unified 3D representation via 3D Gaussian Splatting optimization. 🎯Compared to prior approaches, WorldExplorer produces high-quality scenes that remain stable under large camera motion, enabling for the first time realistic and unrestricted exploration. 🎯They believe this marks a significant step toward generating immersive and truly explorable virtual 3D environments. 🏢Organization: TU München 🧙Paper Authors: Manuel-Andreas Schneider, Lukas Höllein , Matthias Niessner 📝 Read the Full Paper here: 🗂️ Project Page: 🧑‍💻 Code: 🎥 Be sure to watch the attached Technical Summary Video - Sound on 🔊🔊 Find this Valuable 💎 ? ♻️QT and teach your network something new Follow me 👣, naveen manwani , for the latest updates on Tech and AI-related news, insightful research papers, and exciting announcements. #SIGGRAPHAsia2025

naveen manwani

10,578 views • 11 months ago

great to see more people generating 3d avatars with our new text-to-3d feature in forge. this marks a step in the right direction in putting powerful creation tools directly in the hands of everyone. we built forge entirely from the ground up over the past months as one of the key releases on our roadmap. having full proprietary ownership of the technology gives us complete control to shape its direction without depending on external platforms or third-party licenses. building on this foundation, our upcoming studio feature will let users generate high-quality accessories, clothing, and environments simply by typing natural language prompts. a single description can produce fully textured, production-ready 3d assets in seconds, with options to create multiple variations and refine them through follow-up instructions.every asset created in studio integrates seamlessly with the 3d ai agents made in forge on users can instantly apply clothing and accessories with automatic fitting, layer multiple items, and place their agents inside custom-generated environments. all clothing and accessories come pre-rigged and optimized, while environments include proper lighting and geometry for immediate use in games, animation, virtual worlds, and more. we have spent months thoughtfully designing how can deliver real, sustainable value back to the community. we will continue to share more details on token utility use cases and the economic flywheel we have built. the goal is to create a self-reinforcing system where creators earn through royalties, autonomous agents drive on-chain activity, and platform growth directly benefits active community members and token holders. together, these features enable a complete creative flow. from a simple idea, anyone can quickly build fully realized 3d ai agents standing in rich, custom scenes. we are excited to see what the community builds next.

nich

19,611 views • 3 months ago