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We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based...

614,733 görüntüleme • 3 ay önce •via X (Twitter)

34 Yorum

Unity profil fotoğrafı
Unity3 ay önce

🔗 Learn more: 🔗 Read the full tech blog:

SaturaDev profil fotoğrafı
SaturaDev3 ay önce

it's a nice idea, but terminals should work INSIDE unity, not outside it. alt-tabbing between windows isn't the way to work with many tasks in today's world.

Dan profil fotoğrafı
Dan3 ay önce

I was able to create something in less than 5 minutes with one prompt.. Crazy

阿伟 | Agent 落地 profil fotoğrafı
阿伟 | Agent 落地3 ay önce

Finally, there's a CLI! This is pretty good for making small games.

Gamer 𝕃𝕏𝕏𝕏𝕍𝕀 profil fotoğrafı
Gamer 𝕃𝕏𝕏𝕏𝕍𝕀3 ay önce

How much does it cost?

iMuffin profil fotoğrafı
iMuffin3 ay önce

@TimSweeneyEpic can we have an unreal cli please?

ジトメ profil fotoğrafı
ジトメ3 ay önce

@otsune AIと相性がよい制作環境が整っていくのをめっちゃ嬉しく思います!

AI Mastery Guide profil fotoğrafı
AI Mastery Guide3 ay önce

No concurrency limits and free is huge.

Suraj Sharma profil fotoğrafı
Suraj Sharma3 ay önce

Time to be a game dev 😀

Athena’s Palace profil fotoğrafı
Athena’s Palace3 ay önce

To truly be “free”, people need an open source engine. For those wanting to run a first-class kind of game in a browser, that means a WebGPU open source engine.

Tang Vu profil fotoğrafı
Tang Vu3 ay önce

This is great. Terminal-native access is exactly what you need for integrating agents into build pipelines. Having an MCP compatibility mode is a smart move for adoption too.

Eric ⚡️ Building... profil fotoğrafı
Eric ⚡️ Building...3 ay önce

@jasonkneen Love unity

Cosmic P. profil fotoğrafı
Cosmic P.3 ay önce

Your AI team clearly has no idea what open-source Unity AI projects on GitHub are capable of. You keep releasing inferior, paid versions of tools that the community already built for free. Honestly, what happened to Muse Texture, Muse Chat, and my personal favorite failure, Unity Sentis?

Cagan Gedik profil fotoğrafı
Cagan Gedik3 ay önce

This is incredible. We’d never built a game before, made one in Three.js and it randomly took off. Right when we had no idea what to do next, this update dropped. Game’s almost done now. Unity nailed it this time:

Makaroni profil fotoğrafı
Makaroni3 ay önce

unity being free for tooling is fine but i still remember the runtime fee announcement

Carry profil fotoğrafı
Carry3 ay önce

unity making stuff free is my villain origin story in reverse like watching a final boss hand you a sandwich

Ziwen profil fotoğrafı
Ziwen3 ay önce

Make me want to get into unity instead 😂

Dan profil fotoğrafı
Dan3 ay önce

Latest game I made with it

JC Buenaventura profil fotoğrafı
JC Buenaventura3 ay önce

Can’t wait to test this when I get home

Mr Aforj profil fotoğrafı
Mr Aforj3 ay önce

Can wait to try it out.

afedb profil fotoğrafı
afedb3 ay önce

@minirobenoire

Alice The Ai Expert profil fotoğrafı
Alice The Ai Expert3 ay önce

Unity in your terminal. Free, fast, and agent ready. Let's connect

YMX profil fotoğrafı
YMX3 ay önce

Try SparkLabs, it’s 100% free & open-source 🔥 True AI-Native Game Engine built for every creator!

ecume des jours profil fotoğrafı
ecume des jours3 ay önce

Unity is still the best way to author content for VR. This is a great addition to the workflow!

SPEKULATOR profil fotoğrafı
SPEKULATOR3 ay önce

the mcp mode here is smart; lets teams keep the old toolchain running while they test new pipeline integrations.

Tristan Rhodes profil fotoğrafı
Tristan Rhodes3 ay önce

Do you publish skills we can import for our AI agents to learn how to use this new tool?

Diego Alejandro profil fotoğrafı
Diego Alejandro3 ay önce

This post is very likely to get 1M views

∀ɯɹo oɹɯ∀ profil fotoğrafı
∀ɯɹo oɹɯ∀3 ay önce

Unity CLI becomes valuable when the AI can complete the entire verification loop: change - compile - read errors - enter Play Mode - run tests - inspect result Now, Surgical code modification is more efficient. It lets you know where every function is.

Ben Coleman profil fotoğrafı
Ben Coleman3 ay önce

@unitygames Slop engine. Go!

A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛ profil fotoğrafı
A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛3 ay önce

so you’re saying i can use the free model of chat gpt and make the next fortnite thanks dood !!!

mmmmarco profil fotoğrafı
mmmmarco3 ay önce

a free cli, what a deal..

Sebastiano Mandalà profil fotoğrafı
Sebastiano Mandalà3 ay önce

Unicli already exists like unity mcp already existed, but I'll try this one

Brosko profil fotoğrafı
Brosko3 ay önce

free with no concurrency limits is the part that actually matters for CI been burned by per-seat agent tooling costs before, this removes a real friction point 🔥

Alexander Benz profil fotoğrafı
Alexander Benz3 ay önce

CLI is the right call. MCP is a great protocol but it's a layer on top of what most pipelines actually speak.

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