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We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based...

614,733 Aufrufe • vor 3 Monaten •via X (Twitter)

34 Kommentare

Profilbild von Unity
Unityvor 3 Monaten

🔗 Learn more: 🔗 Read the full tech blog:

Profilbild von SaturaDev
SaturaDevvor 3 Monaten

it's a nice idea, but terminals should work INSIDE unity, not outside it. alt-tabbing between windows isn't the way to work with many tasks in today's world.

Profilbild von Dan
Danvor 3 Monaten

I was able to create something in less than 5 minutes with one prompt.. Crazy

Profilbild von 阿伟 | Agent 落地
阿伟 | Agent 落地vor 3 Monaten

Finally, there's a CLI! This is pretty good for making small games.

Profilbild von Gamer 𝕃𝕏𝕏𝕏𝕍𝕀
Gamer 𝕃𝕏𝕏𝕏𝕍𝕀vor 3 Monaten

How much does it cost?

Profilbild von iMuffin
iMuffinvor 3 Monaten

@TimSweeneyEpic can we have an unreal cli please?

Profilbild von ジトメ
ジトメvor 3 Monaten

@otsune AIと相性がよい制作環境が整っていくのをめっちゃ嬉しく思います!

Profilbild von AI Mastery Guide
AI Mastery Guidevor 3 Monaten

No concurrency limits and free is huge.

Profilbild von Suraj Sharma
Suraj Sharmavor 3 Monaten

Time to be a game dev 😀

Profilbild von Athena’s Palace
Athena’s Palacevor 3 Monaten

To truly be “free”, people need an open source engine. For those wanting to run a first-class kind of game in a browser, that means a WebGPU open source engine.

Profilbild von Tang Vu
Tang Vuvor 3 Monaten

This is great. Terminal-native access is exactly what you need for integrating agents into build pipelines. Having an MCP compatibility mode is a smart move for adoption too.

Profilbild von Eric ⚡️ Building...
Eric ⚡️ Building...vor 3 Monaten

@jasonkneen Love unity

Profilbild von Cosmic P.
Cosmic P.vor 3 Monaten

Your AI team clearly has no idea what open-source Unity AI projects on GitHub are capable of. You keep releasing inferior, paid versions of tools that the community already built for free. Honestly, what happened to Muse Texture, Muse Chat, and my personal favorite failure, Unity Sentis?

Profilbild von Cagan Gedik
Cagan Gedikvor 3 Monaten

This is incredible. We’d never built a game before, made one in Three.js and it randomly took off. Right when we had no idea what to do next, this update dropped. Game’s almost done now. Unity nailed it this time:

Profilbild von Makaroni
Makaronivor 3 Monaten

unity being free for tooling is fine but i still remember the runtime fee announcement

Profilbild von Carry
Carryvor 3 Monaten

unity making stuff free is my villain origin story in reverse like watching a final boss hand you a sandwich

Profilbild von Ziwen
Ziwenvor 3 Monaten

Make me want to get into unity instead 😂

Profilbild von Dan
Danvor 3 Monaten

Latest game I made with it

Profilbild von JC Buenaventura
JC Buenaventuravor 3 Monaten

Can’t wait to test this when I get home

Profilbild von Mr Aforj
Mr Aforjvor 3 Monaten

Can wait to try it out.

Profilbild von afedb
afedbvor 3 Monaten

@minirobenoire

Profilbild von Alice The Ai Expert
Alice The Ai Expertvor 3 Monaten

Unity in your terminal. Free, fast, and agent ready. Let's connect

Profilbild von YMX
YMXvor 3 Monaten

Try SparkLabs, it’s 100% free & open-source 🔥 True AI-Native Game Engine built for every creator!

Profilbild von ecume des jours
ecume des joursvor 3 Monaten

Unity is still the best way to author content for VR. This is a great addition to the workflow!

Profilbild von SPEKULATOR
SPEKULATORvor 3 Monaten

the mcp mode here is smart; lets teams keep the old toolchain running while they test new pipeline integrations.

Profilbild von Tristan Rhodes
Tristan Rhodesvor 3 Monaten

Do you publish skills we can import for our AI agents to learn how to use this new tool?

Profilbild von Diego Alejandro
Diego Alejandrovor 3 Monaten

This post is very likely to get 1M views

Profilbild von ∀ɯɹo oɹɯ∀
∀ɯɹo oɹɯ∀vor 3 Monaten

Unity CLI becomes valuable when the AI can complete the entire verification loop: change - compile - read errors - enter Play Mode - run tests - inspect result Now, Surgical code modification is more efficient. It lets you know where every function is.

Profilbild von Ben Coleman
Ben Colemanvor 3 Monaten

@unitygames Slop engine. Go!

Profilbild von A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛
A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛vor 3 Monaten

so you’re saying i can use the free model of chat gpt and make the next fortnite thanks dood !!!

Profilbild von mmmmarco
mmmmarcovor 3 Monaten

a free cli, what a deal..

Profilbild von Sebastiano Mandalà
Sebastiano Mandalàvor 3 Monaten

Unicli already exists like unity mcp already existed, but I'll try this one

Profilbild von Brosko
Broskovor 3 Monaten

free with no concurrency limits is the part that actually matters for CI been burned by per-seat agent tooling costs before, this removes a real friction point 🔥

Profilbild von Alexander Benz
Alexander Benzvor 3 Monaten

CLI is the right call. MCP is a great protocol but it's a layer on top of what most pipelines actually speak.

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