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We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based...

614,498 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 34

Фото профиля Unity
Unity3 месяцев назад

🔗 Learn more: 🔗 Read the full tech blog:

Фото профиля SaturaDev
SaturaDev3 месяцев назад

it's a nice idea, but terminals should work INSIDE unity, not outside it. alt-tabbing between windows isn't the way to work with many tasks in today's world.

Фото профиля Dan
Dan3 месяцев назад

I was able to create something in less than 5 minutes with one prompt.. Crazy

Фото профиля 阿伟 | Agent 落地
阿伟 | Agent 落地3 месяцев назад

Finally, there's a CLI! This is pretty good for making small games.

Фото профиля Gamer 𝕃𝕏𝕏𝕏𝕍𝕀
Gamer 𝕃𝕏𝕏𝕏𝕍𝕀3 месяцев назад

How much does it cost?

Фото профиля iMuffin
iMuffin3 месяцев назад

@TimSweeneyEpic can we have an unreal cli please?

Фото профиля ジトメ
ジトメ3 месяцев назад

@otsune AIと相性がよい制作環境が整っていくのをめっちゃ嬉しく思います!

Фото профиля AI Mastery Guide
AI Mastery Guide3 месяцев назад

No concurrency limits and free is huge.

Фото профиля Suraj Sharma
Suraj Sharma3 месяцев назад

Time to be a game dev 😀

Фото профиля Athena’s Palace
Athena’s Palace3 месяцев назад

To truly be “free”, people need an open source engine. For those wanting to run a first-class kind of game in a browser, that means a WebGPU open source engine.

Фото профиля Tang Vu
Tang Vu3 месяцев назад

This is great. Terminal-native access is exactly what you need for integrating agents into build pipelines. Having an MCP compatibility mode is a smart move for adoption too.

Фото профиля Eric ⚡️ Building...
Eric ⚡️ Building...3 месяцев назад

@jasonkneen Love unity

Фото профиля Cosmic P.
Cosmic P.3 месяцев назад

Your AI team clearly has no idea what open-source Unity AI projects on GitHub are capable of. You keep releasing inferior, paid versions of tools that the community already built for free. Honestly, what happened to Muse Texture, Muse Chat, and my personal favorite failure, Unity Sentis?

Фото профиля Cagan Gedik
Cagan Gedik3 месяцев назад

This is incredible. We’d never built a game before, made one in Three.js and it randomly took off. Right when we had no idea what to do next, this update dropped. Game’s almost done now. Unity nailed it this time:

Фото профиля Makaroni
Makaroni3 месяцев назад

unity being free for tooling is fine but i still remember the runtime fee announcement

Фото профиля Carry
Carry3 месяцев назад

unity making stuff free is my villain origin story in reverse like watching a final boss hand you a sandwich

Фото профиля Ziwen
Ziwen3 месяцев назад

Make me want to get into unity instead 😂

Фото профиля Dan
Dan3 месяцев назад

Latest game I made with it

Фото профиля JC Buenaventura
JC Buenaventura3 месяцев назад

Can’t wait to test this when I get home

Фото профиля Mr Aforj
Mr Aforj3 месяцев назад

Can wait to try it out.

Фото профиля afedb
afedb3 месяцев назад

@minirobenoire

Фото профиля Alice The Ai Expert
Alice The Ai Expert3 месяцев назад

Unity in your terminal. Free, fast, and agent ready. Let's connect

Фото профиля YMX
YMX3 месяцев назад

Try SparkLabs, it’s 100% free & open-source 🔥 True AI-Native Game Engine built for every creator!

Фото профиля ecume des jours
ecume des jours3 месяцев назад

Unity is still the best way to author content for VR. This is a great addition to the workflow!

Фото профиля SPEKULATOR
SPEKULATOR3 месяцев назад

the mcp mode here is smart; lets teams keep the old toolchain running while they test new pipeline integrations.

Фото профиля Tristan Rhodes
Tristan Rhodes3 месяцев назад

Do you publish skills we can import for our AI agents to learn how to use this new tool?

Фото профиля Diego Alejandro
Diego Alejandro3 месяцев назад

This post is very likely to get 1M views

Фото профиля ∀ɯɹo oɹɯ∀
∀ɯɹo oɹɯ∀3 месяцев назад

Unity CLI becomes valuable when the AI can complete the entire verification loop: change - compile - read errors - enter Play Mode - run tests - inspect result Now, Surgical code modification is more efficient. It lets you know where every function is.

Фото профиля Ben Coleman
Ben Coleman3 месяцев назад

@unitygames Slop engine. Go!

Фото профиля A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛
A̸̬͌a̶͛͜r̸̟͗ō̵̟ň̷͎ ̵̬̋B̸̧̌ò̴̱w̷̤̎ĺ̵͓ě̶̜y̸̺͛3 месяцев назад

so you’re saying i can use the free model of chat gpt and make the next fortnite thanks dood !!!

Фото профиля mmmmarco
mmmmarco3 месяцев назад

a free cli, what a deal..

Фото профиля Sebastiano Mandalà
Sebastiano Mandalà3 месяцев назад

Unicli already exists like unity mcp already existed, but I'll try this one

Фото профиля Brosko
Brosko3 месяцев назад

free with no concurrency limits is the part that actually matters for CI been burned by per-seat agent tooling costs before, this removes a real friction point 🔥

Фото профиля Alexander Benz
Alexander Benz3 месяцев назад

CLI is the right call. MCP is a great protocol but it's a layer on top of what most pipelines actually speak.

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