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Hello everyone! 👋🕶️ Unity recently released the new Unity CLI and made Unity MCP free. In today’s video, I explore whether MCP is still needed while covering editor and module management, C# execution with eval, automated builds, testing, and Codex integration! 🚀 🎥 Full video: I also built a... show more
20,527 просмотров • 1 месяц назад •via X (Twitter)
Комментарии: 16

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Thanks for watching & reposting Unity! 🥳

@unitygames This is done in Gamibase, fully leveraging Unity CLI with zero human intervention...

@danizeres this is the video ;) Codex worked quite well with the @Unity CLI!

@unitygames The CLI and MCP seem complementary rather than interchangeable. MCP gives Claude structured editor access, while the CLI is better for repeatable builds, tests and automation. I think the strongest workflow will have the agent using both and verifying every meaningful change.

@unitygames everyone us sleeping on this, we are going to see crazier things than what we saw with the Blender MCP

@unitygames I truly agree with your statement!

@unitygames We see $U @TheRoaringKitty Send our $aUnity to the moon 🚀🚀

@unitygames Controlling the mini golf game from the terminal is such a fun demo.

@unitygames So glad you liked it! It was very fun, it reminded me of when I started coding in Java many years ago.

@unitygames Nice, always fun when new tools bring back old memories like that.

I added a mention to your asset in the video description and pinned comment, thank you for all you do!

@unitygames niicee!

@unitygames Thanks Matt!

@unitygames Same. Codex + Unity CLI is a really interesting combo. Once the AI can actually work with Unity instead of just handing you code, things get way more useful.

Hi Dil, I'd love to connect about a potential piece, Please send me a message whenever you have a moment. Thanks!
