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We've dramatically improved inbetweening in #Cascadeur! Try it now! #3danimation #gamedev #indiedev #AI

32,994 views • 1 year ago •via X (Twitter)

23 Comments

Max Informatiker's profile picture
Max Informatiker1 year ago

Wait, this is legit next-level. Animation workflow just got a buff. Instant W for #gamedev animators!

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

And it's not over yet. The next update will be even more interesting

Daniel Grace's profile picture
Daniel Grace1 year ago

Wait a minute. Cascadeur can convert a video into mocap? So I can just use a video reference and it will automatically generate a mocap animation?

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

@DrDanielCGrace Yeah, that's right. The quality won't be perfect, but it's a good start for working on animation

Stan Petruk's profile picture
Stan Petruk1 year ago

Wow amazing!

Alex Gaggio 🏳️‍🌈🖌️'s profile picture
Alex Gaggio 🏳️‍🌈🖌️1 year ago

I'm working on an fps implementation now in unreal but this will be great to knock out locomotion for a 3rd person player. Doing base locomotion for gameplay is a drag and a half. This can definitely speed up the process!

Josh Johnson's profile picture
Josh Johnson1 year ago

Super impressive update!! 👏

Psy's profile picture
Psy1 year ago

Only prompt to motion would convince me to pay. I should be able to polish inbetween motion, exaggerate, soften, or any other such filters. Anything else is just too much work.

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

We have some plans about integrating text2motion

Rollthered's profile picture
Rollthered1 year ago

Hey just a heads up incase you are interested, a lot of avatars in VRChat use ARKit 32 blendshapes as a standard and if you can get video to face motion working you likely will have a lot of new animators interested coming over from VR!

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

Facial animation is a major challenge for us

Rollthered's profile picture
Rollthered1 year ago

I feel you guys on that one! As an indie / hobbyist the options are pretty limited unless you go with something locked into Ue5 with iphone, unfortunately. If you can nail it someday, I'll do a little celebration dance. :)

HaloVFX's profile picture
HaloVFX1 year ago

Any chance you guys will implement a plugin for maya?

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

Maybe just for quickly transferring animation

iNocturne's profile picture
iNocturne1 year ago

@Halo_VFX I did love to see it for unreal engine unless there is since otherwise you have to do it blender way wise versa.

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

@Halo_VFX We have livelink with Unreal

iNocturne's profile picture
iNocturne1 year ago

@Halo_VFX ah is it a inbuilt ue plugin or stand alone?

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

@Halo_VFX Inbuilt

Damon's profile picture
Damon1 year ago

does it work for quadripeds or other creatures like spiders etc? or is it human only?

Eugene Dyabin's profile picture
Eugene Dyabin1 year ago

Humanoids only for now

MangoMagic™️'s profile picture
MangoMagic™️1 year ago

Animating dreams? Sounds like magic in a pixelated suit.

Старичок-дурачок's profile picture
Старичок-дурачок1 year ago

Это автоходьба и автобег в самом начале были? Давно не обновлялся 😅

MangoMagic™️'s profile picture
MangoMagic™️1 year ago

Kudos on the upgrade. The future looks animated!

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