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We've dramatically improved inbetweening in #Cascadeur! Try it now! #3danimation #gamedev #indiedev #AI

32,994 次观看 • 1 年前 •via X (Twitter)

23 条评论

Max Informatiker 的头像
Max Informatiker1 年前

Wait, this is legit next-level. Animation workflow just got a buff. Instant W for #gamedev animators!

Eugene Dyabin 的头像
Eugene Dyabin1 年前

And it's not over yet. The next update will be even more interesting

Daniel Grace 的头像
Daniel Grace1 年前

Wait a minute. Cascadeur can convert a video into mocap? So I can just use a video reference and it will automatically generate a mocap animation?

Eugene Dyabin 的头像
Eugene Dyabin1 年前

@DrDanielCGrace Yeah, that's right. The quality won't be perfect, but it's a good start for working on animation

Stan Petruk 的头像
Stan Petruk1 年前

Wow amazing!

Alex Gaggio 🏳️‍🌈🖌️ 的头像
Alex Gaggio 🏳️‍🌈🖌️1 年前

I'm working on an fps implementation now in unreal but this will be great to knock out locomotion for a 3rd person player. Doing base locomotion for gameplay is a drag and a half. This can definitely speed up the process!

Josh Johnson 的头像
Josh Johnson1 年前

Super impressive update!! 👏

Psy 的头像
Psy1 年前

Only prompt to motion would convince me to pay. I should be able to polish inbetween motion, exaggerate, soften, or any other such filters. Anything else is just too much work.

Eugene Dyabin 的头像
Eugene Dyabin1 年前

We have some plans about integrating text2motion

Rollthered 的头像
Rollthered1 年前

Hey just a heads up incase you are interested, a lot of avatars in VRChat use ARKit 32 blendshapes as a standard and if you can get video to face motion working you likely will have a lot of new animators interested coming over from VR!

Eugene Dyabin 的头像
Eugene Dyabin1 年前

Facial animation is a major challenge for us

Rollthered 的头像
Rollthered1 年前

I feel you guys on that one! As an indie / hobbyist the options are pretty limited unless you go with something locked into Ue5 with iphone, unfortunately. If you can nail it someday, I'll do a little celebration dance. :)

HaloVFX 的头像
HaloVFX1 年前

Any chance you guys will implement a plugin for maya?

Eugene Dyabin 的头像
Eugene Dyabin1 年前

Maybe just for quickly transferring animation

iNocturne 的头像
iNocturne1 年前

@Halo_VFX I did love to see it for unreal engine unless there is since otherwise you have to do it blender way wise versa.

Eugene Dyabin 的头像
Eugene Dyabin1 年前

@Halo_VFX We have livelink with Unreal

iNocturne 的头像
iNocturne1 年前

@Halo_VFX ah is it a inbuilt ue plugin or stand alone?

Eugene Dyabin 的头像
Eugene Dyabin1 年前

@Halo_VFX Inbuilt

Damon 的头像
Damon1 年前

does it work for quadripeds or other creatures like spiders etc? or is it human only?

Eugene Dyabin 的头像
Eugene Dyabin1 年前

Humanoids only for now

MangoMagic™️ 的头像
MangoMagic™️1 年前

Animating dreams? Sounds like magic in a pixelated suit.

Старичок-дурачок 的头像
Старичок-дурачок1 年前

Это автоходьба и автобег в самом начале были? Давно не обновлялся 😅

MangoMagic™️ 的头像
MangoMagic™️1 年前

Kudos on the upgrade. The future looks animated!

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