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What if workouts were generated like this? Built a dumbbell routine as a motion sheet with GPT Image 2 Then turned it into a video with Seedance 2.0 I tested 4 exercises in 15s, it works, but 2–3 exercises would probably give the best output. Motion sheet: Monochrome grayscale...

99,122 views • 5 months ago •via X (Twitter)

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Here we go GPT Image 2 and Seedance 2.0 is now live on insMind #insmind #insmindai Generated this GRWM video using the Prompt : Aesthetic “Get Ready With Me – Gym Edition” storyboard layout, minimal neutral-toned design, soft beige and cream color palette, clean editorial grid. Top header text: “GET READY WITH ME” subtitle: “gym edition” in elegant script font subheading: “step-by-step activewear routine” The layout is divided into 4 blocks, each showing a sequence (1–8 steps per row), featuring the same young woman throughout with consistent face, natural makeup, athletic toned body, hair tied in a messy bun or sleek ponytail. BLOCK 1 – BASE (1–8) 1–2: putting on a fitted sports bra 3–4: wearing high-waisted gym leggings 5–6: adjusting waistband / smoothing fit 7–8: mirror check, relaxed confident pose BLOCK 2 – LAYERS (9–16) 1–2: putting on oversized gym t-shirt or cropped top 3–4: adding lightweight zip-up hoodie or jacket 5–6: tying hair tighter / adjusting outfit 7–8: slight movement pose (stretching arms or twisting body) BLOCK 3 – DETAILS (17–24) 1–2: wearing smartwatch / fitness band 3–4: adding minimal jewelry (thin chain, studs) 5–6: putting on gym gloves or lifting straps 7–8: wearing sunglasses or tying hair final look BLOCK 4 – FINISH (25–32) 1–2: putting on training shoes (clean white sneakers) 3–4: grabbing gym bag / water bottle 5–6: holding headphones / protein shaker 7–8: full-body mirror shot, confident final look Side icons representing categories: base, layers, accessories, shoes, final look. Soft natural lighting, indoor minimal room or modern apartment, neutral background, clean shadows, editorial fashion photography style, consistent framing across all panels. Footer text: “You’re ready. Go own your workout.” Video prompt : Use provided storyboard image as reference CONCEPT: Get Ready With Me — Gym Edition TIMELINE: 0 : 00–0:04 Sports bra on High-waisted leggings wear Waistband adjustment Mirror check 0 : 04–0:08 Oversized tee / cropped top Lightweight hoodie or jacket Hair tie (ponytail/bun) Light stretch / body turn 0: 08–0:12 Smartwatch / fitness band Minimal jewelry Gym gloves / lifting straps Sunglasses on 0: 12–0:15 Training shoes Grab gym bag + water bottle Headphones / shaker Walk-out + final confident look STYLE: Minimal, neutral tones, soft beige/grey palette, natural indoor lighting, clean modern interior, athletic aesthetic CAMERA: Close-up + mid shots, soft focus, shallow depth of field, steady framing, subtle handheld realism TRANSITIONS: Match cuts, outfit snap transitions, fabric motion cuts, quick clean jump cuts synced to movement OUTPUT: Loopable, smooth pacing, satisfying flow, social media ready (vertical 9 : 16

Smiling Khan

32,601 views • 5 months ago

Created with Google Flow Character Sheet Prompt : Create a professional, ultra-photorealistic CHARACTER CONSISTENCY SHEET using the uploaded reference image as the ONLY source for the character's identity. IMPORTANT — IDENTITY LOCK: The uploaded reference image is the definitive identity reference. Reproduce the EXACT SAME PERSON throughout the entire character sheet. Do NOT redesign, beautify, reinterpret, or replace the character. Preserve with maximum accuracy: - exact facial identity - facial structure and proportions - eyes, eye shape and iris color - eyebrows and natural brow shape - nose shape and proportions - lips, mouth shape and fullness - cheeks, jawline and chin - skin tone and natural skin texture - age appearance - hairline - exact hair color, length, texture and hairstyle - body proportions and physique - distinctive facial characteristics CHARACTER SHEET LAYOUT: Create one clean, professional reference-board image containing: 1. LARGE FRONT PORTRAIT / FACE CLOSE-UP 2. FRONT VIEW 3. 3/4 LEFT VIEW 4. 3/4 RIGHT VIEW 5. LEFT PROFILE 6. RIGHT PROFILE 7. BACK VIEW 8. FULL-BODY FRONT VIEW 9. FULL-BODY 3/4 VIEW 10. FULL-BODY SIDE VIEW 11. FULL-BODY BACK VIEW 12. NEUTRAL EXPRESSION 13. NATURAL SMILE 14. SOFT SMILE 15. LOOKING LEFT 16. LOOKING RIGHT 17. EYE CLOSE-UP 18. EYEBROW CLOSE-UP 19. NOSE CLOSE-UP 20. LIPS CLOSE-UP 21. HAIR CLOSE-UP 22. ACCESSORIES CLOSE-UP 23. OUTFIT / CLOTHING REFERENCE 24. COLOR PALETTE / SKIN-TONE REFERENCE CONSISTENCY: Every panel must show the SAME person. Keep facial identity, proportions, hairstyle, skin tone and physical characteristics consistent across every angle, pose and expression. For views not clearly visible in the reference, intelligently reconstruct the character while staying strictly faithful to the visible reference. Do not invent major distinguishing features. PRESENTATION: Premium professional film-production character bible / modeling reference sheet. Clean editorial layout. Neutral studio background. Soft realistic studio lighting. Sharp facial details. Natural skin pores and texture. Individual hair strands. Realistic fabric and accessories. Accurate human anatomy. Consistent camera perspective. Clean thin borders between panels. Professional labels underneath each view. Minimal elegant typography. High-end fashion/model reference aesthetic. PHOTOREALISM: Ultra-photorealistic. Real human appearance. Natural skin texture. Realistic eyes. Physically accurate hair. Natural shadows. Realistic proportions. No CGI appearance. No plastic skin. No doll-like face. No artificial beauty-face replacement. NEGATIVE PROMPT: different person, different face, face morphing, identity drift, altered facial structure, different eyes, different nose, different lips, different jawline, different skin tone, different hairstyle, inconsistent body proportions, duplicate person, distorted anatomy, asymmetrical face, plastic skin, waxy skin, CGI, 3D render, cartoon, anime, illustration, over-beautification, excessive makeup, unrealistic eyes, blurry face, low detail, extra fingers, missing fingers, malformed hands, bad anatomy. OUTPUT: One complete, highly detailed professional CHARACTER CONSISTENCY SHEET in a single image, suitable as a master reference for generating consistent images and videos of this character.

M. Asif

85,616 views • 23 days ago

GPT image 2 × Gemini Omni flash Prompt : TITLE: Cadbury 3 in 1 Chocolate Drink FORMAT: • Premium commercial storyboard sheet • Single-page portrait layout • Professional Swiss editorial grid • 3 × 4 storyboard layout (12 scenes) • Clean white premium paper background • Perfect spacing and symmetrical alignment • High-end advertising agency presentation • Client pitch deck quality • Luxury editorial composition HEADER: • Large bold centered product title • Small handwritten "Storyboard Title" note in top-left • Cute chocolate mascot illustration in top-right • Five premium information cards: - Duration: 30 Seconds - Style: POV Hand | Cozy Kitchen | Lifestyle Commercial - Audience: Teens & Adults - Audio Suggestion: Happy, Warm, Feel-good Music - Why This Style Works: Natural POV, Cozy Mood, Relatable Experience GRID STRUCTURE: • 12 premium storyboard cards • Equal card size • Perfect 3 columns × 4 rows • Rounded corners (18px) • Thin light-grey borders • Soft ambient shadows • Equal gutter spacing • Editorial magazine layout EACH STORYBOARD CARD: • Scene number inside white circular badge • Timestamp in top-right • Large cinematic image occupying 70% of card • Thin divider below image • Three information blocks: - Visual - Action - Dialogue • Bold labels with smaller supporting text • Clean typography hierarchy • Comfortable padding • Consistent spacing SCENE FLOW: 1. Product hero shot in hand 2. Opening the chocolate packet 3. Pouring chocolate powder into mug 4. Pouring hot water 5. Stirring smoothly 6. Rich creamy swirl close-up 7. Holding warm mug 8. Aroma beauty shot 9. First sip moment 10. Product beside prepared drink 11. Thumbs-up reaction 12. Final hero packshot with mascot VISUAL STYLE: • Cozy kitchen environment • Warm golden morning sunlight • Soft natural shadows • Creamy neutral color palette • Realistic product photography • Cinematic composition • Shallow depth of field • Premium commercial lighting • Lifestyle advertising aesthetic GRAPHIC ELEMENTS: • Tiny hand-drawn hearts • Sparkles • Stars • Cute doodles • Minimal arrows • Handwritten notes • Small chocolate mascot appearing naturally throughout • Decorative elements only around edges • Never cluttered TYPOGRAPHY: • Modern geometric sans-serif • Bold premium title • Editorial hierarchy • Elegant section labels • Highly readable body text • Consistent font sizes • Magazine-quality layout COLOR PALETTE: • Warm white • Soft cream • Light beige • Chocolate brown • Cadbury purple accents • Neutral grey typography • Warm golden highlights FOOTER: • Left: Total Duration – 30 Seconds • Center: 9:16 Vertical • Right: Style – POV Hand | Lifestyle | Cozy | Cute • Thin divider line above footer • Minimal premium information layout OVERALL AESTHETIC: Apple Keynote presentation, Pentagram design system, Behance featured project, Dribbble showcase quality, luxury editorial document, premium commercial storyboard, cinematic production board, advertising agency presentation, ultra clean, minimal, elegant, highly organized, print-ready, 8K, ultra detailed.

𝐌

30,598 views • 2 months ago

Made this cinematic AI video in minutes using Getvivix Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:

Zoraiz Ai

10,748 views • 4 months ago

GPT image 2 Prompt Create a 10-second ultra-realistic UGC product commercial in vertical 9:16 format featuring a portable black GOTO “Kipas Angin Portable” fan. Keep the product design, buttons, handle, proportions, and packaging visually consistent throughout all scenes. Style: satisfying, realistic, clean lifestyle aesthetic, soft natural lighting, macro product details, smooth camera movements, shallow depth of field. ASMR only — no music, no voice-over. Scene 1 — 0.0–0.9s: Macro close-up of the GOTO Kipas Angin Portable product box held by a person's hands. Slowly move the camera closer to the packaging. Capture realistic cardboard texture and subtle finger rubbing sounds. Scene 2 — 0.9–1.7s: Top-down shot. Hands gently open the cardboard box and lift the portable fan from its packaging. Show realistic plastic crinkle and cardboard-opening sounds. Scene 3 — 1.7–2.5s: Flat-lay shot of the complete package contents neatly arranged on a clean wooden table: portable fan, USB cable, accessories, and instruction manual. Hands lightly tap the products. Scene 4 — 2.5–3.3s: Extreme close-up of the fan's front grille and control panel. Fingers gently touch and tap the buttons, showing the product details sharply and realistically. Scene 5 — 3.3–4.1s: Close-up of the practical leather-style carrying handle. A hand gently lifts and touches the handle, demonstrating its portability and sturdy construction. Scene 6 — 4.1–5.0s: Close-up top view. Slowly pour water into the built-in water tank for the spray/humidifying function. Capture realistic flowing-water and tiny splash sounds. Scene 7 — 5.0–5.9s: Macro close-up of a finger pressing the control button. The fan turns on and the speed mode changes. Capture a soft mechanical click and subtle fan-starting sound. Scene 8 — 5.9–6.8s: Close-up of the fan operating in spray/humidifier mode. A fine, soft mist visibly comes out while the fan runs. Show realistic airflow and delicate mist movement. Scene 9 — 6.8–7.7s: Side-angle shot showing stronger airflow from the fan. Use a lightweight tissue or thin fabric in front of the fan to visibly demonstrate the airflow. Show three speed levels through smooth transitions. Scene 10 — 7.7–8.6s: Medium lifestyle shot. The compact fan is placed beside a sofa on a modern table, showing how easily it fits into a home environment and can be moved around. Scene 11 — 8.6–10.0s: Premium beauty product shot. Place the portable fan neatly on a clean minimalist table with a soft modern living-room background and a small plant. Slow cinematic push-in toward the product, ending with a clean hero shot. Visual & Technical Direction: Ultra-realistic product photography, 4K/8K detail, realistic hands, natural skin texture, soft daylight, cinematic depth of field, clean minimalist background, accurate product proportions, smooth transitions, macro close-ups, subtle handheld UGC feel, realistic shadows and reflections. Audio: Pure ASMR: cardboard sounds, plastic crinkles, finger taps, button clicks, water pouring, soft mechanical fan sound, gentle airflow and mist sounds, subtle room ambience. No music and no voice-over. Important: Keep the same fan, same design, same color, same handle, and same visual identity in every scene. No random text, no distorted product, no extra objects, no logo changes, no flickering, and no unnatural hand movements.

Soaima

58,726 views • 1 month ago

Created with Getvivix , ethereal high-fantasy visuals, volumetric glow, and fluid cinematic motion crafted like a continuous film sequence. Seedance on Getvivix offers one of the lowest costs in the market , around 1000 credits ($1 per video), making high-quality cinematic generation highly scalable and affordabl You can try it here Prompt included below STORYBOARD 2 — "THE ENCHANTRESS PROJECT TYPE: 10-second cinematic fantasy storyboa CHARACTER LOCK Single consistent elf sorceress — original fictional STYLIZED fantasy character (not a real person): pointed ears, long flowing BLONDE hair, an elegant flowing medieval gown, graceful curvy figure (tasteful, elegant), holding a glowing wand. Her FACE IS NEVER CLEARLY SEEN — hood up and/or long blonde hair falling across her face, turned 3/4-away, or haloed/silhouetted by her own magic light in every frame. Identical elf/gown/wand across all frame STYLE Ethereal high-fantasy, cinematic, painterly film stills, dreamli PACING & FLO Slow, graceful, dreamy — no rush. One continuous moment: she walks into a glade and conjures a bloom of magic. Smooth gradual rises and push-ins; the magic light grows continuously across frames so each beat melts into the next — light + motion carry through, no hard cut FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into nex 1 (0–1.5s Wide | 35mm | stands 3/4-back in a sunlit enchanted glade, hair drifting, slow push-in | dappled god-rays, mist | mossy ruins, floating motes → she steps forwa 2 (1.5–3s Tracking from behind | 50mm | walks gracefully deeper, gown + hair trailing | soft backlight | glowing flora → she raises the wa 3 (3–4.5s 3/4-back, slow rise | 50mm | lifts the wand, tip kindling to light, hair veiling her face | warm wand-glow | ferns, fireflies → light begins to blo 4 (4.5–6s Low rising | 35mm | magic blooms upward — motes + spiraling vines of light | radiant magic key | glade lighting up → she sweeps the wa 5 (6–7.5s Orbiting 3/4 | 50mm | sweeps the wand, conjuring a swirl of glowing petals, turning so hair hides her face | bloom of color | swirling light → camera keeps orbiti 6 (7.5–8.5s): Silhouette wide | 35mm | the glade ignites with fireflies, she's haloed by her own magic (face in silhouette) | rim halo | full glow → she tilts her head 7 (8.5–9.5s): Low 3/4-back | 50mm | gazes up at her creation, face turned up and away | soft uplight, sparkles | canopy of light → camera settl 8 (9.5–10s Hero hold | 35mm | stands amid the slow-swirling magic, 3/4-back silhouette, ethereal | dreamy backlight haze | glowing glade → free LAYOUT: film sheet — left: 3 dynamic poses (walking, casting upward, mid-sweep — in-scene, face hair-veiled/turned); center: 8-frame grid; right: director notes; bottom: 0–10 VISUAL STYLE: ethereal high-fantasy, painterly, volumetric god-rays, magical bloom light, floating particles, shallow DOF, soft slow camera; stylized — NOT photorealistic, not real human skin; FACE NEVER CLEARLY SEEN (hood / blonde hair / turned / haloed).

Ai Girllie

14,141 views • 4 months ago

Would you dare chase justice while swinging thousands of feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.

Sharon Riley

59,224 views • 2 months ago

It’s just a video player on localhost:8080. That’s what I keep telling myself. Minimax H3 on Fish Creative Prompt Fixed-camera desktop screen recording of a real Windows 11 Chrome window filling the entire frame. Do not restyle the browser as a mockup, poster, or floating card. Keep the exact chrome from the reference still for every frame. Browser frame (locked, zero motion): - Tab title: Local Video Player - Address bar URL: localhost:8080 - Bookmarks bar left to right: Apps, Work, Personal, Google, GitHub, Docs, YouTube, then Other bookmarks on the right - Chrome controls: back, forward, refresh, extensions, profile avatar “M”, puzzle piece, shield, three-dot menu - Windows 11 taskbar along the bottom: search “Type here to search”, File Explorer, Google Chrome, Visual Studio Code, system tray, time 10:30 AM, date 5/20/2024 Page layout (labels, colors, and positions never change): - Left: large HTML5 video canvas - Under the canvas: play/pause triangle, timecode starting 00:00 / 00:10, purple seek bar, speaker, purple volume slider, fullscreen icon - Right sidebar on near-black: - “Video Player” with purple clapperboard icon - Controls: Space Play / Pause; ← → Seek ±5 seconds; ↑ ↓ Volume ±10%; F Toggle Fullscreen; M Mute / Unmute - Playlist: purple play arrow, “Sample Video”, 00:10 - Playback Rate: 0.5x, 1x filled purple and selected, 1.5x, 2x Character identity (must stay the same person in every pose): Photoreal young woman, long wavy blonde hair, gray school-style blazer over a white collared shirt, gray pleated mini skirt, black knee-high socks. Same face, same proportions, same outfit. Location stays the green grassy hill under a pale overcast sky. No costume change, no second character, no extra props. Motion rules: - Camera never moves. Browser chrome, sidebar, bookmarks, taskbar, and all UI text stay perfectly still. - Only the video canvas animates. Treat the canvas as a short fashion / pose test clip of the same girl on the hill. - Playback runs continuously at 1x. Do not pause the player. Do not flash a big pause icon. Do not cut away from the hill. - Timecode and the purple progress thumb advance smoothly from 00:00 to 00:10. Pose sequence inside the canvas (hold each pose ~1.5–2 seconds, then transition with natural body motion, hair, and cloth, not a hard cut): 1. Start pose (match the reference still): leaning forward, both hands on her knees, looking into camera with a pout. 2. Rise and stand tall: she straightens up, hands leave her knees, stands facing camera with arms relaxed at her sides, chin slightly lifted, wind moving her hair. 3. Hands-on-hips: she plants both hands on her hips, weight on one leg, slight hip cock, blazer and skirt settling, confident look into camera. 4. Turn / three-quarter: she twists her torso to her right, looks back over her shoulder toward camera, hair swinging, one hand lightly holding the hem of the skirt so it does not lift unnaturally. 5. Crouch / ready: she drops into a low athletic crouch, fingertips brushing the grass, still looking up at camera, same pout softening into a small smirk. 6. End pose: she stands again, steps one foot forward, both hands clasp in front of her thighs, then eases back toward the original lean-with-hands-on-knees so the last frame rhymes with the first still. Transitions must look like the same live-action take: weight shifts, knee bend, hair lag, grass and sky stay consistent. No teleport, no outfit swap, no extra readable text burned into the video. Audio: quiet outdoor hill ambience only. No music, no voiceover, no UI click spam. Style: photoreal live-action screen capture of a local demo page running in Chrome. Not animation, not a trailer, not a poster. Duration: about 10 seconds. Aspect: 16:9 desktop.

Sharon Riley

30,886 views • 1 month ago

john wick seedance text to video prompt: [STYLE / CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.

underwood

24,627 views • 1 month ago

Bedroom chaos turns into midnight confidence with a seamless transition that hits right on the beat. Seedance 2.5 on DomoAI official Prompt FORMAT 10 seconds, 2 shots. Shot 1: Indoor bedroom, 0.0–5.0s. Shot 2: Outdoor night street, 5.0–10.0s. Transition: seamless hard cut exactly on shoe impact. Style: photorealistic live-action, premium cinematic commercial, realistic movement/physics, authentic handheld cinematography. SHOT 1 — INDOOR BEDROOM | 0.0–5.0s ENVIRONMENT Minimalist young woman's @[Image 1](image_1) private bedroom in daylight; clean, modern, intimate, naturally lived-in. Large curtain several meters behind Sharon, simple desk/console farther behind, minimal personal objects and subtle decoration. Enough depth for subject separation. Background softly out of focus; Sharon remains sharp and readable. CAMERA / LIGHTING Eye-level handheld, medium-wide/full-body framing with room for lateral movement and shoe actions, moderate shallow depth of field. Soft natural daylight, natural skin tones, soft highlights, gentle realistic shadows, warm clean atmosphere. Camera is operated physically with Sharon: lateral tracking, short push-in, reactive pull-back, quick pans, tilts and reframing. Never perfectly smooth or automated; movement is quick, light, imperfect and physically motivated by her actions. ACTION + CAMERA 0.0–1.1s — Sharon enters from RIGHT holding TWO SHOES, one in each hand, and walks toward center. Camera: handheld lateral tracking LEFT, physically stepping sideways while keeping medium-wide framing. 1.1–1.8s — Sharon @[Image 1](image_1) stops near center, raises one shoe toward camera as if showing it, then brings it toward her nose. Camera: short handheld push-in; keep face and shoe sharp. 1.8–2.4s — Sharon smells the shoe, immediately recoils with surprised disgust, pulls her face away and gives a short head shake. Camera: small reactive pull-back, then immediately settle toward her face. 2.4–3.0s — Sharon casually throws the first shoe toward the side of the room. Camera: quick reactive pan following the shoe briefly, then fast pan back to Sinta; believable handheld imperfection. 3.0–3.8s — Sharon shifts sideways, focuses on the second shoe, and throws it vertically upward. Camera: tilt up following the shoe; as it reaches the top of its trajectory, quickly tilt back down toward Sinta while keeping awareness of her and the descending shoe. 3.8–4.4s — Sharon tracks the descending shoe with her eyes, adjusts footing, rotates slightly sideways and prepares a high side kick. Camera: short lateral handheld adjustment keeping body and falling shoe in frame; subtle natural Dutch tilt may develop. 4.4–5.0s — Shoe descends into kicking range. Sharon performs a fast, precise HIGH SIDE KICK: leg extends sharply sideways, torso rotates slightly, supporting leg grounded, arms naturally counterbalance, eyes locked on the shoe. Full real-time. Camera: quick handheld lateral reposition and reactive pan following the kick; frame momentarily shifts with the force. EXACT MATCH CUT — 5.0s Hard cut at the exact moment Sharons extended foot contacts the airborne shoe. The kick is still at full speed and the cut happens DURING the action. Outdoor shot continues the same body direction, leg extension, torso rotation and momentum. SHOT 2 — NIGHT / QUIET CITY STREET | 5.0–10.0s ENVIRONMENT Relatively quiet modern urban street at night with broad paved roadway, streetlights, scattered storefronts, illuminated windows, trees, signage and distant buildings creating layered practical lighting. Sparse distant traffic. Spacious, cinematic, quiet. A WHITE SPORT MOTORCYCLE is behind Sinta and slightly toward one SIDE of frame, not centered directly behind her. Open street creates a clear diagonal path from Sharon to the motorcycle. LIGHTING / OUTFIT Naturalistic night lighting: warm streetlights mixed with cooler ambient city illumination, realistic highlights on black riding outfit, natural reflections on white motorcycle and asphalt, cinematic contrast with realistic exposure. Sharon wears a coordinated black-and-white motorcycle riding set: fitted black racing jacket with clean white shoulder/sleeve panels; fitted black short riding pants with subtle white detailing; compact black knee/shin protection; black motorcycle gloves with small white accents; clean white low-top sport sneakers; white crew socks to mid-calf; loose natural hair; no helmet. Motorcycle: white sport motorcycle. CAMERA Handheld kinetic cinematography. Operator physically follows Sharon using diagonal tracking, short arc movement, reactive panning, slight push-in and quick reframing. Never a perfectly programmed path; camera reacts to her changing body direction. ACTION + CAMERA 5.0–5.5s — HARD CUT. Sharon appears outdoors continuing the indoor side kick: kicking leg extended, torso rotated, momentum continuing. White sport motorcycle partially visible behind her toward one side. Camera immediately reacts. Camera: quick handheld pan/reframe catching the continuing kick trajectory. 5.5–6.3s — Sharon lowers her kicking leg naturally and does not stop. She moves DIAGONALLY across frame toward the motorcycle, forward-diagonal rather than straight backward/sideways, gradually turning torso and hips toward it while moving. Camera: handheld diagonal tracking with slight forward tracking plus lateral shift; keep Sharon dominant while motorcycle remains visible near the side. 6.3–7.2s — Sharon continues diagonally; body progressively rotates toward motorcycle. This is a traveling diagonal turn, NOT a stationary turn-in-place. Feet keep carrying her forward while torso rotates. Camera: short handheld arc around Sharon while continuing diagonal tracking; slight angle change and subtle pan to keep her centered; motorcycle remains partially visible at the side. 7.2–8.0s — SLOW MOTION BEGINS. Sharon is already mid-diagonal movement toward motorcycle. Body continues diagonal rotation; loose hair swings naturally; jacket moves with rotation; movement becomes elegant and cinematic. Camera: slightly smoother handheld character, subtle handheld push-in combined with short arc; stay physically close; motorcycle remains visible toward the side. 8.0–8.4s — Gradually return to normal speed. Sharon completes diagonal rotation and now faces motorcycle more directly. Camera: normal handheld movement; quick reframing keeps Sharon and motorcycle visually connected. 8.4–10.0s — Sharon moves confidently toward the white sport motorcycle, purposeful and energetic. Motorcycle stays slightly off-center. Camera: handheld forward tracking, maintaining medium-wide framing, subtle push-in, then small reactive pan toward motorcycle as Sharon reaches it. End with Sharon immediately beside the motorcycle. SPEED PRIORITY 0.0–5.0s: full real-time; shoe throw and high side kick are fast; match cut at full-speed impact. 5.0–7.2s: full real-time immediately after cut. 7.2–8.0s: subtle slow motion only during diagonal body rotation toward motorcycle. 8.0–10.0s: normal real-time. MATCH CUT PRIORITY Cut exactly on impact. Preserve across the cut: leg extension, torso rotation, body orientation, movement direction, screen position and continuous physical momentum. Location, time of day, lighting, wardrobe and motorcycle may change entirely through the hard cut. The transition must feel instantaneous, physical, stylish and seamless. #DomoAI #DomoAICPP

Sharon Riley

31,073 views • 20 days ago

借图用H3本地生成视频,还不错。 H3 提示语: subject_definitions: : The single referenced young adult fashion model: slim build, light skin, long dark brown hair, soft oval face, dark eyes, gentle expression, small light dangling earrings, and a pale blush-pink sheer long-sleeved floral dress with fitted waist and layered ruffled skirt; barefoot throughout. Source(s): , . summary: A continuous vertical intimate fashion-photo-session video: the referenced woman moves fluidly through the nine studio poses in the supplied storyboard, beginning from the supplied first-frame kneeling pose. Hard constraints: Exactly one continuous 15.083333-second vertical shot; no cuts, hidden transitions, narration, subtitles, or spoken dialogue. | Open on the rear-facing kneeling, over-the-shoulder composition established by . | Retain the same single young adult woman, long dark hair, pale-pink floral sheer ruffled dress, bare feet, warm blush seamless studio, and soft fashion-portrait lighting. | Follow the nine-pose reference progression from through continuous body repositioning; do not depict the reference as a visible collage or introduce additional people, furniture, text, or props. | Keep face, hands, feet, and dress inside the central vertical safe area during reframing. Generation controls (authoritative) — Prompt-text rule: every section label and descriptive sentence is silent production direction, never speech content. Do not speak, recite, chant, sing, or read this prompt aloud. Background music: enabled. Generate a context-appropriate non-diegetic score unless the user explicitly requests silence or no music. Dialogue permission is enabled, but this plan contains no dialogue lines. Generate no character speech, conversation, chanting, singing, or other vocals. Dialogue language: automatic. Preserve each explicit language tag; otherwise use the language required by the scene and user intent. Narration: disabled. Generate no narrator, voice-over, spoken description, or audible reading of prompt text, section labels, instructions, asset tags, or metadata. Subtitles: disabled. Do not render subtitles or dialogue captions. Creative direction (authoritative within explicit user intent and reference fidelity) Priority: Apply these creative directives clearly wherever they do not conflict with explicit user requirements, identity retention, or fixed first/last-frame composition. Camera execution: Follow the action continuously in a single unbroken take, using only motivated pans, small translations, and reframing needed to preserve spatial clarity. Look: Treat connected visual references as authoritative for identity, wardrobe, objects, environment, composition, lighting, color, and medium; do not impose an unrelated restyle. Pacing and composition: Use moderate, readable motion with natural acceleration and enough settling time for each important beat. Use exactly one continuous shot with no hidden or explicit cuts; express all action beats through blocking, performance, camera motion, reframing, and synchronized sound. An explicit user-requested shot or cut count remains authoritative over this density preference. Compose for a vertical frame: protect faces, hands, and essential action inside the central mobile-safe area; favor depth movement and avoid losing subjects at narrow side edges. retention_analysis: -> first_frame: Use as the fixed first-frame reference and primary authority for the woman’s identity, rear-facing kneeling pose, over-the-right-shoulder gaze, pale-pink floral dress, barefoot styling, warm peach-beige seamless studio, and soft directional fashion lighting.. -> composition: Use as the strict pose-storyboard reference for a continuous sequence of seated, kneeling, hands-and-knees, reclining, and floor poses; retain its vertical blush studio fashion-editorial presentation, wardrobe, subject appearance, and bare-foot styling.. detailed_description: [Shot 1] At 00:00.000-00:15.083, In a quiet blush-pink seamless studio during an intimate fashion photo session, begins exactly in the rear-facing kneeling pose: folded legs beneath her, bare feet toward the camera, torso turned back over her right shoulder with a calm closed-lip smile. Her long dark hair, pearl-like earring, and pale blush floral ruffled dress are clearly visible under soft warm editorial light. She then transitions fluidly through the supplied storyboard’s pose language without cuts: she turns into a seated pose with one leg extended; rises briefly to hands and knees and looks toward the lens; lowers into a stomach recline with her head supported by one hand and one bent leg lifting behind; pivots to lean back on one hand with one knee upright; returns to a centered kneel with hands together on the floor; sits with an arm extended overhead; draws her knees close in a compact seated pose; and finally reclines onto her back, hair spreading across the floor as her crossed ankles lift elegantly. Each pose gets a brief settle-and-hold beat suitable for shutter capture. Her performance stays poised, gentle, and natural; no vocal performance. Camera: One uninterrupted stabilized handheld fashion-camera take at low-to-mid height. Start in a full-body rear three-quarter framing matching the first image, with her feet in the lower foreground and her turned face in the upper central safe area. Make a slow, motivated leftward arc and slight push-in as she rotates into seated poses, then gently pan and make small lateral translations to retain her whole body through kneeling, floor, and reclining positions. Ease backward and slightly higher for the final lying pose so raised crossed legs, face, and spread hair remain fully visible. Natural parallax only; no optical zoom, whip pan, jump cut, or collage framing. Motion: Moderate, readable continuous movement: initial stillness and over-shoulder hold, then smooth pivots, controlled lowering and rising, and carefully paced floor transitions. Hair and ruffled skirt respond softly to each movement. Every pose briefly stabilizes before the next transition; the final raised-leg recline settles calmly. Synchronized audio: 0.0-15.083333: low-volume non-vocal fashion-editorial instrumental score.; 0.0-2.0: soft fabric movement and a restrained camera shutter click as the opening pose settles.; 2.0-12.8: light floor contact, dress rustle, and occasional quiet shutter clicks aligned with each completed pose.; 12.8-15.083333: fabric settles; final subtle shutter click and sustained soft studio ambience. overall_soundscape: Quiet studio atmosphere with soft fabric rustle, subtle bare-foot and hand contact on the seamless floor, faint breathing during exertion, and discreet camera-shutter clicks timed to settled poses. No dialogue, narration, captions, crowd noise, or other voices. No narration, voice-over, spoken description, or audible prompt reading. non_diegetic_music: A soft, understated airy fashion-editorial instrumental bed plays throughout at low volume, with gentle warm synth pads and sparse muted percussion; no vocals, lyrics, or speech.
0:16

Sensitive content

借图用H3本地生成视频,还不错。 H3 提示语: subject_definitions: : The single referenced young adult fashion model: slim build, light skin, long dark brown hair, soft oval face, dark eyes, gentle expression, small light dangling earrings, and a pale blush-pink sheer long-sleeved floral dress with fitted waist and layered ruffled skirt; barefoot throughout. Source(s): , . summary: A continuous vertical intimate fashion-photo-session video: the referenced woman moves fluidly through the nine studio poses in the supplied storyboard, beginning from the supplied first-frame kneeling pose. Hard constraints: Exactly one continuous 15.083333-second vertical shot; no cuts, hidden transitions, narration, subtitles, or spoken dialogue. | Open on the rear-facing kneeling, over-the-shoulder composition established by . | Retain the same single young adult woman, long dark hair, pale-pink floral sheer ruffled dress, bare feet, warm blush seamless studio, and soft fashion-portrait lighting. | Follow the nine-pose reference progression from through continuous body repositioning; do not depict the reference as a visible collage or introduce additional people, furniture, text, or props. | Keep face, hands, feet, and dress inside the central vertical safe area during reframing. Generation controls (authoritative) — Prompt-text rule: every section label and descriptive sentence is silent production direction, never speech content. Do not speak, recite, chant, sing, or read this prompt aloud. Background music: enabled. Generate a context-appropriate non-diegetic score unless the user explicitly requests silence or no music. Dialogue permission is enabled, but this plan contains no dialogue lines. Generate no character speech, conversation, chanting, singing, or other vocals. Dialogue language: automatic. Preserve each explicit language tag; otherwise use the language required by the scene and user intent. Narration: disabled. Generate no narrator, voice-over, spoken description, or audible reading of prompt text, section labels, instructions, asset tags, or metadata. Subtitles: disabled. Do not render subtitles or dialogue captions. Creative direction (authoritative within explicit user intent and reference fidelity) Priority: Apply these creative directives clearly wherever they do not conflict with explicit user requirements, identity retention, or fixed first/last-frame composition. Camera execution: Follow the action continuously in a single unbroken take, using only motivated pans, small translations, and reframing needed to preserve spatial clarity. Look: Treat connected visual references as authoritative for identity, wardrobe, objects, environment, composition, lighting, color, and medium; do not impose an unrelated restyle. Pacing and composition: Use moderate, readable motion with natural acceleration and enough settling time for each important beat. Use exactly one continuous shot with no hidden or explicit cuts; express all action beats through blocking, performance, camera motion, reframing, and synchronized sound. An explicit user-requested shot or cut count remains authoritative over this density preference. Compose for a vertical frame: protect faces, hands, and essential action inside the central mobile-safe area; favor depth movement and avoid losing subjects at narrow side edges. retention_analysis: -> first_frame: Use as the fixed first-frame reference and primary authority for the woman’s identity, rear-facing kneeling pose, over-the-right-shoulder gaze, pale-pink floral dress, barefoot styling, warm peach-beige seamless studio, and soft directional fashion lighting.. -> composition: Use as the strict pose-storyboard reference for a continuous sequence of seated, kneeling, hands-and-knees, reclining, and floor poses; retain its vertical blush studio fashion-editorial presentation, wardrobe, subject appearance, and bare-foot styling.. detailed_description: [Shot 1] At 00:00.000-00:15.083, In a quiet blush-pink seamless studio during an intimate fashion photo session, begins exactly in the rear-facing kneeling pose: folded legs beneath her, bare feet toward the camera, torso turned back over her right shoulder with a calm closed-lip smile. Her long dark hair, pearl-like earring, and pale blush floral ruffled dress are clearly visible under soft warm editorial light. She then transitions fluidly through the supplied storyboard’s pose language without cuts: she turns into a seated pose with one leg extended; rises briefly to hands and knees and looks toward the lens; lowers into a stomach recline with her head supported by one hand and one bent leg lifting behind; pivots to lean back on one hand with one knee upright; returns to a centered kneel with hands together on the floor; sits with an arm extended overhead; draws her knees close in a compact seated pose; and finally reclines onto her back, hair spreading across the floor as her crossed ankles lift elegantly. Each pose gets a brief settle-and-hold beat suitable for shutter capture. Her performance stays poised, gentle, and natural; no vocal performance. Camera: One uninterrupted stabilized handheld fashion-camera take at low-to-mid height. Start in a full-body rear three-quarter framing matching the first image, with her feet in the lower foreground and her turned face in the upper central safe area. Make a slow, motivated leftward arc and slight push-in as she rotates into seated poses, then gently pan and make small lateral translations to retain her whole body through kneeling, floor, and reclining positions. Ease backward and slightly higher for the final lying pose so raised crossed legs, face, and spread hair remain fully visible. Natural parallax only; no optical zoom, whip pan, jump cut, or collage framing. Motion: Moderate, readable continuous movement: initial stillness and over-shoulder hold, then smooth pivots, controlled lowering and rising, and carefully paced floor transitions. Hair and ruffled skirt respond softly to each movement. Every pose briefly stabilizes before the next transition; the final raised-leg recline settles calmly. Synchronized audio: 0.0-15.083333: low-volume non-vocal fashion-editorial instrumental score.; 0.0-2.0: soft fabric movement and a restrained camera shutter click as the opening pose settles.; 2.0-12.8: light floor contact, dress rustle, and occasional quiet shutter clicks aligned with each completed pose.; 12.8-15.083333: fabric settles; final subtle shutter click and sustained soft studio ambience. overall_soundscape: Quiet studio atmosphere with soft fabric rustle, subtle bare-foot and hand contact on the seamless floor, faint breathing during exertion, and discreet camera-shutter clicks timed to settled poses. No dialogue, narration, captions, crowd noise, or other voices. No narration, voice-over, spoken description, or audible prompt reading. non_diegetic_music: A soft, understated airy fashion-editorial instrumental bed plays throughout at low volume, with gentle warm synth pads and sparse muted percussion; no vocals, lyrics, or speech.

leolee

194,563 views • 3 days ago

Hold up, here is the prompt: works with almost any model. enjoy :) Role & Objective: Act as an Elite UI/UX Front-End Engineer specializing in Apple-tier micro-interactions and advanced CSS. Your task is to program a perfectly centered navigation bar in a strictly SINGLE HTML file containing all HTML, vanilla CSS, and vanilla JavaScript. No external libraries or frameworks (No Tailwind, React, etc.). Design Concept - "True Liquid Glass": CRITICAL INSTRUCTION: Do NOT generate standard, flat "glassmorphism" or basic frosted glass. I require a physically accurate "Liquid Glass" aesthetic. It must look like wet, poured clear resin, combining the high-gloss specular highlights of classic macOS Aqua with the volumetric spatial depth of modern Apple VisionOS. 1. The Liquid Glass Material & Lighting (CSS): - Deep Refraction: Use `backdrop-filter` with extreme blur (e.g., 50px) and over-saturation (200%). - Specular Highlight: Create a curved, semi-transparent white gradient on the top half using a pseudo-element (`::before`) to simulate a hard light reflection on a wet, rounded 3D surface. - Caustics & Volume: Use multi-layered inner and outer `box-shadow` properties to simulate light refracting at the bottom edge and casting a realistic ambient drop shadow. - Interactive Glare: Implement a soft radial-gradient spotlight inside the glass that dynamically tracks the user's mouse cursor (X/Y coordinates) using JavaScript and CSS variables (`mix-blend-mode: overlay`). 2. Navigation Layout & Elements: - Center the pill-shaped navigation bar perfectly in the middle of the viewport. - Include 3 main navigation items with minimalist, inline SVG stroke icons and text labels: "Home", "Call", and "List". - Add a subtle vertical divider line after the main buttons. - Next to the divider, add a Dark/Light Mode toggle button containing inline SVG Sun and Moon icons. 3. Animations & "Apple Magic": - Sliding Active Pill: Create a solid background "pill" that sits *behind* the active navigation item's text/icon. When a different item is clicked, this pill must dynamically recalculate its width and slide to the new position. - Spring Physics: The sliding transition MUST use an exact Apple-style bouncy spring easing curve (e.g., `transition: all 0.5s cubic-bezier(0.34, 1.2, 0.64, 1)`). - Tactile Feedback: Buttons and icons must physically press down slightly (`transform: scale(0.92)`) when clicked (`:active`). - Theme Switch: The Sun and Moon icons must smoothly rotate, scale, and cross-fade during the transition. 4. Background Environment (Crucial): - Glass needs light and color to refract! Create a full-viewport, smoothly animated mesh gradient background using 3 large, heavily blurred, floating color blobs. - Implement full Dark/Light mode logic using CSS variables (`:root` and `[data-theme="dark"]`). Toggling the theme must seamlessly transition the background blob colors, glass opacity, shadow intensity, and text colors. Output ONLY the pristine, production-ready code. Prioritize maximum visual fidelity and silky-smooth 60fps animations.

Leon Lin

128,501 views • 6 months ago

A cartoon world inside shapes made with fingers! As the shape grows, shrinks, or changes form, the boundary between reality and the cartoon world moves with it. It’s not just a simple transition — it feels like controlling the real and cartoon worlds directly with your hands! Prompt: Create a 10-second vertical cinematic video, 9:16, ultra-realistic premium live-action. A person stands facing the camera in a modern indoor room with warm natural ambient lighting. The person discovers that their fingertips can physically manipulate the boundary between the real world and a black-and-white manga universe. There is NO physical object between the hands. The geometric opening exists only because of the positions of the fingers. CORE VISUAL LAW The fingertips control a dynamic portal in real time. Everything OUTSIDE the hand-defined shape remains completely photorealistic live-action. Everything INSIDE the hand-defined shape becomes a perfectly aligned black-and-white manga version of the same reality. The manga transformation must remain spatially locked to the real face and background underneath. The portal boundary must continuously follow the fingertips with precise tracking. --- 0–2s — THE SLIT Medium close-up, frontal view. The person looks directly into the camera. Both hands rise rapidly toward the face. The thumbs and index fingers create an extremely thin horizontal slit directly across the eyes. The instant the fingertips align, the narrow space between them transforms into black-and-white manga. Only the eyes inside the slit become illustrated manga eyes. The forehead, nose, mouth, hands, body and room remain completely photorealistic. The person moves the fingers slightly up and down. The manga strip follows the fingers perfectly, like a movable scanner revealing another dimension underneath reality. --- 2–4s — SHAPE MORPHING The hands suddenly pull apart. The narrow manga slit expands smoothly into a rectangular portal. More of the person's illustrated face is revealed. Without releasing the gesture, the person moves individual fingertips independently. The portal dynamically morphs: rectangle → trapezoid → sharp triangle. The transformation is completely continuous. NO CUT. NO physical frame. NO floating screen. The comic boundary bends and stretches exactly according to the fingertips. When the triangle becomes smaller, only one manga eye is visible. The person slides the triangle across the face, briefly transforming different facial areas into manga as it passes over them. --- 4–6s — IMPOSSIBLE GEOMETRY The person rotates both wrists in a fast, elegant motion. The triangular portal smoothly bends into a circular opening between the hands. The fingers naturally curve around the invisible boundary. Inside the circle, the person's face and room appear as highly detailed manga artwork. The circular comic window moves across the face: eye → nose → mouth → entire face. Wherever the portal moves, reality instantly becomes manga inside it and immediately returns to photorealistic reality after the portal passes. The person then pulls the circle sideways. The circle stretches like an elastic dimensional membrane into an irregular organic shape. The manga universe stretches with it while maintaining correct perspective. --- 6–8s — REALITY TEAR The person suddenly grabs opposite sides of the portal with both hands and pulls outward. The manga opening stretches dramatically. It becomes larger than the person's face. The boundary rapidly expands toward all four edges of the screen. For a brief spectacular moment, the portal consumes the entire frame. The WHOLE ROOM and PERSON are now transformed into a highly detailed black-and-white manga universe. Bold ink contours. Cross-hatching. Screentone shadows. Graphic speed lines. Dramatic hand-drawn perspective. The person remains in exactly the same position and continues the same movement. No character identity change. --- 8–9s — BREAK THE COMIC WORLD Now completely inside the manga universe, the person looks directly into the camera. They pinch the air with thumb and index finger. A tiny photorealistic hole appears between the fingertips. They pull the tiny opening apart. Real-life color and photographic texture begin breaking through the manga world. The opening rapidly expands. Manga reality folds backward toward the edges like an elastic illustrated membrane. --- 9–10s — SNAP BACK TO REALITY The person snaps their fingers. Instantly: the remaining manga universe collapses toward the snapping fingertips. The illustrated world compresses: full screen → rectangle → triangle → tiny circle → glowing point. The point disappears between the fingers. Everything is completely photorealistic again. The person remains still for the final beat and gives a subtle confident smile directly into the camera. --- CRITICAL PORTAL BEHAVIOR The portal is NOT an object. It has no physical material. It has no thickness. It cannot be dropped or held like paper. It is a transformation boundary controlled directly by the person's fingertips. The portal behaves like an invisible elastic dimensional membrane. Its geometry must react continuously to the hands: stretch, shrink, rotate, skew, bend, expand, collapse. Every boundary point must remain visually connected to the controlling fingertips. OUTSIDE PORTAL = PHOTOREALISTIC REALITY INSIDE PORTAL = BLACK-AND-WHITE MANGA REALITY This rule must remain visually consistent until the portal expands to fill the entire screen. --- MANGA STYLE Premium hand-drawn black-and-white manga. Strong black ink contours. Detailed facial line work. Cross-hatching. Screentone shading. White paper texture. Graphic shadows. Expressive manga eyes. High-detail illustrated hair. Dramatic but recognizable facial features. The illustrated person must remain clearly identical to the live-action person. Same facial proportions. Same hairstyle. Same expression. Same head position. Same gaze. Same clothing. Same body position. --- CAMERA Single continuous shot. NO CUTS. Medium close-up composition. Mostly locked frontal camera. Very subtle cinematic handheld movement. Tiny natural push-in during the full-screen manga transformation. Realistic depth of field. Natural motion blur. Hands remain clearly visible. Face remains centered. --- HAND TRACKING PRIORITY Extremely accurate hands. Five fingers per hand. Natural finger anatomy. Precise thumb and index-finger contact. No finger mutation during shape transformations. No duplicated fingers. No disappearing fingers. The portal corners and edges must follow the fingertips without delay. --- AUDIO NO MUSIC. NO SOUNDTRACK. NO BGM. Natural room ambience only. Add subtle physical sound design: soft finger movement, gentle dimensional shimmer when manga appears, paper-like ink sweep during portal expansion, short soft whoosh during full-screen transformation, clean finger snap at the final transition. Keep all sounds subtle and cinematic. --- STRICTLY AVOID physical paper, holding a manga drawing, printed photograph, card, poster, glass, mirror, tablet, smartphone, floating display, visible rectangular frame, fixed overlay, AR interface graphics, portal detached from hands, comic boundary lagging behind fingers, comic transformation outside the portal, premature full-screen anime transformation, random animation, character replacement, different manga character, face distortion, extra fingers, fused fingers, missing fingers, duplicated hands, duplicated limbs, broken wrists, random dancing, abrupt cuts, scene changes, camera angle changes, text, logos, captions, subtitles, watermarks.

Laraib Fatima‎

10,647 views • 1 month ago

Made with my iPhone and a bit of imagination using #ai & using My prompt for this below: EDIT VIDEO 1. TOTAL LENGTH: EXACTLY 25.07 SECONDS. FINAL OUTPUT: EXACTLY 24 FPS. VIDEO 1 = ABSOLUTE MASTER FOOTAGE. VIDEO 1 AUDIO = ABSOLUTE MASTER AUDIO. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) = established baby pterodactyl character. BRACHIOSAURUS = same established massive adult Brachiosaurus from previous scenes. THIS IS AN EDIT OF THE EXISTING VIDEO 1. DO NOT RECREATE VIDEO 1. DO NOT GENERATE A DIFFERENT PERFORMER. DO NOT REPLACE THE ORIGINAL PERFORMANCE. DO NOT REPLACE THE ORIGINAL CAMERA MOVEMENT. DO NOT REPLACE THE ORIGINAL VOICE. ONLY INTEGRATE: 1. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) on the performer's LEFT SHOULDER 2. the established Brachiosaurus behind/near the performer 3. the physical cracker interactions 4. the Brachiosaurus sneeze and resulting goo ================================================== ORIGINAL VIDEO / PERFORMANCE LOCK ================================================== KEEP THE ACTUAL VIDEO 1 FOOTAGE AS THE MASTER. Preserve the performer's exact: face, identity, hair, beard, skin, clothing, tattoos, body, hands, expressions, eye movements, mouth/lip movements, gestures, cracker movement, body movements, camera position, camera angle, camera motion, handheld shake, micro-shake, timing, and complete original performance. DO NOT reinterpret his movements. DO NOT invent new hand movements. DO NOT alter his existing reaction to accommodate the sneeze. Generated elements must conform to the ORIGINAL SOURCE PERFORMANCE. ================================================== ORIGINAL AUDIO — ABSOLUTE LOCK ================================================== KEEP VIDEO 1'S COMPLETE ORIGINAL AUDIO TRACK FROM 0:00–25.07. DO NOT regenerate the performer's voice. DO NOT replace his voice. DO NOT clone his voice. DO NOT recreate his dialogue. DO NOT remove commentary. DO NOT rewrite commentary. DO NOT shorten commentary. DO NOT move dialogue. DO NOT change dialogue timing. DO NOT change pitch, cadence, pronunciation or microphone characteristics. EVERY ORIGINAL WORD AND REACTION REMAINS AT ITS EXACT SOURCE TIMESTAMP. Generated creature sounds are ADDITIVE ONLY. ORIGINAL SOURCE AUDIO ALWAYS HAS PRIORITY. ================================================== @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) — LEFT SHOULDER LOCK ================================================== @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) is physically perched on the performer's LEFT SHOULDER for the ENTIRE 25.07-second sequence. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) remains approximately 10 INCHES TALL. SAME @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). SAME SIZE. SAME PROPORTIONS. SAME LEFT SHOULDER. Preserve his established: head, small beak, large expressive but realistic eyes, developing crest, skin, coloration, markings, tiny wings, wing membranes, legs, feet, claws, and juvenile proportions. He remains physically anchored to the LEFT shoulder with: correct foot contact, tiny claw placement, realistic weight, balance, contact shadows, body inertia, and natural occlusion. He may blink, tilt his head, make tiny balancing movements and react naturally. DO NOT resize him. DO NOT move him to another shoulder. DO NOT let him fly away. DO NOT make him disappear. DO NOT make him float. ================================================== BRACHIOSAURUS — SAME ESTABLISHED CHARACTER ================================================== Use the SAME massive adult Brachiosaurus established in the previous shots. Approximately 40–45 FEET TALL AT THE HEAD. Preserve its established: massive body, huge legs, long upright neck, small head, gray-brown / olive natural coloration, realistic prehistoric skin, and enormous scale. DO NOT shrink the Brachiosaurus to fit frame. The Brachiosaurus is physically CLOSE BEHIND the performer and @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). It is peacefully grazing. Its body orientation places it behind them, calmly eating grass. It is NOT threatening them. It is NOT hunting them. It is NOT behaving aggressively. ================================================== 0:00–1.00 — CRACKER COMES OUT ================================================== During the opening second: preserve the source performer's EXACT movement as he pulls a cracker from his pocket. DO NOT replace the hand. DO NOT change which pocket he uses. DO NOT invent a different cracker movement. The cracker should remain physically consistent in: size, shape, orientation, color, and position. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) notices the cracker. He becomes subtly curious. Tiny head tilt. Eyes track the cracker. Small interested movement toward it while remaining on the LEFT shoulder. The Brachiosaurus remains behind them peacefully grazing. ================================================== 1.00–4.06 — OFFERING CRACKER TO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) ================================================== The performer offers the cracker toward @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) according to the EXACT existing source hand movement. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) remains perched on the LEFT shoulder. He becomes increasingly interested. Use subtle believable baby-animal behavior: watching cracker, tiny head movements, small sniffing/inspection motion, slight forward lean, gentle blinking. DO NOT make him immediately eat. DO NOT make him leave the shoulder. ================================================== 4.06 — @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) TAKES A HUGE BITE ================================================== At EXACTLY approximately 4.06 seconds: @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) suddenly takes a surprisingly HUGE BITE from the cracker. This should be an adorable comedic beat. His little beak physically contacts the cracker. He bites off a noticeably large piece relative to his tiny body. The cracker must visibly lose the corresponding piece. DO NOT regenerate a whole cracker immediately afterward. Maintain cracker continuity. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) then begins chewing the piece. Cute but PHOTOREALISTIC. Tiny jaw/beak movement. Happy interested baby-animal energy without human facial expressions. A few VERY SMALL realistic cracker crumbs may fall. NO cartoon crumb explosion. NO exaggerated animation. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REMAINS ON THE LEFT SHOULDER. ================================================== 4.06–12.03 — @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) CHEWS / BRACHIOSAURUS GRAZES ================================================== Preserve the performer's complete source performance. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) finishes chewing his large bite. He may: blink, make tiny chewing movements, look toward remaining cracker, make a tiny satisfied head movement. The Brachiosaurus remains close behind them. It is peacefully eating grass. Show realistic herbivore behavior: slow neck movement, head lowered toward grass, slow chewing, occasional weight shift, subtle breathing. Its enormous size remains obvious. NO aggression. ================================================== 12.03 — CRACKER OFFERED TO BRACHIOSAURUS ================================================== At EXACTLY approximately 12.03 seconds: preserve the source performer's EXACT hand/arm movement as he offers the remaining cracker toward the enormous Brachiosaurus. DO NOT change the performer's movement. The Brachiosaurus notices the cracker. It slowly and curiously moves its enormous head toward the offered cracker. CRITICAL SCALE: The Brachiosaurus head is HUGE compared with the performer's hand and cracker. DO NOT shrink its head to make the interaction easier. The performer should look extremely small beside it. The dinosaur remains gentle and curious. ================================================== 12.03–14.07 — BRACHIOSAURUS INVESTIGATES CRACKER ================================================== The Brachiosaurus slowly lowers/brings its head close enough to inspect the cracker. Its movement is: slow, heavy, curious, gentle. The nostrils approach the cracker. The huge animal sniffs cautiously. Use subtle nostril movement and breathing. The cracker may move VERY slightly from the dinosaur's breath. DO NOT have it eat the cracker. DO NOT have it bite the performer. DO NOT make it aggressive. ================================================== 14.07 — BRACHIOSAURUS SNIFFS CRACKER ================================================== At EXACTLY approximately 14.07 seconds: the Brachiosaurus takes a clear sniff of the cracker. Immediately after the sniff, something begins irritating its enormous nostrils. THIS IS THE SETUP FOR THE COMEDIC SNEEZE. The Brachiosaurus does NOT sneeze immediately at 14.07. First create a short, recognizable PRE-SNEEZE BUILDUP. ================================================== 14.07–16.14 — MASSIVE PRE-SNEEZE BUILDUP ================================================== Immediately after sniffing: the Brachiosaurus begins preparing to sneeze. Make this visually recognizable but realistic. The huge nostrils twitch. Its breathing changes. Small involuntary head movement. Another nostril twitch. Its eyes briefly narrow/blink. Its enormous head subtly pulls back. A deep inhalation begins. The neck and head show physical tension from the incoming sneeze. This should create a funny moment where the audience realizes: "OH NO." DO NOT sneeze early. BUILD THE ANTICIPATION FROM 14.07 UNTIL 16.14. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) remains on the LEFT shoulder. He can become subtly confused/alert: tiny head tilt, blink, slight wing adjustment. DO NOT make @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) leave the shoulder. ================================================== 16.14 — MASSIVE BRACHIOSAURUS SNEEZE ================================================== At EXACTLY approximately 16.14 seconds: THE BRACHIOSAURUS SNEEZES. The sneeze is: sudden, enormous, powerful, wet, unexpected, and VERY FUNNY. The enormous head makes a believable involuntary forward sneeze motion. Generate a powerful burst of GREENISH-WHITE DINOSAUR NASAL MUCUS / SALIVA. The material is: pale greenish-white, semi-translucent, wet, slimy, stringy in places, slightly foamy in places, viscous, physically believable. NOT neon green. NOT glowing. NOT blood. NOT vomit. NOT feces. NOT gore. This is disgusting but comedic dinosaur sneeze mucus. ================================================== SNEEZE TRAJECTORY / PHYSICS ================================================== The sneeze spray must originate physically from the Brachiosaurus's nostrils/mouth area. It travels through REAL three-dimensional space toward the performer and @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). Use realistic: spray trajectory, droplet size variation, larger mucus strands, smaller wet droplets, momentum, gravity, depth, motion blur, occlusion. The goo must NOT simply appear magically on the performer. THE AUDIENCE SHOULD SEE THE SPRAY TRAVEL FROM THE DINOSAUR TO THEM. ================================================== 16.14 — PERFORMER AND @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) GET COVERED ================================================== The huge sneeze blasts BOTH the performer AND @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). A ridiculous amount of greenish-white mucus lands across the performer. Depending on source framing, physically coat visible areas such as: hair, forehead, face, beard, shoulders, shirt/clothing, arms, and nearby body surfaces. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) ALSO gets covered because he is still physically sitting on the performer's LEFT shoulder. The mucus may coat portions of: @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d)'s head, crest, beak, tiny wings, body, and feathers/fuzz/skin surfaces appropriate to his established design. IMPORTANT: DO NOT completely obscure the performer's face. His identity and expressions must remain recognizable. DO NOT deform his face. DO NOT change his mouth/teeth. The goo is an OVERLAY physically landing on the EXISTING performer. DO NOT regenerate the performer after impact. ================================================== @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REACTION TO SNEEZE ================================================== @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) is surprised by the sudden blast. Use a quick but believable baby-animal reaction: rapid blink, brief tiny wing flutter, small startled body movement, little head shake. BUT: @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) DOES NOT FLY AWAY. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) DOES NOT FALL OFF. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REMAINS ON THE LEFT SHOULDER. Afterward he can look confused and slightly pathetic while covered in goo. This should be extremely funny because the tiny baby creature trusted the performer and now BOTH of them are covered. ================================================== 16.14–25.07 — AFTERMATH ================================================== Preserve the performer's EXACT ORIGINAL SOURCE REACTION and camera movement after the sneeze. DO NOT replace his reaction. DO NOT invent a new reaction. The mucus remains physically present on the performer and @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) for the rest of the shot. CONTINUITY IS CRITICAL. DO NOT make the goo disappear. DO NOT magically clean them. DO NOT reset clothing. DO NOT reset @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). The mucus can naturally: drip slowly, stretch slightly, slide under gravity, cling to hair, cling to clothing, cling to @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). Keep it believable. The Brachiosaurus recovers from its sneeze. It can make a small head shake/blink and then look completely innocent. THIS IS FUNNIER IF THE BRACHIOSAURUS ACTS LIKE NOTHING HAPPENED. It may casually return toward grazing afterward. NO second sneeze. NO attack. ================================================== COMEDY TONE ================================================== PLAY THE EVENT STRAIGHT. DO NOT make the scene cartoonish. The comedy comes from: tiny @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) taking a ridiculously big cracker bite, the performer deciding to offer the same cracker to an enormous Brachiosaurus, the dinosaur innocently sniffing it, the audience recognizing the incoming sneeze, and then the completely disproportionate amount of disgusting mucus covering both of them. THE MORE PHOTOREALISTIC THE EVENT LOOKS, THE FUNNIER IT IS. No cartoon effects. No comedy sound effects. No exaggerated reaction generated for performer. ================================================== LIGHTING / COMPOSITING ================================================== KEEP VIDEO 1'S ORIGINAL LIGHTING. Integrate the Brachiosaurus, @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) and mucus into the source footage. Match: white balance, exposure, color temperature, contrast, shadow softness, black levels, highlight rolloff, green environmental bounce, camera sharpness, and motion blur. Mucus must respond to existing lighting. Wet areas should have subtle natural specular highlights. No CGI glow. No compositing halos. No artificial rim light. ================================================== CAMERA — ABSOLUTE LOCK ================================================== USE VIDEO 1'S ACTUAL CAMERA FOOTAGE. ONE PERSON. ONE PHONE. ONE CONTINUOUS TAKE. NO third-person camera. NO cutaway. NO alternate angle. NO cinematic close-up. NO dinosaur POV. NO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) POV. NO stabilization. NO gimbal. NO slow motion. NO cuts. ================================================== FINAL AUDIO LOCK ================================================== KEEP THE COMPLETE ORIGINAL VIDEO 1 AUDIO. Generated audio may ONLY add subtle: @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) cracker bite/chewing, Brachiosaurus grazing, Brachiosaurus sniff at 14.07, deep inhale during 14.07–16.14, massive wet sneeze at 16.14, wet splatter, and natural pasture ambience. ALL GENERATED SFX MUST SIT UNDER THE ORIGINAL VOICE. IF GENERATED AUDIO INTERFERES WITH THE PERFORMER'S ORIGINAL VOICE: REDUCE OR REMOVE GENERATED AUDIO. NEVER REMOVE OR REGENERATE THE ORIGINAL VOICE. ================================================== FINAL HARD LOCK ================================================== TOTAL LENGTH: EXACTLY 25.07 SECONDS. FINAL OUTPUT: EXACTLY 24 FPS. VIDEO 1 = MASTER FOOTAGE. VIDEO 1 = MASTER PERFORMANCE. VIDEO 1 = MASTER CAMERA. VIDEO 1 AUDIO = MASTER AUDIO. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d): LEFT SHOULDER THE ENTIRE SHOT. APPROXIMATELY 10 INCHES TALL. SAME SIZE EVERY FRAME. BRACHIOSAURUS: SAME ESTABLISHED MASSIVE ADULT. APPROXIMATELY 40–45 FEET TALL. CLOSE BEHIND PERFORMER. PEACEFULLY GRAZING. 0:00–1.00: performer pulls cracker from pocket. 1.00–4.06: performer offers cracker to @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). 4.06: @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) takes a HUGE BITE from cracker. 4.06–12.03: @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) chews while Brachiosaurus grazes behind them. 12.03: performer offers remaining cracker to Brachiosaurus. 14.07: Brachiosaurus sniffs cracker. 14.07–16.14: VISIBLE PRE-SNEEZE BUILDUP. NOSTRIL TWITCH. BLINK. DEEP INHALE. HEAD PULLS BACK SLIGHTLY. DO NOT SNEEZE EARLY. 16.14: MASSIVE BRACHIOSAURUS SNEEZE. GREENISH-WHITE WET DINOSAUR MUCUS BLASTS ACROSS BOTH THE PERFORMER AND @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d). @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) REMAINS ON LEFT SHOULDER. 16.14–25.07: PRESERVE EXACT SOURCE REACTION. GOO REMAINS VISIBLE AND NATURALLY DRIPS. BRACHIOSAURUS RECOVERS AND ACTS INNOCENT. NO SECOND SNEEZE. NO ATTACK. NO OTHER DINOSAURS. NO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) FLYING AWAY. NO @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) RESIZING. NO REGENERATED PERFORMER. NO REGENERATED HUMAN VOICE. NO CAMERA REPLACEMENT. NO CUTS. KEEP ACTUAL VIDEO 1 FOOTAGE AND AUDIO. FINAL OUTPUT: EXACTLY 24 FPS. ``` The **2-second pre-sneeze from 14.07 → 16.14** is important. I’d keep that instead of making him instantly sneeze after sniffing—the audience gets just enough time to see the nostrils twitch and realize what's about to happen before you and Garlic get absolutely blasted.

OmarGoshTV

18,728 views • 13 days ago

深藏不漏的本地视频生成大师 Gary 用黑白深度+精准分镜提示词复刻了陶阿狗君的创意换装视频 我用 Minimax H3 + gary的黑白深度,微调了一下提示词,就用新的模特复现了 复刻的具体步骤: 1. 准备好模特的人物三视图 2. 生成四个场景下的人物参考图,可以用 gpt image 2.5 换人 3. 稍微调整提示词里对原来模特的特征锁定,按照新模特重写 4. 用新的提示词 + 参考图片 + 黑白深度视频交给 Minimax H3 生成 微调后的提示词👇 defines Rei's opening outfit only: a fitted black satin mini dress with thin spaghetti straps, a lace-trimmed V-neckline, a small front bow with trailing ribbons, off-the-shoulder lace ruffle sleeves, a ruched bodice, a ruffled lace hem, bare legs and black pointed-toe stiletto pumps. Preserve the dress's silhouette, materials and front/back construction as shown. Use this outfit for the white-studio opening only; do not reproduce the character-sheet layout. defines her Paris outfit, front-facing presentation pose, drink, sunglasses, city map and UI. defines her Rome outfit, front/three-quarter presentation pose, props, city map and UI. defines her Cairo outfit, presentation pose, shopping bags, city map and UI. defines her Sydney outfit, front-facing finishing pose, city map and UI. is an unmodified slightly turned standard face crop from the original Rei character card. It is the highest-priority facial identity reference for ALL outfits: preserve its eye shape and spacing, eyelids, nose, lips and natural proportions without beautification. Pictures 2–5 supply new city outfits and environments, never a substitute face. This is the same adult woman in different clothes throughout the entire video. is a black-and-white relative-depth reference for body movement, camera pullback and chronological timing only. Depth brightness represents distance, not skin color or face detail. Render natural full color using the pictures. A featureless face in the depth map must not become the back of Rei's head. Use the scene pictures to resolve which way her face and chest point after each turn. Generate ONE continuous 12-second vertical video. The timed Shot labels below are successive phases of this one output, not instructions to insert camera cuts. Keep the reference timeline at its original speed. Do not compress the opening to make room for the cities. Only Rei rotates during transformation; the camera must not orbit her. A back view is a brief passing orientation during a spin, never a held destination pose. Each completed transformation reveals her face and the FRONT of the new outfit, as in its corresponding picture. Change clothing, handheld props, city map and city-name UI together; do not change only the background while leaving the previous outfit. Shot 1 [0.00–2.50 seconds]: White studio and opening black sailor uniform from . Rei looks at the phone held in front of her chest. Follow the opening camera pullback in . Her torso remains generally facing the camera; allow the original small phone and head gestures. This interval contains no full-body spin, no location pin yet, no city background and no wardrobe change. Shot 2 [2.50–3.15 seconds]: The red location pin appears above Rei. This event ONLY adds the pin. She continues looking at her phone in the white studio, still wearing the opening black sailor uniform. The pin does not trigger a spin or a scene change. Do not begin the transformation here. Shot 3 [3.15–4.05 seconds]: Follow the small preparatory side pivot in , then return toward the camera-facing starting orientation while holding the phone. This is the preparatory movement, not the rapid transformation spin. Retain the opening black sailor uniform, white background and red pin throughout this interval. No Paris map or summer outfit before 4.05 seconds. Shot 4 [4.05–6.00 seconds]: At 4.05 seconds begin the rapid transformation rotation following . Pass continuously through the side and back orientations without pausing. Around 4.25 seconds, during this rotation, change together into the Paris outfit, drink, sunglasses, map and navigation UI from . By 4.50 seconds complete the rotation and reveal Rei FACING THE CAMERA, with her face and the front of her navy-and-ivory striped top visible. From 4.50 to 6.00 seconds remain in this front/three-quarter FRONT presentation, with the drink and sunglasses gesture from . The cream full-length trousers, striped top and red neck scarf replace the opening black sailor uniform completely. No back-facing hold, no phone, no opening black sailor uniform during the Paris presentation. The top search bar and bottom location card both read 巴黎. Shot 5 [6.00–8.00 seconds]: Begin the next reference turn at 6.00 seconds. Around 6.25 seconds change outfit, props, city and UI to Rome from . Complete the turn by 6.55 seconds into a front/three-quarter FRONT view showing Rei's face, sage-green midi dress with brown belt. Until 8.00 seconds use the Rome pose with the paper guide and warm Trajan column and Roman Forum map. Both city labels read 罗马. Back-facing frames occur only while the turn is in progress; no stopped back view after the turn. Shot 6 [8.00–10.00 seconds]: Begin the next reference turn at 8.00 seconds. Around 8.25 seconds change together to the ivory linen shirt, beige full-length trousers, ochre scarf, shopping bags, Cairo map and UI from . By 8.55 seconds reveal her face and the front of the ivory linen shirt. Hold the front/three-quarter presentation with natural small movements until 10.00 seconds. Both city labels read 开罗. Keep the Cairo outfit and map together; do not introduce previous clothes or Sydney early. Shot 7 [10.00–12.00 seconds]: Begin the final reference turn at 10.00 seconds. Around 10.25 seconds replace the Cairo clothes and shopping bags, city and labels with the Sydney sky-blue overshirt, white T-shirt, navy knee-length shorts and white sneakers, Sydney Tower map and UI from . By 10.55 seconds face the camera with the white T-shirt beneath the sky-blue overshirt visible, hands raised and one leg bent backward as in . Keep this front-facing Sydney presentation with subtle natural movement through 12.00 seconds. Both city labels read 悉尼. No additional spin, destination or wardrobe change after this final reveal. Keep Rei's facial identity, natural body proportions, hair and bangs throughout. Clothing changes must not alter her face, age, body shape, hair color or hair length. Do not reproduce character-sheet panels, extra people, face closeups or depth-map gray colors. Do not reproduce the blank faces in Picture 1's full-body clothing views; Rei must have her normal face whenever her face is visible. Keep the city UI style consistent; update both location labels at each city change. No generated speech or music. The angle in Picture 6 describes identity only, NOT a fixed head pose. Face direction, expression, head tilt, hand gestures and full body movement follow Video 1, with each completed city presentation matching its corresponding scene picture. In Paris the sunglasses are opaque black and fully cover both eyes and eye sockets. Keep the sunglasses on throughout the Paris presentation. At the Rome transformation, switch to the accessories shown in Picture 3.

Hoody

36,920 views • 13 days ago

EVERYONE PROMPTS THE ACTION. ALMOST NOBODY LOCKS THE IDENTITY — WHICH IS WHY TWO-CHARACTER SCENES FALL APART. Two freerunners racing across Tokyo rooftops, eight cuts, corkscrews over a rooftop gap at the end. The parkour is the easy part. Keeping them two separate people who never blend into each other is the part that actually breaks. Here's the full prompt built that way. Attach two reference photos as image_1 and image_2, and the same structure works for any multi-character action piece: FORMAT: 15 seconds, 16:9, 1080p, 8-cut cinematic ultra-advanced parkour footage. CHARACTERS: Two realistic individuals from image_1 and image_2. Use the attached images as absolute character references, and fully maintain the facial features, hairstyles, hair colors, skin textures, body types, height differences, outfits, color schemes, and age appearances of each person across all cuts. No altering into different people, face swaps, outfit changes, hairstyle changes, or mixing of the two individuals' features. SETTING: A sunny modern Japanese city reminiscent of Tokyo, Shibuya, and Yokohama — rooftops, alleys, staircases, railings, pipes, concrete walls. The two protagonists, as equals, race through at high speed running side by side, following, crossing paths, and coordinating. CUTS: 1. (00:00–00:01.60) Low-angle rear tracking. Both accelerate side by side and simultaneously kong vault over separate obstacles. 2. (00:01.60–00:03.40) Front low-angle. One wall runs the left wall, the other the right, then tic-tac to cross in midair and land on opposite rooftops. 3. (00:03.40–00:05.20) Lateral tracking. Consecutive precision jumps, then cat leaps to grab and climb a high wall. 4. (00:05.20–00:07.20) Rooftop tracking. The leader dash vaults, the trailer websters over the gap, then they swap front and back positions. 5. (00:07.20–00:09.20) Overhead moving camera. Both dive roll, then run side by side to speed vault a long railing. 6. (00:09.20–00:11.30) Handheld retreating from the front. One underbars, the other side flips, conquering the obstacle simultaneously. 7. (00:11.30–00:13.20) Drone from diagonal rear above. Both palm spin off left and right walls, kong vault, accelerate into the final jump. 8. (00:13.20–00:15.00) Climax. Both leap a large rooftop gap, each doing a corkscrew, camera circling them in midair as they land on separate rooftop edges — then run side by side into the distance. QUALITY: Live-action film quality. World-championship-level smooth freerunning. Realistic center-of-gravity shifts, muscle movement, natural landing impacts, swaying hair and clothing. Sharp background, natural motion blur only during high-speed movement. PROHIBITED: Facial distortion, altering into different people, face or body swaps, outfit changes, hairstyle changes, body type changes, limb multiplication, duplicates, body fusion, penetration, warping, floating, unnatural landings, anime style, CG style. A few things worth noticing about why it's built this way: The character block does identity work three separate times — the reference images, the "fully maintain" list, and the prohibited list at the end. That redundancy isn't padding; each one closes a different door the model tends to walk through. The prohibited list names the exact failure modes — face swaps, body fusion, limb multiplication. Telling the model what not to do is more effective here than describing what you want, because these are the specific ways two-character scenes collapse. Every cut assigns each person a distinct action — one wall runs left, the other right; one underbars, the other side flips. Giving them separate roles keeps them functionally two people, so the model can't average them into one. And the cuts are individually timed and framed. Long continuous motion is where identity drift creeps in — breaking it into eight discrete shots gives the model less room to blend them. Made in Seedance 2.0.

Nexlow

114,509 views • 2 months ago

Made with seedance 2.5 Prompt: Create ONE continuous 12-second, 9:16, ultra-photorealistic LIVE-ACTION luxury fashion film. IMPORTANT REFERENCE MAPPING: REFERENCE Image = PRIMARY CHARACTER. Use the FIRST uploaded reference image of the woman. REFERENCE image2 = ENVIRONMENT. Use the SECOND uploaded reference image of the square. REFERENCE David Carbon = HERO OBJECT. Use the THIRD uploaded reference image of the sunglasses. Do NOT refer to these images as Image, image2 or David Carbon. Use the reference images according to their upload order. CHARACTER — REFERENCE IMAGE 1 Preserve the exact woman from REFERENCE IMAGE 1 throughout the entire video: same facial identity, facial structure, natural eyes, hairstyle, body proportions, skin appearance, clothing, footwear, jewelry, accessories and overall appearance. Do not copy the original background from REFERENCE IMAGE 1. The protagonist is the ONLY main character. ENVIRONMENT — REFERENCE IMAGE 2 Use REFERENCE IMAGE 2 only for visual language: architecture, atmosphere, warm sunset lighting, materials, monumental scale and cobblestone character. Create a NEW believable cinematic pedestrian space inspired by it. Do NOT reproduce its exact composition, exact camera angle or exact street layout. Provide enough open pedestrian space for natural walking and the collision. Respect real-world spatial logic: pedestrians remain in pedestrian areas, architecture has realistic scale and perspective, no impossible geometry. HERO OBJECT — REFERENCE IMAGE 3 The sunglasses shown in REFERENCE IMAGE 3 are the ONE and ONLY HERO OBJECT. Preserve their recognizable: shape, proportions, oversized shield silhouette, dark continuous lens, thin metallic/gold frame, temples, hinge construction, surface details, colour and material. The SAME physical sunglasses must remain recognizable: when worn by the protagonist, when released, during bullet-time macro inspection, and after landing. Do not redesign, replace, duplicate or regenerate the sunglasses. EXACT OBJECT COUNT Exactly: ONE protagonist. ONE secondary passing person. ONE Labrador. ONE leash. ONE pair of sunglasses from REFERENCE IMAGE 3. ONE takeaway paper coffee cup. ONE plastic drinking lid. ONE silver-grey OPEN clamshell flip phone. No duplicate objects or people. PERSISTENT PHONE There is exactly ONE phone in the entire video. It is a compact early-2000s silver-grey OPEN clamshell flip phone. Upper half: small illuminated display and speaker. Lower half: physical numeric keypad, navigation buttons and microphone. Visible central mechanical hinge. LOCK its appearance throughout: same silver-grey colour, same dimensions, same thickness, same hinge, same display, same keypad, same buttons, same open angle. The same phone is seen in wide, medium and macro shots. It never transforms into another phone. PERSISTENT COFFEE Exactly ONE medium disposable PAPER coffee cup with ONE lightweight plastic drinking lid and dark coffee inside. Same cup, same lid, same coffee and same proportions throughout. Before collision the lid is properly attached. Coffee remains inside until a real physical opening appears. HAND OWNERSHIP Before collision: RIGHT HAND = ONE OPEN flip phone held to the RIGHT ear. LEFT HAND = ONE coffee cup. Sunglasses = naturally worn by the protagonist. After collision: RIGHT HAND = COMPLETELY EMPTY. LEFT HAND = COMPLETELY EMPTY. Nothing replaces the phone or cup. Nothing remains attached to either palm. 0.0–2.0s — CINEMATIC CHARACTER REVEAL Begin with an extreme low close-up of the protagonist’s black leather heeled boots walking naturally across the pedestrian space. Camera performs ONE elegant continuous movement: smooth crane upward + gentle backward tracking. Reveal progressively: boots → legs → ripped light-blue baggy jeans → black corset → white tank top → jewelry/accessories → sunglasses → face → nearly full body. The protagonist wears the SAME sunglasses from REFERENCE IMAGE 3. She holds the SAME OPEN silver-grey flip phone to her RIGHT ear and the SAME coffee cup in her LEFT hand. She is actively having a phone conversation. Show subtle realistic speech: natural lip movement, jaw movement and mouth articulation. Maintain exact identity from REFERENCE IMAGE 1. Premium live-action fashion cinematography. 2.0–3.7s — WALKING / SECONDARY PERSON Maintain smooth frontal tracking. The protagonist continues walking naturally through the pedestrian area. Exactly ONE secondary person approaches from the opposite direction. That person holds exactly ONE leash attached to exactly ONE Labrador. The Labrador walks slightly ahead and gently pulls the person forward. They remain background/supporting elements. Maintain: stable protagonist identity, stable hairstyle, stable clothing, stable sunglasses, same phone, same coffee. 3.7–4.4s — ACCIDENTAL COLLISION As they pass each other, the secondary person’s ELBOW accidentally clips the protagonist’s arm/upper torso. Small, accidental, believable contact. The protagonist naturally recoils backward. This SAME collision causes THREE physical release events. SUNGLASSES The sunglasses from REFERENCE IMAGE 3 receive ONE short realistic outward impulse. They separate naturally from the protagonist’s face. They travel only a short physically believable distance. They do NOT fly toward the camera. COFFEE The SAME coffee cup leaves the LEFT hand. It receives one short outward/downward rotational impulse. The cup tilts and rotates. Because of the rotation and liquid inertia, ONE EDGE of the lightweight plastic lid partially pops loose from the cup rim. The lid does not disappear and does not explode away. A real physical gap forms between lid and rim. ONLY THEN does dark coffee begin escaping through this opening. Initial liquid movement is restrained. PHONE The SAME OPEN clamshell phone leaves the RIGHT hand. It receives one short outward/upward impulse. It keeps the SAME open angle and physical design. The instant it separates from the fingers: RIGHT HAND = EMPTY. The instant the cup separates: LEFT HAND = EMPTY. FACE / HAIR CONTINUITY Preserve the exact face from REFERENCE IMAGE 1 during the entire collision. The natural human eyes already exist behind the sunglasses. When the sunglasses separate, reveal the SAME normal eyes: stable pupils, eyelids, gaze direction, brows, nose, cheekbones and facial symmetry. Do not regenerate or alter the face. Hair remains stable with only subtle realistic inertia. No sudden hairstyle change. 4.4–5.2s — BULLET-TIME ESTABLISHMENT Time decelerates dramatically to approximately 2–3% normal speed. DO NOT immediately go into macro. FIRST show a clear medium-wide frozen view of the entire accident. The protagonist is beginning to fall backward. BOTH HANDS ARE EMPTY. Establish fixed WORLD-SPACE anchors: • sunglasses suspended near their release position; • coffee cup suspended lower and toward the LEFT-hand release side; • partially detached lid still connected to or immediately beside the cup; • restrained coffee beginning to escape through the opening; • OPEN flip phone suspended toward the RIGHT-hand release side. Objects move only microscopically. They do NOT move toward the camera. The CAMERA is the main moving element. 5.2–6.8s — SUNGLASSES HERO INSPECTION The sunglasses remain almost completely stationary at their existing world-space position. CAMERA physically dollies toward them. The sunglasses become larger ONLY because the camera gets closer. Once close, slow the camera dramatically. HOLD. Perform a restrained 20–30 degree camera orbit/parallax around the almost-stationary sunglasses. Reveal: dark shield lens, thin metallic/gold frame, temples, hinges, edges, material thickness, surface reflections, tiny manufacturing details. Use shallow photographic macro depth of field. The protagonist and sunset environment remain softly recognizable in the background. The sunglasses must look like a real luxury fashion accessory photographed with a macro cinema lens, NOT CGI product animation. Complete the inspection before moving away. 6.8–8.3s — COFFEE / LIQUID INSPECTION Only after completing the sunglasses inspection, the CAMERA leaves them at their existing world-space position. Travel diagonally through the frozen scene toward the SAME coffee cup. THE CUP DOES NOT MOVE TOWARD THE CAMERA. Hold a photographic macro close-up. Show: same paper cup, same lightweight plastic lid, ONE partially detached lid edge, clear physical gap, dark coffee escaping ONLY through that gap. Real restrained liquid physics: thin irregular stream, imperfect liquid sheet, several differently sized droplets, realistic surface tension, natural reflections. No explosive splash. No decorative CGI liquid. No perfect artificial shapes. Coffee advances only microscopically during bullet time. Perform a small restrained lateral/parallax camera movement around the cup, lid and droplets. HOLD long enough to see paper texture, plastic texture, liquid thickness and individual droplets. 8.3–9.8s — FLIP PHONE INSPECTION Only after coffee inspection, the CAMERA travels away from the cup. The cup, lid and droplets remain at their existing world-space positions. CAMERA moves through the same frozen scene toward the SINGLE OPEN silver-grey clamshell phone. THE PHONE DOES NOT MOVE TOWARD THE CAMERA. First establish the complete phone silhouette: same silver-grey housing, same upper display, same lower keypad, same central hinge, same open angle. Then CAMERA physically approaches the existing upper display. Extreme photographic macro close-up. The illuminated display reads: BOSS with one small realistic phone number underneath. HOLD. Show: real housing material, hinge, keypad texture, small scratches, surface wear, screen reflections. The phone does NOT transform to reveal its screen. It is the SAME phone seen from the beginning. The protagonist’s RIGHT HAND remains completely EMPTY in the background. 9.8–10.4s — COMPLETE FROZEN TABLEAU After phone inspection, CAMERA performs a fast but perfectly smooth dolly backward. All objects remain at their existing world-space positions. Reveal: same protagonist falling backward, both hands empty, same sunglasses, same coffee cup, same partially detached lid, same suspended coffee droplets, same OPEN flip phone, exactly one secondary person, exactly one Labrador. All positions must remain spatially consistent with the original collision and release trajectories. No object follows the camera. No object teleports. No object regenerates. Brief HOLD on the complete frozen tableau. 10.4–12.0s — TIME RETURNS / PHYSICAL PAYOFF Time suddenly snaps back to normal speed. Gravity and existing momentum resume simultaneously. Every object continues FROM ITS EXISTING WORLD-SPACE POSITION. The protagonist completes her backward fall naturally. The sunglasses continue from their suspended position and land according to their existing momentum and gravity. The coffee cup continues from its own separate position, impacts the cobblestone ground, the partially detached lid reacts naturally, and remaining coffee spills irregularly through the real opening and impact point. The OPEN flip phone continues from its own separate position, hits the ground and makes ONE small physically believable bounce. Objects land at DIFFERENT plausible locations. They do NOT suddenly converge beside the protagonist. CAMERA rapidly tilts/drops toward ground level to follow the final impacts. Finish with a cinematic low-angle composition showing the fallen protagonist and the scattered objects within the same believable sunset environment. Hard cut. BULLET-TIME CAMERA RULE — NON-NEGOTIABLE BULLET TIME = ALMOST-FROZEN PHYSICAL WORLD + FREELY MOVING CAMERA. Objects stay in WORLD SPACE. Camera moves through WORLD SPACE. Close-up is created ONLY by reducing camera-to-object distance. Never: move objects toward the lens, artificially enlarge objects, teleport objects, regenerate macro versions. STRICT CAMERA ROUTE: FULL FROZEN TABLEAU → CAMERA DOLLIES TO SUNGLASSES → HOLD → 20–30° CAMERA ORBIT → CAMERA TRAVELS TO COFFEE → HOLD → SMALL CAMERA PARALLAX → CAMERA TRAVELS TO PHONE → ESTABLISH COMPLETE PHONE → MOVE TO DISPLAY → HOLD → CAMERA DOLLIES BACK TO COMPLETE TABLEAU → TIME RETURNS CONTINUITY / CAUSALITY Wide shot → medium shot → macro shot = SAME physical object viewed from different camera distances. Sunglasses: same object, same design, same trajectory, same world-space identity. Coffee: same cup, same lid, same coffee, same rotation, same world-space identity. Phone: same open clamshell phone, same housing, hinge, keypad, display, open angle and world-space identity. Every visible change must have a physical cause. Collision causes recoil. Collision momentum separates sunglasses. Finger release changes phone position. Hand release + collision momentum rotates cup. Cup rotation/liquid inertia partially opens lid. Coffee escapes only through the physical gap. Camera movement creates apparent object scale. Gravity resumes final fall. Treat the entire sequence as ONE continuous practical-effects event photographed with a motion-control cinema camera. IDENTITY / PROP LOCK ONE protagonist. ONE secondary person. ONE Labrador. ONE leash. ONE pair of sunglasses. ONE coffee cup. ONE lid. ONE OPEN flip phone. Before collision: RIGHT HAND = phone. LEFT HAND = coffee. Sunglasses = worn. After collision: RIGHT HAND = EMPTY. LEFT HAND = EMPTY. Sunglasses = separated. No second phone. No second cup. No second sunglasses. No additional dog. No additional person. No unexplained props. No duplication. No teleportation. No unexplained scale changes. VISUAL PRIORITY 1. exact protagonist identity from REFERENCE IMAGE 1 2. natural eyes and facial anatomy 3. stable hairstyle and body proportions 4. exact clothing and accessories 5. exact sunglasses from REFERENCE IMAGE 3 6. stable phone geometry 7. empty hands after release 8. continuous physical trajectories 9. realistic environment inspired by REFERENCE IMAGE 2 PHOTOGRAPHIC REALISM Ultra-photorealistic LIVE-ACTION. High-budget international luxury fashion campaign. Real human anatomy. Natural skin pores. Natural facial micro-expressions. Detailed realistic hair. Real manufactured sunglasses. Real paper cup. Real plastic lid. Real liquid coffee. Real early-2000s flip phone. Real object mass, inertia, gravity, momentum and surface tension. ARRI Alexa 35 cinematic character. Premium cinema optics. Motivated sunset lighting inspired by REFERENCE IMAGE 2. Controlled highlights. Natural skin tones. Realistic optical depth of field. Shallow macro depth of field during object inspections. Subtle 35mm film texture. Restrained luxury editorial colour grade. Natural colours. Sharp optical clarity. Cinematic photographic texture. Bullet-time must feel like REAL high-speed practical photography with a motion-control cinema camera, NOT CGI product animation. 4K / Ultra HD. Maximum facial detail. Maximum hair detail. Maximum material fidelity. Stable identity. Stable geometry. Stable prop continuity.

Oogie

18,923 views • 1 month ago

Made in Grok Imagine My dear #friends 😊 have a wonderful weekend.😉 “Hey there, do you like it? Let's be friends.” “哥哥,喜欢吗?#交个朋友 吧!” #AIart #AIgirl #GrokImagine prompt: 9:16 VERTICAL, 10-SECOND SINGLE TAKE, PHOTOREAL FASHION-EROTIC SHORT, 2026. 1. OPENING FRAME Low bedside camera, slightly below her eye line. Frame from mid-thigh to hair. 22-year-old beautiful Japanese woman, 178cm, already seated on the edge of a rumpled ivory-and-burgundy hotel bed in a luxury Tokyo suite at night. Delicate face, naturally ice-blue deep wet eyes, long dark wine-black hair slightly mussed, one damp strand on the collarbone. Porcelain-fair skin flushed from champagne on cheeks, nose tip, and upper chest. Smudged glam smoky eye, foggy deep wine-red lips with a worn edge. Ultra-slim waist. Very full natural G-cup breasts, no bra, realistic soft hang and weight. Outfit: wet-burgundy bias-cut silk spaghetti-strap evening gown, extremely thin straps, deep V neckline. The cut is sensual but controlled: nipples fully covered by silk at all times; only a faint sliver of areola may show at the inner edge of the V when she breathes or leans. High slit. Opaque enough silk over the nipple, thinner at the cleavage. Sheer black pantyhose (tights to the waist), glossy, no stocking tops, no bare thigh. 2026 scarlet patent pointed stilettos, red soles: one planted, one heel slightly rolled. Thin sheer burgundy-black organza wrap still on both shoulders. Half-drunk, languid, small private smile. Looking toward the lens, not yet speaking. 2. MOTION & BEATS 0.0–2.5s: She sits, breathes. The thin straps stay put. Deep V shows cleavage and the start of breast weight; nipples remain covered. She glances half a second at her own décolletage, then lifts ice-blue eyes into camera. Wrap on. No speech. 2.5–5.5s: Right hand slides the sheer wrap off the right shoulder down to the elbow. Silk follows. Unsupported G-cup breasts settle with real gravity under the spaghetti-strap gown; the V opens slightly; a tiny hint of areola may appear at the inner curve, nipples never exposed. High slit reveals black pantyhose sheen on the thigh, not bare skin. Slight wine sway only. 5.5–8.0s: She leans a little closer. Breathy, clingy, drunk-sweet Mandarin lip-sync: “哥哥……喜欢吗?” Tiny smile after the question. Hair strand stays on her lip. Nipples stay covered. 8.0–9.4s: Closer lean. Same voice, Mandarin lip-sync: “交个朋友吧。” Soft laugh on the last syllable. Both eyes hold the lens 0.4s. At maximum lean, only a minimal areola edge is allowed; no nipple. 9.4–10.0s: Slow naughty half-drunk wink, LEFT eye only. Ice-blue iris dips, lashes kiss, micro-smirk. RIGHT eye stays open and locked on camera. One scarlet heel slips half-off. Hold to the last frame. She never stands. She does not pull the dress aside. She does not remove the gown. 3. CAMERA MOVE Locked-off 9:16 body, very slow continuous push-in from medium-close to close-up. 2.5–5.5s: tiny tilt down with the falling wrap, then return to face, thin straps, and chest. No handheld shake, no cut, no orbit, no snap zoom. Do not crop so tight that the neckline looks accidental-nude. End on eyes, mouth, thin straps, and controlled deep V. 4. LIGHTING & STYLE Practical warm gold bedside lamp as key. Cool blue city bokeh through floor-to-ceiling window as rim. Catchlights in both ice-blue eyes. Soft shadow in the deep V and under the natural breast hang, enough to read volume without revealing the nipple. Photoreal, 35mm anamorphic, 24fps, shallow DOF, subtle film grain, high-fashion editorial, tasteful erotic, 2026 couture. Spaghetti straps sharp and thin. Pantyhose catch a continuous sheen down the legs. 5. SOUND Close-mic female Mandarin, breathy, slow, clingy, slightly nasal from wine. Quiet hotel room tone. One silk-rustle when the wrap slides. One soft heel tap when the stiletto slips. No music over the voice. No voiceover. No English speech. 6. CONTINUITY & CONSTRAINTS Same identity, same spaghetti-strap burgundy gown, same black pantyhose, same room, same hair, same makeup for the full 10 seconds. Keep: ice-blue eyes, wine-black hair, thin straps not halter, no bra, realistic G-cup hang, nipples ALWAYS covered, only a slight areola hint permitted, 178cm slim-waist proportion, scarlet 2026 stilettos, sheer black tights (pantyhose, not hold-ups), 9:16 vertical. Wink = LEFT eye only, slow, not cartoon, not both eyes closing, not rapid blink. Accurate Chinese lip-sync only on the two lines above. Negative: 16:9, square, anime, cartoon, childlike or underage face, extra fingers, extra limbs, deformed hands, plastic skin, fake perky implants, visible bra, nipple exposure, fully exposed areola, bare thighs, stocking tops, garter belt, hardcore explicit genitals, jump cuts, identity drift, watermark, burned-in subtitles, ugly stagger-drunk, shouting, pulling dress off the breast.

Miss.AI

42,079 views • 29 days ago

Seedance 2.0 on MiniMax Design (H3) ===================== Prompt: Style: Photorealistic behind-the-scenes smartphone vlog footage. Faux vertical smartphone footage naturally cropped into 16:9. Authentic handheld phone aesthetic. No cinematic color grading, no HDR look, no 3D render, no game engine, no beauty filters. Feels like genuine behind-the-scenes content uploaded by a Korean idol. Lighting: Bright summer afternoon sunlight through large apartment windows gradually transitions into warm evening apartment lighting. Natural exposure fluctuations and auto white balance typical of smartphone cameras. Color: Neutral consumer smartphone color science with slightly soft contrast, mild highlight clipping near windows and natural indoor color shifts. Camera: Simulated smartphone camera filmed by another female idol member. Gentle handheld movement, natural walking motion, subtle autofocus breathing, slight rolling shutter during quick pans, occasional imperfect framing, brief focus hunting and realistic phone compression. Camera behaves like a friend casually filming, never professionally stabilized. Skin: Extremely realistic skin texture with visible pores and natural imperfections. Light everyday makeup. No skin smoothing. Acting: Gentle, elegant and soft-spoken. She smiles modestly, speaks calmly, occasionally becomes slightly shy after noticing the camera, and naturally thanks the person filming. Her personality is graceful, feminine, polite and slightly reserved. She rarely laughs loudly, instead showing warm smiles, subtle amusement and delicate facial expressions. Every movement feels refined, relaxed and effortless. Physics: Hair, clothing, towels, food, steam, water droplets and household objects all move naturally with realistic weight and momentum. Composition: Casual smartphone framing with occasional imperfect composition and spontaneous reframing. Feels like authentic dorm footage rather than planned content. Continuity: Maintain the exact same face, platinum blonde long straight hair with bangs, body proportions and identity from the reference image throughout every scene. No identity drift. Technical: Authentic 24–30fps smartphone video look with subtle compression artifacts. Final output 16:9. Audio: Natural apartment ambience only. Air conditioner humming, distant Seoul traffic, birds outside the window, cooking sounds, boiling water, frying food, dishes, footsteps, running water, toothbrush brushing, hair dryer, refrigerator hum and soft room ambience. No background music. No subtitles. Overall Mood: Warm, peaceful, elegant and comforting. Similar to a quiet behind-the-scenes dorm vlog uploaded by a Korean idol. Everything feels sincere, calming and intimate without trying to be entertaining. Character: A fictional Korean female idol in her early 20s. Long platinum blonde hair with straight bangs. Fair skin. Soft cat-like eyes. Slim figure. Graceful and feminine. She is known for her gentle personality, polite manners and calm speaking voice. She has just returned to the dorm after school and a schedule and quietly spends the rest of her summer evening. Wardrobe Continuity: CUT 1 She arrives wearing the exact sailor-style school uniform from the reference image, including the cream knit vest, blue sailor collar, blue pleated skirt, white socks and black loafers. CUT 2 She changes into an oversized white graphic T-shirt and loose black athletic shorts while cooking. CUT 3 She now wears a soft pastel blue sleeveless lounge top with white lounge shorts while eating dinner. CUT 4 The same lounge outfit while brushing her teeth. CUT 5 After washing her face she changes into luxurious white silk short pajamas featuring elegant gold piping along the collar, cuffs, chest pocket and shorts hem. The pajama set consists of a relaxed short-sleeve button-up shirt with matching silk shorts. Her hair is loosely tied back while doing skincare. CUT 6 Fresh after showering, still wearing the same white silk pajamas with gold piping. Her hair is slightly damp with a white towel resting around her neck while drying it. CUT 7 Relaxing on the sofa wearing the elegant white silk pajamas while hugging a plush toy and drinking iced tea. CUT 8 Before bed she lets her hair down naturally, waves softly toward the camera while wearing the elegant white silk pajamas, turns off the bedroom light and closes the door. Scene: A beautiful modern luxury Korean idol dorm apartment during a peaceful summer afternoon and evening. Cozy, bright and elegant interior with tasteful furniture, skincare products, plush toys, snacks, fresh flowers, books and neatly organized living spaces. CUT 1 — Coming Home Continuous handheld shot. She unlocks the front door, quietly enters the dorm wearing the school uniform from the reference image, removes her loafers neatly, places her school bag beside the entrance, smiles softly toward the camera and bows her head slightly. Dialogue: "다녀왔어요." CUT 2 — Cooking The camera follows her into the kitchen. She washes vegetables, prepares simple Korean home cooking, fries eggs, boils ramen, tastes the soup with a spoon and smiles gently. Dialogue: "오늘 많이 배고프네요." A female member is heard faintly from another room. Female Voice: "언니~" She smiles softly. "왜?" CUT 3 — Dinner She sits quietly at the dining table. Before eating, she gently places her hands together. Dialogue: "잘 먹겠습니다." She enjoys the meal peacefully while occasionally smiling toward the camera. CUT 4 — Brushing Teeth Bathroom mirror shot. She brushes her teeth slowly before smiling shyly after making accidental eye contact with the camera. Dialogue: "이제 양치해야지." CUT 5 — Skincare Now wearing elegant white silk pajamas with gold piping. She carefully applies toner, serum and moisturizer while calmly speaking to the camera. Dialogue: "오늘 피부가 조금 좋아 보이는 것 같아요." CUT 6 — After Shower She walks out of the bathroom with slightly damp hair and a towel resting around her neck. She quietly dries her hair while looking out the apartment window at the summer sunset. Dialogue: "샤워하니까 정말 개운해." CUT 7 — Relaxing She sits comfortably on the sofa hugging a plush toy while sipping iced tea and slowly scrolling through her phone. A female member speaks softly from another room. Female Voice: "영화 볼래?" She smiles warmly. "좋아요." CUT 8 — Good Night Late evening. She walks into her bedroom carrying her phone charger and plush toy. She turns around one last time, smiles gently at the camera and gives a small wave. Dialogue: "오늘도 함께해줘서 정말 고마워요. 좋은 꿈 꾸세요." She switches off the bedroom light. The bedroom door slowly closes while the handheld camera quietly remains outside for another second before the recording naturally ends.

TSUBAKI

122,218 views • 3 months ago