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🚨 Without Any Motion Priors, how to make humanoids do versatile parkour jumping🦘, clapping dance🤸, cliff traversal🧗, and box pick-and-move📦 with a unified RL framework? Introduce WoCoCo: 🧗 Whole-body humanoid Control with sequential Contacts 🎯Unified designs for minimal tuning across tasks 🤖Generalize to various high-DoF robots Website:

70,449 görüntüleme • 2 yıl önce •via X (Twitter)

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Please checkout our website for more videos! Website: Paper Link: Video: Team: @ChongZitaZhang @_wenlixiao @TairanHe99 @GuanyaShi Thanks for the help from: @arthurallshire @JasonJZLiu @MiladShafieeA @guanqi_he Justin Macey and Jessica Hodgins

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Congrats @_wenlixiao!

Wenli Xiao profil fotoğrafı
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Thank you Chaoyi!

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Congratulations! @_wenlixiao

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Thank you Haoru!

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Nice to see doggy learned to play😁 nice work 🙌

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Congrats!

Wenli Xiao profil fotoğrafı
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Thanks Shiqi, your 📺Open-Television is also very impressive, we should collaborate someday🦾

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Awesome!

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Looks really cool 👍

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RoboHub🤖

49,440 görüntüleme • 7 ay önce

Not a preplanned motion sequence. A robot deciding mid-jump what to do next. [📍 paper + demo] Researchers just showed a humanoid doing real parkour using only onboard perception. No motion script, no fixed obstacle layout. The system is called Perceptive Humanoid Parkour (PHP). Instead of memorizing a path, the robot reads depth from its cameras and continuously chooses actions. Step, vault, climb, or roll depending on what geometry appears in front of it. To make that possible, they combine three ideas: First, they stitch together human motion clips into long movement references so the robot learns fluid transitions instead of isolated tricks. Second, they train tracking policies with reinforcement learning so contacts land at the right time and the robot keeps balance during dynamic moves. Finally, everything is distilled into one perception policy that runs directly from depth input to action selection. The result on a Unitree G1: about 3 m/s vaults wall climbs up to 1.25 m nearly one minute continuous obstacle traversal adapting when obstacles move What matters is not the tricks. It is the shift in capability. Earlier humanoids executed motions. This one navigates situations. Once robots react to geometry instead of replaying trajectories, environments stop needing to be predictable. Warehouses, homes, and outdoors suddenly become the same problem. Thanks for sharing, Zhen Wu! Paper + demo: ——— Weekly robotics and AI insights. Subscribe free:

Ilir Aliu

22,127 görüntüleme • 7 ay önce