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Wow. That's cool. Researchers just released World, an open-source Unreal Engine 5 simulator for training and testing LLM and VLM agents in realistic 3D environments. The platform supports RGB, depth, and segmentation sensors, along with navigation, vehicles, pedestrians, robots and procedural city generation. It's built with a Gym-like Python...

47,751 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 16

Фото профиля SciTech Era
SciTech Era4 месяцев назад

GitHub repo: source of video:

Фото профиля SimWorld
SimWorld4 месяцев назад

@Lianhuiq Thanks for sharing our work!🔥 Also check out the latest development on SimWorld Studio

Фото профиля SciTech Era
SciTech Era4 месяцев назад

SimWorld is a simulation platform for developing and evaluating LLM/VLM AI agents in complex physical and social environments!

Фото профиля AI Explained
AI Explained4 месяцев назад

Feels like video games are slowly becoming training grounds for real world AI now

Фото профиля NFAdancer777
NFAdancer7774 месяцев назад

@grok

Фото профиля unemployable
unemployable4 месяцев назад

Can you run over prostitutes with a vehicle here?

Фото профиля Chuck Petras
Chuck Petras4 месяцев назад

@BrianRoemmele

Фото профиля Pedro 'XeonCat' Miranda ✵
Pedro 'XeonCat' Miranda ✵4 месяцев назад

🫠🫠🫠 i expected this to only happen in, like, 3 years

Фото профиля Kekko D’Amato
Kekko D’Amato4 месяцев назад

The Gym-like Python interface is the key detail here. Grounding LLM agent training in physics-based 3D environments closes a gap that's hard to fix with text-only benchmarks — spatial reasoning, occlusion, timing. The open-source + procedural city gen combo makes this actually usable for research.

Фото профиля Robotics Alpha
Robotics Alpha4 месяцев назад

open source means anyone can add custom robot joint models for better manipulation training.

Фото профиля NightGazer 🌌
NightGazer 🌌4 месяцев назад

Wait a minute. Is that us?

Фото профиля Trevor Humongous
Trevor Humongous4 месяцев назад

Procedural city generation is useful. 'Social reasoning' though? Still just pattern matching with better props. LLMs don't reason. They just have nicer environments to not reason in now.

Фото профиля Quadruple Games(クアドラプル ゲームス)
Quadruple Games(クアドラプル ゲームス)4 месяцев назад

最適化はされてますか? また、モジュラーはAIにより生成されたのでしょうか?

Фото профиля swev99
swev994 месяцев назад

such a bad idea to give ai this info

Фото профиля BossFightGames
BossFightGames4 месяцев назад

Terminator is near

Фото профиля Hans Blitz
Hans Blitz4 месяцев назад

I had full intention of hooking up an API to Unreal but I was waiting for the next version to drop, I wouldn't get it to do stuff that has already been done or your wasting cash, I'd like to test how A.I handles socketing items to a Daz3d body I have added to a mannequin using a bridge, I want to test how well the A.I can handle the shaping morphs for the body sets with gear and how it manages to animate a full control rig to interact with vehicles and the environment by using animations I already have in library so it's not creating them all from scratch, just altering animation timelines to suit needed criteria. I need it to build an inventory system to those items socketed to control rigs and just set up an easy method to add new characters in for games. Either this or I create my own web-based editor and hook my entire library of content into it.

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