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WRONG WAY DRIVER for the Commodore Amiga was coded in C++20 as a test project (by Pink^Abyss) to see if it would work on the Amiga 500 (it did). Looks and feels like a modern indie mini-game and is quite polished, featuring neat music and stylish art. #AmigaReposts #gamedev
21,603 views • 6 months ago •via X (Twitter)
6 Comments

Thanks for posting. The game uses dual playfield for the top area and 4 bitplanes for the lower area. All hud elements are multiplexed 16 color sprites. I used the SweetieSixteen palette for the typical indie look. One goal was to make it look like non Amiga.

he CodeI tried first time c++ coroutines for on Amiga 500. Imwrote amcustom fixed size allocator for it usedtomhave control The game aslo lso uses (imiI think for the first time)They allocate their memory in fixed sizes tomavoid memory fragmentation. d chunks Worked nicely.T

looks like more well-crafted HTML5 game or even a pico-8 one.

Yes, among the less Amiga-looking games running on an Amiga, ever. 🙂

This game have really nice scrolling effects

I remember this one. A very well made simple game with a great art style 👍🏼



