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WRONG WAY DRIVER for the Commodore Amiga was coded in C++20 as a test project (by Pink^Abyss) to see if it would work on the Amiga 500 (it did). Looks and feels like a modern indie mini-game and is quite polished, featuring neat music and stylish art. #AmigaReposts #gamedev

21,603 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 6

Фото профиля Pink
Pink6 месяцев назад

Thanks for posting. The game uses dual playfield for the top area and 4 bitplanes for the lower area. All hud elements are multiplexed 16 color sprites. I used the SweetieSixteen palette for the typical indie look. One goal was to make it look like non Amiga.

Фото профиля Pink
Pink6 месяцев назад

he CodeI tried first time c++ coroutines for on Amiga 500. Imwrote amcustom fixed size allocator for it usedtomhave control The game aslo lso uses (imiI think for the first time)They allocate their memory in fixed sizes tomavoid memory fragmentation. d chunks Worked nicely.T

Фото профиля Facínora
Facínora6 месяцев назад

looks like more well-crafted HTML5 game or even a pico-8 one.

Фото профиля Dante retro dev 💾
Dante retro dev 💾6 месяцев назад

Yes, among the less Amiga-looking games running on an Amiga, ever. 🙂

Фото профиля Eastchild
Eastchild6 месяцев назад

This game have really nice scrolling effects

Фото профиля AmigaBill / Westchester Amiga User Group (WAUG)
AmigaBill / Westchester Amiga User Group (WAUG)6 месяцев назад

I remember this one. A very well made simple game with a great art style 👍🏼

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13,291 просмотров • 6 месяцев назад