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Xbox Studios | Collaboration • The Coalition helping inXile Entertainment on Clockwork Revolution (Unreal Engine 5). • Blizzard Entertainment providing cinematics support for Playground Games' Fable. • Compulsion Games using the Activision MoCap studio. • Rare sharing multiplayer expertise from Sea of Thieves helping Double Fine on Kiln. •...

103,313 次观看 • 4 个月前 •via X (Twitter)

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Excited to show some surprising inventions on generative multiplayer games we made at Google with Stanford. We call the work MultiGen. I've always been inspired by early studios like id Software with Doom or Blizzard with Warcraft bringing networked video games to the next level. We are at the point in history where we can make strides like them, but for generative games. It's a strange feeling to be in the age of generative video games while still discovering how exactly to train the models and design the tools that make them useful. All of the tools that have been invented for classic game engines need to be redesigned for generative games. For example level and world design is not entirely possible with existing technology. We introduce editable memory to diffusion game engines that allow for design of new levels via a minimap. But we can easily imagine how this can be expanded with different creation tools. The end goal of this research direction is to allow game designers to be able to guide the generation process of their world, at the granularity that they prefer. Editable memory also allows us to add multiplayer to Generative Doom. We were amazed when we saw GameNGen some years ago, and now you can play it live with friends in real-time, on your couch or even online. Shared representations like our editable memory seem like the future for this type of experience. Models are, in some cases, expensive and approximate encoders but great interpolators and extrapolators. Leveraging their strengths lets you have completely new experiences that can be realized now and not in the distant future. This work was started at my previous team and continued in collaboration with Stanford. Congratulations to all for the discoveries.

Nataniel Ruiz

104,820 次观看 • 5 个月前

It is my pleasure to officially announce that @Gen3Games in partnership with the Futureverse team has taken on the development of Untamed Isles. We are so excited to now be working closely with the Futureverse team to bring the game to The Root Network 🫡 We will soon begin actively communicating throughout the development process, and we invite the entire Root Network, XRPL and Untamed Isles community to join us as we bring this IP to life In this post, I will now outline some of the core design directions we are taking with Untamed Isles: - Rather than the original MMORPG genre of Untamed, we are shifting the focus to a multi-player instance-based extraction style gameplay loop alongside various global social hubs and multi-player features. - The Zerpmon IP will be integrated into Untamed Isles through the use of fan favorite creatures and the in-game lore/narrative - We will leverage Futureverse generative AI technology to bring a variety of traditionally 2D assets like Zerpmon to life within the 3D Untamed Isles world - The style of combat will be changed from turn based to real-time combat reminiscent of games like Palworld - This will be a Web2 experience at its core, leveraging Web3 technology. For example, AlteredStateMachine technology including B.R.A.I.N.S, the Murmur Matrix and NFI pallet ( will play a role in both improving the depth of NPC-driven experiences within the game and allowing players to manipulate the way their creatures battle in interesting and unique ways Lots more information will come out soon and throughout the development process. We look forward to doing our part in bringing a high quality game to the Futureverse, XRPL and the Untamed Isles communities As a team of 15 people working on multiple large-scale games and on chain experiences, we now have the opportunity to work on some incredible IP and bringing it to life Our goal at Gen3 Games as always remains the same; to build genuinely enjoyable games that use AI and blockchain to enhance the overall experience. I hope everyone is just as excited as we are to enter the Untamed Isles 💜

Shen

114,738 次观看 • 2 年前

Impact After Term | 12 : iTNT Hub — Laying the Foundation for Tamil Nadu's Deep Tech Ecosystem (Part 1) As global technology leadership increasingly shifts towards Artificial Intelligence and other Deep Tech sectors, Tamil Nadu recognised the need to move beyond traditional IT services and build an innovation ecosystem capable of transforming research, talent and technology into globally competitive enterprises. Recognising this opportunity and the immense potential of Tamil Nadu's highly skilled youth, Dr. Dr P Thiaga Rajan (PTR), as Minister for Finance and Human Resources Management, announced the establishment of the i-Tamil Nadu Technology (iTNT) Hub in the 2022–23 Budget with an allocation of ₹54.61 crore. The objective was to create a dedicated institutional platform that could accelerate Deep Tech innovation and entrepreneurship in the State. Launched by Hon'ble Chief Minister Thiru M.K.Stalin on 15 May 2023, iTNT Hub was established as India's first dedicated innovation platform focused on Deep Tech and Emerging Technologies. Through initiatives such as BEACON, PATHFINDER, iAccelerate and the JIGSAW innovation framework, the Hub brought together government, academia, industry, investors and startups while providing access to advanced infrastructure including Fab Labs, 3D Printing facilities, Industry 4.0 tools and specialised technology resources. In doing so, it helped connect research, industry and capital, enabling ideas to evolve into scalable products and enterprises. The impact has been substantial. iTNT Hub has supported more than 2,800 startups, connected nearly 7,000 researchers, facilitated partnerships with over 200 institutions, established collaborations with more than 80 incubation centres—including 20 international partnerships—and enabled over 10,000 entrepreneurs to benefit from its ecosystem. Beyond supporting startups, iTNT Hub has helped create the foundations of a statewide Deep Tech ecosystem. By strengthening the pathways from innovation to enterprise creation, it has positioned Tamil Nadu to compete in the technologies that will shape the future global economy. — Admin Team

Dr P Thiaga Rajan (PTR)

22,248 次观看 • 1 个月前

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

103,390 次观看 • 10 天前

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

26,848 次观看 • 7 天前

ICYMI: Brains are trending.. OpenAI made a direct investment into Merge Labs' $252M Seed at $850M valuation Merge Labs Labs is a Brain-Computer Interface ("BCI") research lab co-founded by Sam Altman, Alex Blania, & key frontier tech leaders (below) with expertise in neuroscience, bioengineering, hardware, AI systems, & foundational research. Unlike Elon Musk's Neuralink, which utilizes surgical implants, Merge Labs is developing non-invasive, high-bandwidth brain-computer interfaces (BCIs). The company uses a combination of ultrasound, AI-driven signal interpretation, and potentially genetic engineering to read neural activity without surgery. Founding Team: Alex Blania (Alex Blania) – Co-founder of World, an Altman-co-founded digital proof of human protocol; co-founder of Merge Labs. Sam Altman (Sam Altman) – CEO of OpenAI; co-founder of Merge Labs participating in a personal capacity. Altman has been reported as likely to serve in a strategic role but not in day-to-day operational management of Merge Labs. Mikhail Shapiro (Mikhail Shapiro (same on bsky)) – Professor of Chemical and Medical Engineering at Caltech and founding scientific leader for Merge Labs. He has also served as an adviser to Forest Neurotech. Sumner Norman (Sumner L Norman) – CEO of Forest Neurotech, a nonprofit research organization focused on ultrasound-based brain-computer interface technologies; also a co-founder of Merge Labs. Sandro Herbig (Sandro Herbig) – Identified as a technology entrepreneur and co-founder of Merge Labs with prior systems and product experience, including work with Blania on Tools for Humanity and World. While specific current corporate title at Merge hasn’t been publicly detailed, he is recognized as part of the founding leadership team. Tyson Aflalo – Chief Scientific Officer of Forest Neurotech prior to Merge Labs; co-founder and technical lead at Merge Labs with expertise in neural engineering and ultrasound BCI research. . . . "It’s a direct investment from OpenAI, not their venture arm, so it’s an actual collaboration. As we were discussing the investment, there were many different dimensions where collaboration could make sense. One area is protein design. We’re working extensively with proteins, and that’s an area that’s broadly interesting to OpenAI. It’s one of the most compelling applications of AI — for example, the work Google did with AlphaFold. More broadly, AI has significant implications for biology and for accelerating that part of what we’re building. Another area is chips. Eventually, once we have a clear scientific understanding of what we’re building and how it will work, a major focus for many years will be on making these chips highly energy efficient."

Molly O’Shea

38,842 次观看 • 6 个月前

NotebookLM is one of the most delightful, inspiring, and viral AI products out there right now, and I got a chance to chat with the PM behind the product, Raiza Martin (@raiza_abubakar). In our conversation, we cover: 🔸 The origin story of NotebookLM 🔸 The future road map for NotebookLM 🔸 How Google Labs operates differently from the rest of Google 🔸 The development of the “Audio Overviews” feature 🔸 Key metrics and growth of NotebookLM 🔸 Stories about collaborating with author Steven Johnson 🔸 Navigating potential misuse of AI technology 🔸 More Listen now 👇 - YouTube: - Spotify: - Apple: Raiza is a senior product manager for AI at Google Labs for AI at Google Labs, where she leads the team behind NotebookLM, an AI-powered research tool that includes a mind-blowing podcast-on-demand feature called “Audio Overviews.” NotebookLM started as a 20% project and has grown into a product that’s spreading across social media and has a Discord server with over 60,000 users. Raiza previously worked on AI Test Kitchen and has a background in startups, payments, and ads. Thank you to our wonderful sponsors for supporting the podcast: 🏆 Explo — Embed customer-facing analytics in your product: 🏆 Sprig — Build products for people, not data points: 🏆 Sidebar — Accelerate your career by surrounding yourself with extraordinary peers: Some key takeaways: 1. Embrace a startup mentality within large organizations: Google Labs operates with fewer processes and more agility than typical Google teams. This allows them to move faster and iterate quickly, much like a startup. 2. Often, powerful technology is already available; the magic lies in how you interact with it. For instance, by integrating powerful audio models with existing LLMs, NotebookLM created an innovative way for users to interact with content. Look for unique applications of the tools you already have. 3. Don’t wait for a perfect launch. Start with a working version of your product and use user feedback to iterate and improve. This approach can reveal unexpected insights and user preferences, helping you shape the final product.

Lenny Rachitsky

75,439 次观看 • 1 年前

Impact After Term | 16 : Transforming Madurai into a Regional Technology Hub Madurai has long stood as one of the world's oldest living cities and a symbol of Tamil civilisation. As the elected representative of Madurai Central, Dr. PTR believed that the city's future should be defined not only by its rich history, but also by technology, innovation and knowledge-based employment. As Minister for Information Technology and Digital Services, he worked towards extending Tamil Nadu's IT growth beyond Chennai, with a special focus on transforming Madurai into a regional technology and innovation hub. This vision was pursued through a combination of institutional investments, industry partnerships and strategic interventions. Alongside the establishment of the iTNT Hub Regional Centre to nurture Deep Tech innovation in southern Tamil Nadu, sustained efforts attracted new technology companies, enabled existing firms to expand and strengthened Madurai's innovation ecosystem. Today, the Madurai ELCOT SEZ alone supports more than 4,000 IT jobs. Four landmark initiatives launched in February 2026 by then Hon'ble Chief Minister Thiru. M.K.Stalin reflected this broader transformation. Among them was the ₹150 crore Pinnacle Infotech Global Centre of Excellence at the Madurai ELCOT IT Park. Having already created nearly 1,500 local jobs after commencing operations in Madurai in 2023, the company chose the city for the next phase of its AI-enabled Building Information Modelling (BIM) operations—reflecting growing confidence in Madurai's talent pool and technology ecosystem. Complementing this, the ₹50 lakh HP Centre of Excellence was established at Sri Meenakshi Government Arts College for Women through HP's CSR initiative in partnership with ICT Academy. The centre equips women students from Madurai and neighbouring districts with industry-ready digital skills, helping bridge the gap between education and employment while strengthening the talent pipeline for the region's expanding technology sector. Pinnacle Infotech also laid the foundation for Tamil Nadu's first dedicated women's residential campus within an IT Special Economic Zone, accommodating around 1,200 women professionals and creating the support infrastructure needed to encourage greater participation of women in the technology workforce. A long-standing land constraint that had limited industrial expansion was also addressed. When HCLTech sought to expand its operations in Madurai, the availability of suitable land had become a major challenge. Through Dr. PTR's intervention, underutilised land originally allotted to Honeywell was reclaimed and allotted to HCLTech through ELCOT, paving the way for a ₹150 crore expansion project on 2.41 acres at the Ilanthaikulam SEZ. The project is expected to create 1,000 additional technology jobs while transforming idle land into productive investment. Taken together, these initiatives have helped reshape Madurai's technology landscape. By bringing together global investment, skill development, women's participation and employment generation, they continue to create opportunities for thousands of young people across Madurai and southern Tamil Nadu—an impact that extends well beyond the tenure in which these initiatives were undertaken. — Admin Team

Dr P Thiaga Rajan (PTR)

34,966 次观看 • 13 天前

U.N. official wants to decolonize AI and train new models with third-world "systems of knowledge" Deputy Secretary-General Amina J. Mohammed of Nigeria: "Colonial conquest brought catastrophe and genocide, in many cases on a continental scale. Entire communities were destroyed. Indigenous people were driven far from their lands. The assault was also on memory itself. Languages were suppressed. Knowledge gained through millennia of civilization, including in the Mayan codices, was deliberately put to the flame. Many traditions rooted in land and community and memory were lost." "These are living traditions carrying a wisdom that can help the region shape technological change in its own image towards its own vision of a good life, to pursue development on its own terms. And that starts with ensuring the people of this region can see themselves in the technology. More than 800 indigenous peoples live here, representing 60 million people. Many of their languages and systems of knowledge are sustained through oral traditions when AI systems are trained largely on written material that has been gathered elsewhere. That knowledge can be distorted or made invisible. Right now, Chile's National Center for Artificial Intelligence and 30 partner institutions are developing a LatAm GPT, an open-source model trained on regional data. Its first version is in Spanish and Portuguese, but researchers are also developing tools for other languages -- with the consent of the indigenous communities concerned. And that is what an inclusive reset can look like. Technology built with a fuller account of the people that it is meant to serve."

Breitbart News

45,256 次观看 • 25 天前

Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players. Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork. For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success. Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests. Studios are left without a direct relationship with the audience they’re trying to serve. As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement. Today, that changes with the launch of FirstLook 1.0. FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place. We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, ArenaNet, and Skybound Entertainment, connecting millions of players with the developers who make the games they love. As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!

Eden Chen

95,122 次观看 • 6 个月前

Introducing Immutable Audience: the growth engine for pre-launch Steam games. (btw we didn’t spend $50k on a viral launch agency - so if you think this is cool just share it for free i guess) Game marketing is broken. Every year PC studios spend billions to grow their games, and yet: - they don’t know which channels are actually working - only a fraction of wishlist sources can be tracked - of those people who DO wishlist games, the rate of those who go on to purchase is falling After 8 years building games ourselves, and working with over 700 studios, the need for something new was obvious. So, we built Audience. How it works: 1. Audience pulls in real time data from your players across Steam, social media, ad platforms, influencers and more 2. It stores this marketing data in your player CRM, and uses our Enhanced Attribution to identify the one channel driving 80% of your wishlists 3. Finally, it generates a custom growth audit, reviewing your real time data against winning strategies from hundreds of games to identify the most effective ways to get you wishlists each week During Audience’s beta we’ve already seen incredible results. We helped one game grow by over 300k wishlists in 2 months, and then more than *doubled* the rate of those players who converted into paying customers, compared to relying on Steam alone. For the last few months the team at Immutable has been heads down building. We’re incredibly grateful to our community for your support as we onboard the world. Slowly, then all at once. To celebrate the launch, we’re offering one month of Audience for free to any studio that signs up by commenting on this video. And for the first 100 studios that comment, we’ll create you a custom growth plan for free. Comment “Audience” and we’ll send it through.

Robbie Ferguson | Immutable

18,409 次观看 • 2 天前

Impact After Term | 13 : iTNT Hub — Scaling Tamil Nadu's Deep Tech Ecosystem (Part 2) Establishing iTNT Hub was only the first step. The larger vision was to ensure that Tamil Nadu's emerging Deep Tech ecosystem extended beyond Chennai, enabling innovators, researchers and entrepreneurs across the State to participate in the technologies shaping the future. Under the leadership of Dr. PTR as Minister for Information Technology and Digital Services, iTNT Hub expanded through regional centres in Tiruchirappalli, Madurai and Coimbatore. By bringing world-class infrastructure, mentoring, industry partnerships and access to investment closer to Tier-II and Tier-III cities, the initiative laid the foundation for a more decentralised innovation ecosystem. To strengthen early-stage Deep Tech entrepreneurship, the FOUNDATION Fund was launched, through which the first five startups received ₹53 lakh in seed funding. The Deep Tech Hardware Product Design Scheme further supported indigenous hardware innovation by providing grants of up to ₹15 lakh for product design and development. Recognising that innovation achieves its greatest value only when research reaches the marketplace, the Tamil Nadu Technology Transfer Facilitation Centre (TNTTFC) was established in July 2025. Through patent facilitation, IP management, Innovation Spotlight and the Research2Revenue programme, the initiative has already enabled more than 60 patent filings while helping researchers translate ideas into commercially viable technologies. Announced by Dr. PTR in the Legislative Assembly in June 2024 and successfully held on 30 July 2025, the Innovate in TN IP Conclave strengthened Tamil Nadu's intellectual property ecosystem. Bringing together organisations such as the World Intellectual Property Organization (WIPO), the Indian Patent Office, NASSCOM, C-DAC, Bosch and Mahindra & Mahindra, the conclave showcased 16 emerging technologies, facilitated four technology transfers to industry, and connected 44 researchers and startups with iTNT Hub's pre-incubation and acceleration programmes. During this period, iTNT Hub also expanded Tamil Nadu's global innovation network through collaborations with leading universities, research institutions and industry partners in India and abroad. Partnerships with organisations such as the University of Melbourne, Rutgers University, Bosch, Amazon Web Services, Rolls-Royce, C-DAC and others opened new opportunities for technology collaboration, industry engagement and global market access for startups. These initiatives culminated in the launch of the Tamil Nadu Deep Tech Startup Policy at UmagineTN 2026, providing the State with its first comprehensive policy framework dedicated to accelerating Deep Tech innovation, strengthening research commercialisation and building globally competitive technology enterprises. Together, these initiatives transformed iTNT Hub from an innovation platform into a comprehensive Deep Tech ecosystem—connecting research, entrepreneurship, industry, investment and public policy. In doing so, they strengthened Tamil Nadu's position as one of India's leading destinations for frontier technology and innovation. — Admin Team

Dr P Thiaga Rajan (PTR)

14,409 次观看 • 1 个月前

Guess it's that time of year again... The post to Start the rest of the "Star Citizen has raised 900 million and is still in alpha" posts 🤦🏽‍♂️.. monkey see monkey do... Followed by people looking for the highest priced ships to post... Conveniently leaving out the fact you can spend 30$ one time and spend anothet time after that because you can buy almost all ships in game currently with in game money. The game finished Kickstarter the end of 2012 with sky high promises, the game of a man who is a perfectionist and who has a massive vision. Has Star Citizen been managed well over the years? No, we got a hangar module in August of 2013 to let us walk around and view our ships. 2 years later The first iteration of the Persistent universe went live in August 2015 for the first time, here are the major milestones, The initial version of the Star Citizen Persistent Universe (PU) was first made available to backers as part of the Alpha 2.0 release in December 2015. This version was a huge deal, it's the release that combined several gameplay elements and introduced a persistent, multiplayer environment. The PU has been in an alpha, or early access, state ever since and continues to receive Monthly updates and new features with major milestone patches.. Below is a chronological list if all major patches . There have been a ton of "smaller ones" but each has brought new tech, features and improvements as well as bugs Alpha 2.0 (December 2015): The initial release, which allowed players to spawn at Port Olisar and introduced an early version of the persistent, multiplayer universe around the planet Crusader and its moons. Alpha 3.0 (December 2017): This update was considered a major core technology milestone, introducing features like planetary procedural technology, truly SEAMLESS atmospheric entry, cargo trading, and the addition of the Hurston system. Alpha 3.18 (March 2023) Implemented the Persistent Entity Streaming (PES) technology, a significant technical step that allows the game to track every item and ship across all servers, greatly enhancing the level of world persistence. Alpha 4.0 (Q4 2024) Introduced the second full star system, Pyro, which required the implementation of static server meshing technology to seamlessly link different servers. Alpha 4.0 and subsequent. Patches have brought tons of features, missions, activities, sandbox missions during it's. Course.. Today 2026 - Patch 4.4 is in development, currently being tested by us (the backers) which brings with it our 3rd Star Citizen, Nyx and Vanduul. NPCs (hostile aliens) once the NYX planets (specifically NYX 1)are patched in, that will bring with it the Genesis technology, the name is very bit a reference to the same technology from Star trek . We call it Planet Tech V5 which brings planetary visuals, interaction, biomes, textures, lighting, atmospherics an order of magnitude higher then what it already is. while Star Citizen is far from perfect and has had its massive share of growing pains and missteps.. Chris Roberts vision still lives and is in a better state then it's ever been for most of us. It's only getting better, this isn't meant to persuade anyone to play it's just mean to give you some info for those that care or are curious. Before you slander a game, atleast have enough respect to the developers who really bust thier ass day in and at out to bring this game to life.. To fix things, design weapons, ships, space etc. Video below was cut and put together from the Official to clip everything together and it shows NYX 1 Running the Genesis technology KungLi . Like the matrix no one can be told what Star Citizen is.. They need to see it for themselves to understand, The Visuals.. Flying from Space, through the atmosphere then landing anywhere you want, whenever you want, seeing the Star rise over the horizon.. #StarCitizen is beautiful IAE 2955 Event Comming up Nov 10th to Dec 5th, play and fly for free and try it

Citizen_of_the_Verse

50,843 次观看 • 9 个月前

💎Scientists and engineers from the UK Atomic Energy Authority (UK Atomic Energy Authority) and the University of Bristol (University of Bristol) have successfully created the world’s first carbon-14 diamond battery. This new type of battery has the potential to power devices for thousands of years, making it an incredibly long-lasting energy source. The battery leverages the radioactive isotope, carbon-14, known for its use in radiocarbon dating, to produce a diamond battery. Several game-changing applications are possible. Bio-compatible diamond batteries can be used in medical devices like ocular implants, hearing aids, and pacemakers, minimising the need for replacements and distress to patients. Diamond batteries could also be used in extreme environments – both in space and on earth – where it is not practical to replace conventional batteries. The batteries could power active radio frequency (RF) tags where there is a need to identify and track devices either on earth or in space, such as spacecraft or payloads, for decades at a time, thus reducing costs and extending operational lifespan. “Diamond batteries offer a safe, sustainable way to provide continuous microwatt levels of power. They are an emerging technology that use a manufactured diamond to safely encase small amounts of carbon-14,” said Sarah Clark, Director of Tritium Fuel Cycle at UKAEA. The carbon-14 diamond battery works by using the radioactive decay of carbon-14, which has a half-life of 5,700 years, to generate low levels of power. It functions similarly to solar panels, which convert light into electricity, but instead of using light particles (photons), they capture fast-moving electrons from within the diamond structure. Professor Thomas Scott, Professor in Materials at the University of Bristol, said: “Our micropower technology can support a whole range of important applications from space technologies and security devices through to medical implants. We're excited to be able to explore all of these possibilities, working with partners in industry and research, over the next few years.” A team of scientists and engineers from both organisations worked together to build a plasma deposition rig, a specialised apparatus used for growing the diamond at UKAEA’s Culham Campus. This development is the result, in part, of UKAEA’s work on fusion energy. The expertise gained in fusion research is helping to accelerate innovation in related technologies.

UK Atomic Energy Authority

12,493 次观看 • 1 年前

𝐏𝐥𝐞𝐚𝐬𝐞 𝐰𝐞𝐥𝐜𝐨𝐦𝐞 Unipoly Games 𝐢𝐧𝐭𝐨 Creoplay App . Our new partner is one trailblazing game studio and publisher at the forefront of the Web2 gaming industry! As one of the key players in the gaming realm, the 𝐔𝐧𝐢𝐩𝐨𝐥𝐲 𝐞𝐜𝐨𝐬𝐲𝐬𝐭𝐞𝐦 𝐜𝐨𝐧𝐬𝐢𝐬𝐭𝐬 𝐨𝐟 𝐬𝐞𝐯𝐞𝐫𝐚𝐥 𝐟𝐞𝐚𝐭𝐮𝐫𝐞𝐬, 𝐢𝐞. 𝐆𝐚𝐦𝐞𝐬, 𝐏𝐮𝐛𝐥𝐢𝐬𝐡𝐢𝐧𝐠, 𝐒𝐞𝐫𝐯𝐢𝐜𝐞𝐬, 𝐚𝐧𝐝 𝐂𝐨𝐢𝐧. Their studio has birthed game after game, the most notable being 𝐑𝐚𝐢𝐝 𝐅𝐢𝐞𝐥𝐝 𝐈𝐈 - 𝐚 𝐖𝐖𝐈𝐈-𝐭𝐡𝐞𝐦𝐞 𝐦𝐮𝐥𝐭𝐢𝐩𝐥𝐞 𝐩𝐥𝐚𝐲𝐞𝐫 𝐬𝐡𝐨𝐨𝐭𝐢𝐧𝐠 𝐠𝐚𝐦𝐞 in aerial or ground battlefields. Raid Field II was released 3 years ago by also owned by Unipoly. Here's more exciting stats of Raid Field II: • Combat-style game is • 2 Million Downloads • Close to 250,000 active players • Available on PlayStore, App Store, and Steam 𝐖𝐡𝐚𝐭 Unipoly 𝐩𝐚𝐫𝐭𝐧𝐞𝐫𝐬𝐡𝐢𝐩 𝐦𝐞𝐚𝐧𝐬 𝐟𝐨𝐫 $𝐂𝐑𝐄𝐎 Excited would be an understatement as Unipoly and Creo Engine join forces, unleashing a world of potential for both communities. Already sharing the same passion in the Web3 gaming world, both companies' core is deeply rooted in 𝐛𝐫𝐢𝐧𝐠𝐢𝐧𝐠 𝐛𝐞𝐧𝐞𝐟𝐢𝐭𝐬 𝐭𝐨 𝐮𝐬𝐞𝐫𝐬. Other than fantastic WWII gameplay in its full legendary glory, this partnership also unlocks great benefits for the $CREO community: • Increased utility and value for the token. With games of Unipoly caliber joining CreoPlay, the demands and values for $CREO, too, shall grow. • CreoPlay users can dive deep into the ever-expanding universe of immersive and engaging gaming experiences connected through blockchain technology. • Unipoly is also a big believer in bringing Web2 and Web3 games together as they, too, have transitioned along the way. With CreoDapps as a converter tool in Creo Engine, this will open a significant influx of Web2 developers for both communities. • The trust shown by Unipoly in this partnership further proves the strength and potential of our ecosystem. We’re particularly excited about the 𝐦𝐞𝐫𝐠𝐢𝐧𝐠 𝐨𝐟 𝐛𝐨𝐭𝐡 𝐜𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐢𝐞𝐬, where players of Raid Field and other Unipoly games cross over to Creo Community to explore other Web3 games available. By opening the CreoPlay gate to a community of UniPoly caliber, we are essentially increasing the traffic to the Marketplace for NFTs trading, the asset interoperability feature, and 𝐮𝐥𝐭𝐢𝐦𝐚𝐭𝐞𝐥𝐲 𝐭𝐡𝐞 𝐮𝐭𝐢𝐥𝐢𝐭𝐲 𝐨𝐟 $𝐂𝐑𝐄𝐎. Note that Unipoly NFTs are currently in the cooking and will soon be available for fans. So, get ready to enter the war battlefields, Creotizens! Head to for more information! This is just the beginning for $CREO, more similar partnership will follow soon! Stay peeled on as your best Web3 gaming platform!

Creo Engine

176,873 次观看 • 2 年前