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Real-time interactive & volumetric Niagara Fluids flamethrower simulation in Unreal Engine 5.3
17,445 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 7

(deactivated)2 лет назад
Really cool - what’s up with the player not casting shadow on the ground when the system has emissive particles?

Gonçalo Gonçalves2 лет назад
I really like the color combination of the Green flames with the blue ice

GameDevMicah🤩✈️GDC !! NaniteNiagaraPlugin UE52 лет назад
@a_vray Niceeee

The Matrix2 лет назад
Is there a tutorial for this already?

Jesse Pitela2 лет назад
there isn't

Telergy Studio2 лет назад
How performant is it? It looks very cool though

o Verde2 лет назад
Hey! Make an avalanche!
