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Real-time interactive & volumetric Niagara Fluids flamethrower simulation in Unreal Engine 5.3

17,445 views • 2 years ago •via X (Twitter)

7 Comments

(deactivated)'s profile picture
(deactivated)2 years ago

Really cool - what’s up with the player not casting shadow on the ground when the system has emissive particles?

Gonçalo Gonçalves's profile picture
Gonçalo Gonçalves2 years ago

I really like the color combination of the Green flames with the blue ice

GameDevMicah🤩✈️GDC !! NaniteNiagaraPlugin UE5's profile picture
GameDevMicah🤩✈️GDC !! NaniteNiagaraPlugin UE52 years ago

@a_vray Niceeee

The Matrix's profile picture
The Matrix2 years ago

Is there a tutorial for this already?

Jesse Pitela's profile picture
Jesse Pitela2 years ago

there isn't

Telergy Studio's profile picture
Telergy Studio2 years ago

How performant is it? It looks very cool though

o Verde's profile picture
o Verde2 years ago

Hey! Make an avalanche!

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