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Real-time interactive & volumetric Niagara Fluids flamethrower simulation in Unreal Engine 5.3

17,445 次观看 • 2 年前 •via X (Twitter)

7 条评论

(deactivated) 的头像
(deactivated)2 年前

Really cool - what’s up with the player not casting shadow on the ground when the system has emissive particles?

Gonçalo Gonçalves 的头像
Gonçalo Gonçalves2 年前

I really like the color combination of the Green flames with the blue ice

GameDevMicah🤩✈️GDC !! NaniteNiagaraPlugin UE5 的头像
GameDevMicah🤩✈️GDC !! NaniteNiagaraPlugin UE52 年前

@a_vray Niceeee

The Matrix 的头像
The Matrix2 年前

Is there a tutorial for this already?

Jesse Pitela 的头像
Jesse Pitela2 年前

there isn't

Telergy Studio 的头像
Telergy Studio2 年前

How performant is it? It looks very cool though

o Verde 的头像
o Verde2 年前

Hey! Make an avalanche!

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