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Real-time interactive & volumetric Niagara Fluids flamethrower simulation in Unreal Engine 5.3
17,445 views • 2 years ago •via X (Twitter)
7 Comments

(deactivated)2 years ago
Really cool - what’s up with the player not casting shadow on the ground when the system has emissive particles?

Gonçalo Gonçalves2 years ago
I really like the color combination of the Green flames with the blue ice

GameDevMicah🤩✈️GDC !! NaniteNiagaraPlugin UE52 years ago
@a_vray Niceeee

The Matrix2 years ago
Is there a tutorial for this already?

Jesse Pitela2 years ago
there isn't

Telergy Studio2 years ago
How performant is it? It looks very cool though

o Verde2 years ago
Hey! Make an avalanche!
