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#つぶやきGLSL float i,e,g,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.52);for(q.zy--;i++<99.;){e+=i/9e9;o.rgb+=hsv(p.y,q.y,min(e*i,.01));s=2.;p=q+=d*e*R*.25;g+=p.y/s;p=vec3(log2(R=length(p))-t*.2,exp2(mod(-p.z,s)/R),p);for(e=--p.y;s<6e3;s+=s)e+=-abs(dot(sin(p.xzz*s),cos(p.zzy*s))/s*.6);}
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