Dilmer ๐Ÿ”œ AWE's banner
Dilmer ๐Ÿ”œ AWE's profile picture

Dilmer ๐Ÿ”œ AWE

@Dilmerv โ€ข 49,433 subscribers

๐Ÿ‘จโ€๐Ÿ’ป Developer Advocate at Meta | 10+ Years as a Dev | Unity / C# / C++ / Swift | Helping devs build XR + AI | https://t.co/MIehvrIvEC | Opinions are my own.

Shorts

After 3 weeks of testing, my hands-on video with the NEW Meta Ray-Ban Display glasses is finally live! ๐Ÿ”ฅ ๐ŸŽฅ Full video: Inside the video: ๐Ÿ•ถ๏ธ Open-boxing โš™๏ธ Specs breakdown ๐Ÿšถโ€โ™‚๏ธ Real-world demos: live translations, captions, navigation, Meta AI, photo restyling, messaging, and indoor vs outdoor videos & photos! Let me know what feature impressed you most ๐Ÿ‘€

After 3 weeks of testing, my hands-on video with the NEW Meta Ray-Ban Display glasses is finally live! ๐Ÿ”ฅ ๐ŸŽฅ Full video: Inside the video: ๐Ÿ•ถ๏ธ Open-boxing โš™๏ธ Specs breakdown ๐Ÿšถโ€โ™‚๏ธ Real-world demos: live translations, captions, navigation, Meta AI, photo restyling, messaging, and indoor vs outdoor videos & photos! Let me know what feature impressed you most ๐Ÿ‘€

61,016 gรถrรผntรผleme

๐Ÿ“ฃ Today Iโ€™m excited to share an IMPORTANT update on where weโ€™re headed with VR & Worlds. Over the past year, weโ€™ve listened to feedback from developers and creators. One thing was clear: both communities needed more focus and clearer direction. Starting in 2026, VR & Worlds will operate as two distinct platforms: - VR is focused on third-party developers, with the Meta Horizon Store restructured around apps and games instead of Worlds. - Worlds is going mobile-first, with dedicated tools to build for mobile. We remain the largest investor in VR, and weโ€™re building both platforms to support the long term success of our creator and developer communities. ๐Ÿ“Œ Read the full details in Samantha Ryanโ€™s post

๐Ÿ“ฃ Today Iโ€™m excited to share an IMPORTANT update on where weโ€™re headed with VR & Worlds. Over the past year, weโ€™ve listened to feedback from developers and creators. One thing was clear: both communities needed more focus and clearer direction. Starting in 2026, VR & Worlds will operate as two distinct platforms: - VR is focused on third-party developers, with the Meta Horizon Store restructured around apps and games instead of Worlds. - Worlds is going mobile-first, with dedicated tools to build for mobile. We remain the largest investor in VR, and weโ€™re building both platforms to support the long term success of our creator and developer communities. ๐Ÿ“Œ Read the full details in Samantha Ryanโ€™s post

30,739 gรถrรผntรผleme

๐Ÿ“ข Meta just posted this small video on Project Orion which looks awesome and (brings me back to ML1 days โ˜บ๏ธ) except for the form-factor which makes it more compelling to a wider audience. - Full-color holographic lenses (waveguides) 70 degree FoV diagonal. - Lightweight and comfortable design for extended wear. - Hand tracking for natural gestures. - Voice commands to control apps hands-free. - Gesture recognition for quick interactions. - Neural interface wristband translates biometric signals into commands. - Spatial awareness to detect user movement and environment. - Eye tracking for focus-based input and selection. - Spatial audio enables immersive sound that matches visuals. - Computer puck similar to ML1 & ML2 to offload its processing. - Battery life is up to 3 hours for the AR Glasses & all day for the compute puck.

๐Ÿ“ข Meta just posted this small video on Project Orion which looks awesome and (brings me back to ML1 days โ˜บ๏ธ) except for the form-factor which makes it more compelling to a wider audience. - Full-color holographic lenses (waveguides) 70 degree FoV diagonal. - Lightweight and comfortable design for extended wear. - Hand tracking for natural gestures. - Voice commands to control apps hands-free. - Gesture recognition for quick interactions. - Neural interface wristband translates biometric signals into commands. - Spatial awareness to detect user movement and environment. - Eye tracking for focus-based input and selection. - Spatial audio enables immersive sound that matches visuals. - Computer puck similar to ML1 & ML2 to offload its processing. - Battery life is up to 3 hours for the AR Glasses & all day for the compute puck.

45,954 gรถrรผntรผleme

๐Ÿ”ฅUnity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday ๐Ÿ‘€๐Ÿ’ก

๐Ÿ”ฅUnity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday ๐Ÿ‘€๐Ÿ’ก

19,843 gรถrรผntรผleme

Videos

Dilmerv's profile picture

๐Ÿ“ฃ I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend ๐—จ๐—ป๐—ถ๐˜๐˜†โ€™๐˜€ ๐—ซ๐—ฅ ๐—ง๐—ผ๐—ผ๐—น๐—ธ๐—ถ๐˜ which provides: - ๐—–๐—ฟ๐—ผ๐˜€๐˜€-๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐˜€๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜: Meta Quest, OpenXR, Windows Mixed Reality, + more - ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€: Hover, select, grab - ๐—™๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ: Haptic + visual tint/line for possible & active interactions - ๐—จ๐—œ: Canvas interaction via XR controllers - ๐—จ๐˜๐—ถ๐—น๐—ถ๐˜๐—ถ๐—ฒ๐˜€: XR Origin support for stationary & room-scale VR - ๐—ซ๐—ฅ ๐—›๐—ฎ๐—ป๐—ฑ๐˜€: this is an extended package to support more advanced hand tracking interactions ๐Ÿ‘‰ Also, it supports ๐—”๐—ฅ ๐—ณ๐—ผ๐—ฟ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—”๐—ฅ ๐—™๐—ผ๐˜‚๐—ป๐—ฑ๐—ฎ๐˜๐—ถ๐—ผ๐—ป, the features are: - ๐—”๐—ฅ ๐—ด๐—ฒ๐˜€๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ป-๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ ๐—ถ๐—ป๐—ฝ๐˜‚๐˜: Feeds touch data into XRRayInteractor for AR interaction - ๐—”๐—ฅ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ: Converts place, select, translate, rotate, scale gestures into object manipulation ๐Ÿ‘จโ€๐Ÿ’ป And to emulate your apps/games without physical devices I recommend the following: - ๐—ซ๐—ฅ ๐——๐—ฒ๐˜ƒ๐—ถ๐—ฐ๐—ฒ ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ผ๐—ฟ for VR/MR to test your interactions - ๐—”๐—ฅ ๐—™๐—ผ๐˜‚๐—ป๐—ฑ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฒ๐—บ๐—ผ๐˜๐—ฒ ๐Ÿฎ.๐Ÿฌ for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) ๐Ÿ’ก Are you using Unityโ€™s XR Toolkit? ISDK? any other toolkit?

Dilmer ๐Ÿ‘“

12,943 gรถrรผntรผleme โ€ข 1 ay รถnce

Dilmerv's profile picture

๐Ÿ”ฅWeโ€™ve very exciting news for ๐—ฉ๐—ฅ, ๐—”๐—ป๐—ฑ๐—ฟ๐—ผ๐—ถ๐—ฑ, ๐—ฎ๐—ป๐—ฑ ๐—ช๐—ฒ๐—ฏ๐—ซ๐—ฅ ๐——๐—ฒ๐˜ƒ๐˜€. Weโ€™re thrilled to announce the new โ€œMeta Horizon Start Developer Competition 2025โ€ which offers up to 1.5 Million Dollars in Prizes. ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐——๐—ฎ๐˜๐—ฒ๐˜€: Nov 5 - Dec 9, 2025 ๐—™๐—ผ๐—ฐ๐˜‚๐˜€ ๐—”๐—ฟ๐—ฒ๐—ฎ๐˜€: Entertainment, Lifestyle, and Gaming experiences โ„น๏ธ Special awards will recognize creative use ๐—›๐—ฎ๐—ป๐—ฑ ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€, ๐—ฃ๐—ฎ๐˜€๐˜€๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—–๐—ฎ๐—บ๐—ฒ๐—ฟ๐—ฎ ๐—”๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐—”๐—œ, ๐—ฆ๐—ฝ๐—ฎ๐˜๐—ถ๐—ฎ๐—น ๐—ฆ๐——๐—ž, ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ช๐—ฒ๐—ฏ ๐—ฆ๐——๐—ž, ๐—ฅ๐—ฒ๐—ฎ๐—ฐ๐˜ ๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ, ๐—ฎ๐—ป๐—ฑ ๐—”๐—ป๐—ฑ๐—ฟ๐—ผ๐—ถ๐—ฑ.

Dilmer ๐Ÿ‘“

26,774 gรถrรผntรผleme โ€ข 7 ay รถnce